Cyclops Schematic
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Cyclops | Cyclops Schematic |
( T ) | CYCLOPS SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Vehicle Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Cyclops • Level ? Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
500 To 1,500 Depending On Units Level | ||||
SCHEMATIC QUICK NAVIGATION | ||||
<< | CATEGORY PAGE | T | UNIT CUSTOMIZATION | >> |
Basic Info
The Cyclops Schematic has 4 Component Slots each containing 1 to 4 Components.
Schematic Summary
CYCLOPS SCHEMATIC SUMMARY ( T ) | ||
Relic | ||
Treads | Lens | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Treads
967 | DEEP TREADS ( Limited Tech ) : Increases Turn Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | + 25% Turn Speed | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | + 30% Turn Speed | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | + 35% Turn Speed | |
968 | DEEP TREADS ( Limited Tech ) : Increases Movement Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | + 10% Movement Speed | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | + 15% Movement Speed | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | + 20% Movement Speed | |
1213 | KINETIC TREADS ( Limited Tech ) : Reduces Time For Cyclops to be Fully Charged ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
KINETIC TREADS : Level Description | |||||||||
1 | Reduces The Time For Equipped Cyclops To Be Fully Charged By 3 seconds | ||||||||
2 | Reduces The Time For Equipped Cyclops To Be Fully Charged By 6 seconds | ||||||||
3 | Reduces The Time For Equipped Cyclops To Be Fully Charged By 9 seconds | ||||||||
Lens
970 | ( U ) ANGLED LENS ( Uncommon Limited Tech ) : Allows Unit to Target Aircraft ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | 10 | N / A | N / A | 500 | SEE BELOW |
( U ) ANGLED LENS : Level Description | |||||||||
1 | Unit Can Target Airborne | ||||||||
2 | Unit Can Target Airborne • Increases Damage to Airborne by 5% | ||||||||
3 | Unit Can Target Airborne • Increases Damage to Airborne by 5% | ||||||||
969 | ( U ) WIDE LENS ( Uncommon Limited Tech ) : Grants a Small Area of Effect ( AoE ) to Attacks ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | Grants Small AoE Splash | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | Grants Medium AoE Splash | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | Grants Large AoE Splash | |
1175 | INCENDIARY BEAM ( Limited Tech ) : Changes Damage Type to Fire & Increases Damage to Infantryd ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 10,000,000 | 5s | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 10,000,000 | 5s | N / A | N / A | 500 | SEE BELOW | |
4 | 20,000,000 | 20,000,000 | 10,000,000 | 5s | N / A | N / A | 500 | SEE BELOW | |
5 | 20,000,000 | 20,000,000 | 10,000,000 | 5s | N / A | N / A | 500 | SEE BELOW | |
6 | 20,000,000 | 20,000,000 | 10,000,000 | 5s | N / A | N / A | 500 | SEE BELOW | |
INCENDIARY BEAM : Level Description | |||||||||
1 | + 15% Damage To Infantry • Changes Damage Type to Fire ( ) | ||||||||
2 | + 20% Damage To Infantry • Changes Damage Type to Fire ( ) | ||||||||
3 | + 25% Damage To Infantry • Changes Damage Type to Fire ( ) | ||||||||
4 | + 30% Damage To Infantry • Changes Damage Type to Fire ( ) | ||||||||
5 | + 35% Damage To Infantry • Changes Damage Type to Fire ( ) | ||||||||
6 | + 40% Damage To Infantry • Changes Damage Type to Fire ( ) | ||||||||
1212 | ( U ) CONDUCTIVE PLATING ( Uncommon Limited Tech ) : Increases Damage Done To All ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | + 10% Damage to All | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | + 20% Damage to All | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | + 30% Damage to All | |
Training
971 | ( R ) BULLET AVOIDANCE ( Rare Limited Tech ) : Reduced Sustain & Area Damage Taken ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( R ) BULLET AVOIDANCE : Level Description | |||||||||
1 | - 80% Sustain Damage Taken | ||||||||
2 | - 80% Sustain Damage Taken • - 5% Area Damage Taken | ||||||||
3 | - 80% Sustain Damage Taken • - 10% Area Damage Taken | ||||||||
