Hover Tank Schematic
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Hover Tank | Elite Hover Tank | Hover Tank Schematic |
( T ) | HOVER TANK SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Vehicle Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Elite Hover Tank or Hover Tank Commander • Level ? Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
3,500 for All Levels of Equipped Unit | ||||
SCHEMATIC QUICK NAVIGATION | ||||
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Basic Info
The Hover Tank Schematic has 7 Component Slots each containing 3 to 4 Upgradable Items.
Schematic Summary
HOVER TANK SCHEMATIC SUMMARY ( T ) | |||||||||||
Barrel | Target System | Missiles | Engine | ||||||||
Shells | Foil | Armor | |||||||||
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Barrel
342 | SCATTER SHOT : Deals More Damage at Close Range ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 8 | 51,750 | 22,875 | 500 | SEE BELOW |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 9 | 69,000 | 34,500 | 500 | SEE BELOW |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 9 | 86,250 | 43,125 | 500 | SEE BELOW |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 10 | 103,500 | 51,750 | 500 | SEE BELOW |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 10 | 120,750 | 60,375 | 500 | SEE BELOW |
SCATTER SHOT : Level Description | |||||||||
1 | Does 110% Damage Up Close | ||||||||
2 | Does 120% Damage Up Close | ||||||||
3 | Does 130% Damage Up Close | ||||||||
4 | Does 140% Damage Up Close | ||||||||
5 | Does 150% Damage Up Close | ||||||||
6 | Does 160% Damage Up Close | ||||||||
349 | BURST FIRE : Enables Burst Fire ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 8 | 51,750 | 22,875 | 500 | SEE BELOW |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 9 | 69,000 | 34,500 | 500 | SEE BELOW |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 9 | 86,250 | 43,125 | 500 | SEE BELOW |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 10 | 103,500 | 51,750 | 500 | SEE BELOW |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 10 | 120,750 | 60,375 | 500 | SEE BELOW |
BURST FIRE : Level Description | |||||||||
1 | + 1 Clip Size • - 10% Reload Time | ||||||||
2 | + 1 Clip Size • - 20% Reload Time | ||||||||
3 | + 2 Clip Size • - 30% Reload Time | ||||||||
4 | + 2 Clip Size • - 40% Reload Time | ||||||||
5 | + 3 Clip Size • - 50% Reload Time | ||||||||
6 | + 3 Clip Size • - 60% Reload Time | ||||||||
356 | MARKSMEN : Increased Damage to Vehicles ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | + 10% Damage to Vehicles | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 8 | 51,750 | 22,875 | 500 | + 20% Damage to Vehicles |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 9 | 69,000 | 34,500 | 500 | + 30% Damage to Vehicles |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 9 | 86,250 | 43,125 | 500 | + 40% Damage to Vehicles |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 10 | 103,500 | 51,750 | 500 | + 50% Damage to Vehicles |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 10 | 120,750 | 60,375 | 500 | + 60% Damage to Vehicles |
Target System
345 | DAGGER SYSTEM : Increased Rate of Fire & Turret Turn Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 8 | 51,750 | 22,875 | 500 | SEE BELOW |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 9 | 69,000 | 34,500 | 500 | SEE BELOW |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 9 | 86,250 | 43,125 | 500 | SEE BELOW |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 10 | 103,500 | 51,750 | 500 | SEE BELOW |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 10 | 120,750 | 60,375 | 500 | SEE BELOW |
DAGGER SYSTEM : Level Description | |||||||||
1 | + 10% Fire Rate • - 10% Reload Time • + 10% Turret Turn Speed | ||||||||
2 | + 20% Fire Rate • - 20% Reload Time • + 20% Turret Turn Speed | ||||||||
3 | + 30% Fire Rate • - 30% Reload Time • + 30% Turret Turn Speed | ||||||||
4 | + 40% Fire Rate • - 40% Reload Time • + 40% Turret Turn Speed | ||||||||
5 | + 50% Fire Rate • - 50% Reload Time • + 50% Turret Turn Speed | ||||||||
6 | + 60% Fire Rate • - 60% Reload Time • + 60% Turret Turn Speed | ||||||||
