Mortar Team Schematic

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Mortar Team   Elite Mortar Team   Mortar Team Schematic

 ( T ) MORTAR TEAM SCHEMATIC
CATEGORY SCHEMATIC CLASS UPGRADE BUILDING MortarTeam-Schematic.jpg
Schematic Infantry Schematic Workshop
UNLOCK REQUIREMENTS
Mortar Team    Level 1 Workshop
SCHEMATIC COMPONENT CAPACITY
2,000 for All Levels of Equipped Unit
SCHEMATIC QUICK NAVIGATION
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Basic Info

The Mortar Team Schematic has 4 Component Categories each containing 2 to 4 Upgradable Items.

Schematic Summary

MORTAR TEAM SCHEMATIC SUMMARY   ( T )
Mortar Barrel   Infantry Armor  
MortarTeam-Schematic.jpg
Infantry Training   Mortar Shells  
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

Component Slots

Mortar Barrel


002 MULTI-TARGET : Cycle Firing Between 2 Targets ( Edit )
Techicon-Multi-Target.PNG Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 - 10% Reload Time • Cycles Between 2 Targets
2 675,000 675,000 0 20m 3 11,250 0 500 - 20% Reload Time • Cycles Between 2 Targets
3 900,000 900,000 0 40m 5 15,000 0 500 - 30% Reload Time • Cycles Between 2 Targets
4 1,125,000 1,125,000 0 1h 20m 7 18,750 0 500 - 40% Reload Time • Cycles Between 2 Targets
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 500 - 50% Reload Time • Cycles Between 2 Targets
6 3,150,000 3,150,000 0 5s 10 0 500 - 60% Reload Time • Cycles Between 2 Targets
001 SPEED LOADER : Load and Fire Shells at Faster Rate ( Edit )
Techicon-SpeedLoader.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 - 30% Reload Time
2 675,000 675,000 0 20m 3 11,250 0 500 - 40% Reload Time
3 900,000 900,000 0 40m 5 15,000 0 500 - 50% Reload Time
4 1,125,000 1,125,000 0 1h 20m 7 18,750 0 500 - 60% Reload Time
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 500 - 70% Reload Time
6 3,150,000 3,150,000 700,000 5s 10 22,500 0 500 - 80% Reload Time
308 DEVASTATOR BARREL ( Epic Tech ) : Increase Damage, Reduced Reload Time  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
TechIcon-Devastator Barrel.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 9 60,000 30,000 500 SEE BELOW
2 5,400,000 5,400,000 1,200,000 5s 9 90,000 45,000 500 SEE BELOW
3 7,200,000 7,200,000 1,600,000 5s 9 120,000 60,000 500 SEE BELOW
4 9,000,000 9,000,000 2,000,000 5s 9 150,000 75,000 500 SEE BELOW
5 10,800,000 10,800,000 2,400,000 5s 10 180,000 90,000 500 SEE BELOW
6 12,600,000 12,600,000 2,800,000 5s 10 500 SEE BELOW
DEVASTATOR BARREL  : Level Description
1 + 30% Damage to All    - 10% Reload Time
2 + 35% Damage to All    - 20% Reload Time
3 + 40% Damage to All    - 30% Reload Time
4 + 45% Damage to All    - 40% Reload Time
5 + 50% Damage to All    - 40% Reload Time
6 + 60% Damage to All    - 50% Reload Time