972 | ( R ) EXPLOSIVE AVOIDANCE ( Rare Limited Tech ) : Reduced Area & Sustain Damage Taken ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( R ) EXPLOSIVE AVOIDANCE : Level Description | |||||||||
1 | - 80% Area Damage Taken | ||||||||
2 | - 80% Area Damage Taken • - 5% Sustain Damage Taken | ||||||||
3 | - 80% Area Damage Taken • - 10% Sustain Damage Taken | ||||||||
Relic
981 | DIAMOND TECH ( Diamond Epic Tech ) : Increases Damage Dealt & Reduces Damage from All ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 8,200,000 | 8,200,000 | 0 | SEE BELOW | |
2 | 50,000,000 | 50,000,000 | 0 | 3d | 12,500,000 | 12,500,000 | 0 | SEE BELOW | |
3 | 100,000,000 | 100,000,000 | 0 | 5d | 12,500,000 | 12,500,000 | 0 | SEE BELOW | |
4 | 200,000,000 | 200,000,000 | 0 | 7d | 0 | SEE BELOW | |||
DIAMOND TECH : Level Description | |||||||||
1 | + 1% Damage Dealt to All • - 1% Damage Received from All Sources | ||||||||
2 | + 3% Damage Dealt to All • - 3% Damage Received from All Sources | ||||||||
3 | + 6% Damage Dealt to All • - 6% Damage Received from All Sources | ||||||||
4 | + 10% Damage Dealt to All • - 10% Damage Received from All Sources | ||||||||
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT | |
NONE | Shares NO Schematic Slots with any other schematics | ( T ) |
Component Capacity
COMPONENT CAPACITY FOR EACH LEVEL OF CYCLOPS ( T ) | |||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10 |
500 | 500 | 500 | 500 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,500 |
MAXIMUM COMPONENT CAPACITY = 1,500 | |||||||||
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Cyclops Schematic gained the ( U ) Conductive Plating via the Gear Store in the Game Update of Dec 05, 2018.
- The Cyclops Schematic gained the Kinetic Treads via the Gear Store in the Game Update of Dec 05, 2018.
- The Cyclops Schematic gained the Incendiary Beam via the ???? in the Game Update of Oct ??, 2018.
- The Cyclops Schematic gained the Diamond Tech via Alliance Raids in the Game Update of Jan 31, 2018.
- The Cyclops Schematic gained the Relic component slot in the Game Update of Jan 31, 2018.
- The Cyclops Schematic added 2 additional levels to all Components in the Game Update of Sep 20, 2017
- The Cyclops Schematic gained the ( R ) Explosive Avoidance via Shadow Ops • Cycle #39 ( Aug 23, 2017 )
- The Cyclops Schematic gained the ( R ) Bullet Avoidance via Shadow Ops • Cycle #39 ( Aug 23, 2017 )
- The Cyclops Schematic gained the ( U ) Wide Lens via Shadow Ops • Cycle #39 ( Aug 23, 2017 )
- The Cyclops Schematic gained the ( U ) Angled Lens via Shadow Ops • Cycle #39 ( Aug 23, 2017 )
- The Cyclops Schematic gained the Racing Treads via Shadow Ops • Cycle #39 ( Aug 23, 2017 )
- The Cyclops Schematic gained the Deep Treads via Shadow Ops • Cycle #39 ( Aug 23, 2017 )
- The Cyclops Schematic was introduced via the Workshop in the Game Update of Aug 23, 2017
- No Further Updates.
Additional Information
- The Cyclops Schematic has NO Lost Tech Components.
- The Cyclops Schematic has 1 Epic Tech Components
- Including 1 Diamond Epic Tech.
- The Cyclops Schematic has 9 Limited Tech Component
- Including 3 Uncommon Limited Tech.
- Including 2 Rare Limited Tech.
Trivia
- The Cyclops Schematic is available in Workshop upon unlocking Cyclops.
- The Cyclops Schematic has NO native Components, all component's Availability is Restricted.
Firsts & Records
- War Commander First :
- First Schematic .... - Cyclops Schematic
Related Pages
External Links
- Kixeye Forum ( 02/07/17 ) - Update Notes - Wednesday 08/23/17 - ( Official ) - Introduction Update
- Kixeye Forum ( 07/25/17 ) - Lightning Strike - Shadow Ops Campaign - ( Official ) - Detailed Info
- Kixeye Forum ( 01/31/18 ) - Raid Update Briefing - ( Official ) - Diamond Tech Added
- Kixeye Forum ( 12/05/2018 ) - December Gear Store Update - ( Official ) - Tech Introduced via Gear Store
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
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Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
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GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
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Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||