111 | PRECISION TARGETING : Increased Damage to Vehicles ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | + 10% Damage to Vehicles | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 8 | 51,750 | 22,875 | 500 | + 20% Damage to Vehicles |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 9 | 69,000 | 34,500 | 500 | + 30% Damage to Vehicles |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 9 | 86,250 | 43,125 | 500 | + 40% Damage to Vehicles |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 10 | 103,500 | 51,750 | 500 | + 50% Damage to Vehicles |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 10 | 120,750 | 60,375 | 500 | + 60% Damage to Vehicles |
351 | UMBRELLA TECH ( Epic Tech ) : Take Reduced Damage From All While Moving ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,105,000 | 3,105,000 | 690,000 | 5s | 8 | 51,750 | 22,875 | 500 | SEE BELOW |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 9 | 69,000 | 34,500 | 500 | SEE BELOW |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 9 | 86,250 | 43,125 | 500 | SEE BELOW |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 10 | 500 | SEE BELOW | ||
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 10 | 500 | SEE BELOW | ||
UMBRELLA TECH : Level Description | |||||||||
1 | - 4% Damage From All Sources While Moving | ||||||||
2 | - 8% Damage From All Sources While Moving | ||||||||
3 | - 12% Damage From All Sources While Moving | ||||||||
4 | - 16% Damage From All Sources While Moving | ||||||||
5 | - 20% Damage From All Sources While Moving | ||||||||
6 | - 24% Damage From All Sources While Moving | ||||||||
357 | MACHETE SYSTEM : Increased Damage After Holding Position For 1 Second ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 8 | 51,750 | 22,875 | 500 | SEE BELOW |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 9 | 69,000 | 34,500 | 500 | SEE BELOW |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 9 | 86,250 | 43,125 | 500 | SEE BELOW |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 10 | 103,500 | 51,750 | 500 | SEE BELOW |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 10 | 120,750 | 60,375 | 500 | SEE BELOW |
MACHETE SYSTEM : Level Description | |||||||||
1 | + 10% Damage Boost After Stationary For 1 Second | ||||||||
2 | + 20% Damage Boost After Stationary For 1 Second | ||||||||
3 | + 30% Damage Boost After Stationary For 1 Second | ||||||||
4 | + 40% Damage Boost After Stationary For 1 Second | ||||||||
5 | + 50% Damage Boost After Stationary For 1 Second | ||||||||
6 | + 60% Damage Boost After Stationary For 1 Second | ||||||||
Missiles
343 | MISSILE BURST ( Epic Tech ) : Increased Damage vs Buildings ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 64,500 | 32,250 | 500 | + 10% Damage to Buildings | |
2 | 5,805,000 | 5,805,000 | 993,300 | 5s | 500 | + 20% Damage to Buildings | |||
3 | 7,740,000 | 7,740,000 | 1,324,000 | 5s | 500 | + 30% Damage to Buildings | |||
4 | 9,675,000 | 9,675,000 | 1,665,500 | 5s | 500 | + 40% Damage to Buildings | |||
5 | 11,610,000 | 11,610,000 | 1,986,600 | 5s | 500 | + 50% Damage to Buildings | |||
6 | 13,545,000 | 13,545,000 | 2,317,700 | 5s | 500 | + 60% Damage to Buildings | |||
353 | AIR HUNTER : Increased Damage to Aircraft ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | + 10% Damage to Aircraft | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | + 20% Damage to Aircraft | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | + 30% Damage to Aircraft | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | + 40% Damage to Aircraft | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | + 50% Damage to Aircraft | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | + 60% Damage to Aircraft | |
361 | SURFACE MISSILE : Replaces Main Weapon with Hellfire Missiles Launcher ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Status Effect Weapon : Napalm | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 8 | 51,750 | 22,875 | 500 | SEE BELOW |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 9 | 69,000 | 34,500 | 500 | SEE BELOW |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 9 | 86,250 | 43,125 | 500 | SEE BELOW |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 10 | 103,500 | 51,750 | 500 | SEE BELOW |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 10 | 120,750 | 60,375 | 500 | SEE BELOW |
SURFACE MISSILE : Level Description | |||||||||
1 | Adds Hellfire Missiles • Adds Tiny Fire Effect | ||||||||
2 | Adds Hellfire Missiles • Adds Small Fire Effect | ||||||||
3 | Adds Hellfire Missiles • Adds Medium Fire Effect | ||||||||
4 | Adds Hellfire Missiles • Adds Large Fire Effect | ||||||||
5 | Adds Hellfire Missiles • Adds Giant Fire Effect | ||||||||
6 | Adds Hellfire Missiles • Adds Giant Fire Effect • + 5% Damage To All | ||||||||