Mortar Shells


004 FUSION MORTAR : Increased Explosion Radius / Slightly Reduced Damage ( Edit )
Techicon-FusionMortar.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 SEE BELOW
2 675,000 675,000 0 20m 3 11,250 0 500 SEE BELOW
3 1,440,000 1,440,000 330,000 5s 5 500 SEE BELOW
4 1,800,000 1,800,000 400,000 5s 7 500 SEE BELOW
5 2,160,000 2,160,000 480,000 5s 10 500 SEE BELOW
6 2,520,000 2,520,000 700,000 5s 10 500 SEE BELOW
FUSION MORTAR : Level Descriptions
1 + 5% Splash    - 10% Damage
2 + 10% Splash    - 10% Damage
3 + 15% Splash
4 + 20% Splash
5 + 25% Splash
6 + 25% Splash    + 5% Damage to All
005 INCENDIARY MORTAR : Lights Victims on Fire Upon Impact ( Edit )
Napalm-ICON.png  Status Effect Weapon : Napalm  Napalm-ICON.png
Techicon-IncendiaryMortar.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 SEE BELOW
2 675,000 675,000 0 20m 3 11,250 0 500 SEE BELOW
3 900,000 900,000 0 40m 5 15,000 0 500 SEE BELOW
4 1,125,000 1,125,000 0 1h 20m 7 18,750 0 500 SEE BELOW
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 500 SEE BELOW
6 3,150,000 3,150,000 700,000 5s 10 500 SEE BELOW
INCENDIARY MORTAR : Level Descriptions
1 Adds Tiny Fire Effect
2 Adds Small Fire Effect
3 Adds Medium Fire Effect
4 Adds Large Fire Effect
5 Adds Large Fire Effect    + 15% Splash
6 Adds Giant Fire Effect    + 20% Splash
006 CRYO MORTAR ( Lost Tech ) : Shells Contain A Cryogenic Payload That Slows Units  ( Edit )
Lost Tech Found In Ruins of Hell Hounds Bases
Cryo-ICON.png  Status Effect Weapon : Cryo  Cryo-ICON.png
TechitemsCryo Mortar.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 6 500 SEE BELOW
2 N / A N / A N / A N / A 7 500 SEE BELOW
3 N / A N / A N / A N / A 8 500 SEE BELOW
4 N / A N / A N / A N / A 9 500 SEE BELOW
5 N / A N / A N / A N / A 10 500 SEE BELOW
6 3,150,000 3,150,000 1,312,500 5s 10 500 SEE BELOW
CRYO MORTAR : Level Description
1 Adds Tiny Cyro ( CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. ) Effect
2 Adds Small Cyro ( CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. ) Effect
3 Adds Medium Cyro ( CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. ) Effect
4 Adds Large Cyro ( CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. ) Effect
5 Adds Giant Cyro ( CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. ) Effect
6 Adds Giant Cyro ( CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. ) Effect    + 5% Damage to All
007 CONCUSSIVE MORTAR : Stuns Infantry & Bunkers ( Edit )
Concussion-ICON.png  Status Effect Weapon : Concussion  Concussion-ICON.png
Techicon-ConcussiveMortar.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 2 15,000 2,500 100 Adds Tiny Stun Effect
2 1,350,000 1,350,000 300,000 5s 4 22,500 3,750 175 Adds Small Stun Effect
3 1,800,000 1,800,000 400,000 5s 6 30,000 5,000 250 Adds Med Stun Effect
4 2,250,000 2,250,000 500,000 5s 8 37,500 6,250 325 Adds Large Stun Effect
5 2,700,000 2,700,000 600,000 5s 10 400 Adds Giant Stun Effect
6 3,150,000 3,150,000 700,000 5s 10 400 SEE BELOW
CONCUSSIVE MORTAR : Level Descriptions
6 Adds Giant Stun Effect  •  +5% Damage to All

Infantry Armor


014 EXPOSURE SUIT : Immune to Freeze ( Cryo-ICON.png ) ( Edit )
Techitem-ExposureSuit.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 4 15,000 2,500 500 Immune to Slow
016 IMPACT PADDING : Immune to Concussion ( Concussion-ICON.png ) ( Edit )
TechitemsImpact Padding.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 6 7,500 0 500 Immune to Concussion
017 POWERED SKINSUIT ( Lost Tech ) : Immune to Freeze ( Cryo-ICON.png ) and Concussion ( Concussion-ICON.png )   ( Edit )
Lost Tech Found In Ruins of M.A.Y.H.E.M., Ironstrike & Ryu-Kai Bases
TechitemsPowered Skinsuit.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 10 30,000 5,000 500 SEE BELOW
2 N / A N / A N / A N / A 10 45,000 7,500 500 SEE BELOW
3 N / A N / A N / A N / A 10 500 SEE BELOW
4 N / A N / A N / A N / A 10 500 SEE BELOW
5 N / A N / A N / A N / A 10 500 SEE BELOW
6 3,150,000 3,150,000 1,312,500 5s 10 500 SEE BELOW
POWERED SKINSUIT : Level Description
1 Immune To Slow ( Cryo-ICON.png )  /  Immune To Concussion ( Concussion-ICON.png )
2 Immune To Slow ( Cryo-ICON.png )    Immune To Concussion ( Concussion-ICON.png )    - 25% Damage From Mines
3 Immune To Slow ( Cryo-ICON.png )    Immune To Concussion ( Concussion-ICON.png )    - 30% Damage From Mines
4 Immune To Slow ( Cryo-ICON.png )    Immune To Concussion ( Concussion-ICON.png )    - 35% Damage From Mines
5 Immune To Slow ( Cryo-ICON.png )    Immune To Concussion ( Concussion-ICON.png )    - 40% Damage From Mines
6 Immune To Slow ( Cryo-ICON.png )    Immune To Concussion ( Concussion-ICON.png )    Immune to Corrosion ( Corrosion-ICON.png )    - 80% Damage From Mines
018 BODY ARMOR : Incoming Turret Damage Reduced ( Edit )
TechitemsBody Armor.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 + 5% Damage from Turrets
2 675,000 675,000 0 20m 3 11,250 0 500 + 10% Damage from Turrets
3 900,000 900,000 0 40m 5 15.000 0 500 + 15% Damage from Turrets
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 + 20% Damage from Turrets
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 + 25% Damage from Turrets
6 3,150,000 3,150,000 700,000 5s 10 500 + 30% Damage from Turrets
019 BOMB DISPOSAL SUIT : No Damage From Mines / Incoming Damage Reduced ( Edit )
TechitemsBomb Disposal Suit.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 7 15,000 15,000 500 SEE BELOW
BOMB DISPOSAL SUIT - Level Descriptions
1 - 15% Damage From All Sources    Immune to Mines