Shells
341 | BUNKER BUSTER : Increased Damage To Bunkers ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Status Effect Weapon : Busted | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | SEE BELOW | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 9 | 69,000 | 34,500 | 500 | SEE BELOW |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 9 | 86,250 | 43,125 | 500 | SEE BELOW |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 10 | 103,500 | 51,750 | 500 | SEE BELOW |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 10 | 120,750 | 60,375 | 500 | SEE BELOW |
BUNKER BUSTER : Level Description | |||||||||
1 | + 10% Damage To Bunkers • Buildings Will Not Spawn Last Stand Defenders | ||||||||
2 | + 20% Damage To Bunkers • Buildings Will Not Spawn Last Stand Defenders | ||||||||
3 | + 30% Damage To Bunkers • Buildings Will Not Spawn Last Stand Defenders | ||||||||
4 | + 40% Damage To Bunkers • Buildings Will Not Spawn Last Stand Defenders | ||||||||
5 | + 50% Damage To Bunkers • Buildings Will Not Spawn Last Stand Defenders | ||||||||
6 | + 60% Damage To Bunkers • Buildings Will Not Spawn Last Stand Defenders | ||||||||
341 | CRYO SHELLS : Adds Cryo Effect to Shots ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Status Effect Weapon : Cryo | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | Adds Tiny Cryo Effect | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | Adds Small Cryo Effect | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | Adds Medium Cryo Effect | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | Adds Large Cryo Effect | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | Adds Giant Cryo Effect | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | SEE BELOW | |
CRYO SHELLS : Level Description | |||||||||
6 | Adds Giant Cryo Effect • + 5% Damage To All | ||||||||
360 | HIGH IMPACT SHELLS : Increased AoE Size ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | + 5% Splash | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | + 10% Splash | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | + 15% Splash | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | + 20% Splash | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | + 25% Splash | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | SEE BELOW | |
HIGH IMPACT SHELLS : Level Description | |||||||||
6 | + 25% Splash • + 5% Damage to All | ||||||||
Engine
347 | HEAVY TRANSMISSION : Increased Acceleration ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | + 10% Acceleration | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | + 20% Acceleration | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | + 30% Acceleration | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | + 40% Acceleration | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | + 50% Acceleration | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | + 60% Acceleration | |
355 | MAGNUM HEAVY ENGINE : Increased Movement Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | + 5% Movement Speed | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | + 10% Movement Speed | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | + 15% Movement Speed | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | + 20% Movement Speed | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | + 25% Movement Speed | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | + 30% Movement Speed | |
351 | SUPERCHARGED HEAVY ENGINE ( Epic Tech ) : Increased Movement Speed & Acceleration ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 64,500 | 32,250 | 500 | SEE BELOW | |
2 | 5,805,000 | 5,805,000 | 993,300 | 5s | 96,750 | 48,375 | 500 | SEE BELOW | |
3 | 7,740,000 | 7,740,000 | 1,324,000 | 5s | 129,000 | 64,500 | 500 | SEE BELOW | |
4 | 9,675,000 | 9,675,000 | 1,655,500 | 5s | 161,250 | 80,625 | 500 | SEE BELOW | |
5 | 11,610,000 | 11,610,000 | 1,986,600 | 5s | 500 | SEE BELOW | |||
6 | 13,545,000 | 13,545,000 | 2,317,700 | 5s | 500 | SEE BELOW | |||
SUPERCHARGED HEAVY ENGINE : Level Description | |||||||||
1 | + 5% Movement Speed • + 10% Acceleration | ||||||||
2 | + 10% Movement Speed • + 20% Acceleration | ||||||||
3 | + 15% Movement Speed • + 30% Acceleration | ||||||||
4 | + 20% Movement Speed • + 40% Acceleration | ||||||||
5 | + 25% Movement Speed • + 50% Acceleration | ||||||||
6 | + 30% Movement Speed • + 60% Acceleration | ||||||||
Foil