Infantry Training


011 TROOP CONDITIONING : Troops Can Move Move Quickly In Battle ( Edit )
TechitemsTroop Conditioning.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 + 5% Movement Speed
2 675,000 675,000 0 20m 3 11,250 0 500 + 10% Movement Speed
3 900,000 900,000 0 40m 5 15.000 0 500 + 15% Movement Speed
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 + 20% Movement Speed
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 + 25% Movement Speed
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 + 30% Movement Speed
013 AGILITY : Troops Pass Through Walls & Barricades Without Hindrance ( Edit )
TechitemsAgility.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 8 15,000 2,500 500 Move Through Walls

Slot Compatibility

COMPONENT SLOT SCHEMATICS SHARING COMPONENT SLOT
INFANTRY ARMOR Heavy Gunner    Mortar Team    Suicide Bomber ( T )
INFANTRY TRAINING Heavy Gunner    Mortar Team    Sniper    Suicide Bomber ( T )

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates.

Additional Information

  • The Mortar Team Schematic does not have the following Components in the shared Slot.
    • The Reflex Training Component in the Infantry Training Slot
  • The Mortar Team Schematic has 2 Lost Tech Components.
  • The Mortar Team Schematic has 1 Epic Tech Component.
  • The Mortar Team Schematic has NO Limited Tech Components.

Trivia

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Gallery

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Navigation

        ( T )      ( C ) .........................................................INFANTRY SCHEMATICS ( EDIT )        
  Elite Legion    Heavy Gunner    Hercules    Mortar Team    Sarkis    Shadow Sarkis    Sniper    Stinger    Suicide Bomber    Valkyrie    Viper X    Wraith
      Commando    Grenadier    Heavy Operator    Infiltrator    Infiltrator Leader    Lead Commando    Lead Grenadier    Lead Heavy Operator    Lead Operator    Lead Preserver    Operator    Preserver
Brother Jeremiah    Kara    Sheila
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Detonator    Liberator Spartan ZK Acolyte
Weaver Luke None
GEN II Breacher    War Dog Drakon Chaplain
Max    Skipjack Santiago Burnside
GEN III Buzzsaw    Lancer    Sharpshooter Artemis    Cerberus    Escort Sentry    Seraph
Malcolm Braden    Leonard Laura
GEN IV Controller None Absolver    Devout
None None None
SERIES I Wastelander Hoplite Templar
None Jenny None
UNIQUE Bounty Hunter    Romero Ares Adam
        ( C ) .........................................................VEHICLE SCHEMATICS ( EDIT )        
  Behemoth    BFG X    Challenger    Hydra    FAV    Gatling Truck    Growler    Guardian    Hellfire   Hover Tank    Humvee    Inferno    Javelin    Laser Tank    Mega Tank    Paladin    Razorback    Rhino    Ronin    Scorcher    Scorpion    Suicide Truck    Vanquisher
Hellhound    Howler    Jackal    Nightmare    Punisher    Tempest    Ultra Tank    Warhorse
Baldur    Dante    Doran    Jericho
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
Mikey    Roland Andrew    Matt Ardra    Nick    Sunder
GEN II Technical Cyclops Caretaker
Kyle Polly Galen
GEN III Excavator Hermes    Ogre Annihilator    Bishop    Overseer
Alan None Tony
GEN IV None Gorgon Penance
None None None
SERIES I Abraham    Solrunner Helios    Phobos Crucible    Lightbringer
None None None
UNIQUE Destroyer    Dreadnought    Outback
Screamer    War Rig
Darkstorm    H.I.V.E.    Kraken    Nova     Proteus   Pegasus    Proteus   Cardinal    Executioner    Judge    Juggernaut    Morningstar    Leviathan    Prophet
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary BFG    Legendary Hellfire    Legendary Laser Tank    Legendary Mega Tank
        ( C ) .........................................................AIRCRAFT SCHEMATICS ( EDIT )        
  Archangel    Banshee    Cobra    Hellstorm    Hornet    Night Owl    Oni Mk. II    Phantom    Raptor    Reapernbsp;Drone    Sandstorm    Spectre    Thunderbolt    Titan    Warhawk    Wing Drone    Yellowjacket
Cyclone    Hailstorm    Nimbus
Deena    Pandora
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Bonesaw Apollo    Fury Valiant
Rick Nyx    Oren Dylan
GEN II None None None
GEN III Ace    Gunship Manticore    Sphinx Envoy
Denis Neil Martin
GEN IV Twinblade None None
None None None
SERIES I Doppler Echo Dervish
None None None
UNIQUE Chopper Company    Siege Squadron Blackout Herald    Shepherd
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary Hellstorm    Legendary Raptor
SCHEMATIC RELATED PAGES
Epic Tech    Limited Tech    Diamond Epic Tech    Lost Tech    Unit Customization    Workshop