344 | LOW PROFILE : Unit Explodes on Death, Dealing Damage Based On Health At Start Of Battle ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | SEE BELOW | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | SEE BELOW | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | SEE BELOW | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | SEE BELOW | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | SEE BELOW | |
LOW PROFILE : Level Description | |||||||||
1 | Adds Tiny Explosion On Death Based On % Of Health At Combat Start | ||||||||
2 | Adds Small Explosion On Death Based On % Of Health At Combat Start | ||||||||
3 | Adds Medium Explosion On Death Based On % Of Health At Combat Start | ||||||||
4 | Adds Large Explosion On Death Based On % Of Health At Combat Start | ||||||||
5 | Adds Giant Explosion On Death Based On % Of Health At Combat Start | ||||||||
6 | Adds Giant Explosion On Death Based On % Of Health At Combat Start • + 5% Damage To All | ||||||||
352 | AERODYNAMICS : Increased Movement Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | + 5% Movement Speed | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | + 10% Movement Speed | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | + 15% Movement Speed | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | + 20% Movement Speed | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | + 25% Movement Speed | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | + 30% Movement Speed | |
358 | IRON CURTAIN PANELS : Reduced Damage From Turrets ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | - 5% Damage From Turrets | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | - 10% Damage From Turrets | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | - 15% Damage From Turrets | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | - 20% Damage From Turrets | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | - 25% Damage From Turrets | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | - 30% Damage From Turrets | |
359 | REFLECTOR PANELS : Reduced Damage From Energy Weapons ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | SEE BELOW | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | SEE BELOW | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | SEE BELOW | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | SEE BELOW | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | SEE BELOW | |
REFLECTOR PANELS : Level Description | |||||||||
1 | - 10% Damage Taken From Plasma, Lasers & Electricity | ||||||||
2 | - 20% Damage Taken From Plasma, Lasers & Electricity | ||||||||
3 | - 25% Damage Taken From Plasma, Lasers & Electricity | ||||||||
4 | - 30% Damage Taken From Plasma, Lasers & Electricity | ||||||||
5 | - 35% Damage Taken From Plasma, Lasers & Electricity | ||||||||
6 | - 40% Damage Taken From Plasma, Lasers & Electricity | ||||||||
Armor
346 | STEEL PLATED ROOF : Reduced Damage From Air ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | - 5% Damage From Aircraft | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | - 10% Damage From Aircraft | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | - 15% Damage From Aircraft | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | - 20% Damage From Aircraft | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | - 25% Damage From Aircraft | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | - 30% Damage From Aircraft | |
354 | HEAVY IONIZED ARMOR : Reduced Damage From Energy Weapons ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | SEE BELOW | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | SEE BELOW | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | SEE BELOW | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | SEE BELOW | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | SEE BELOW | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | SEE BELOW | |
HEAVY IONIZED ARMOR : Level Description | |||||||||
1 | - 10% Damage Taken From Plasma, Lasers & Electricity | ||||||||
2 | - 20% Damage Taken From Plasma, Lasers & Electricity | ||||||||
3 | - 25% Damage Taken From Plasma, Lasers & Electricity | ||||||||
4 | - 30% Damage Taken From Plasma, Lasers & Electricity | ||||||||
5 | - 35% Damage Taken From Plasma, Lasers & Electricity | ||||||||
6 | - 40% Damage Taken From Plasma, Lasers & Electricity | ||||||||
363 | HEAVY HARDENED ARMOR : Reduced Damage From Ground Units ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See Component Availability Below | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 34,500 | 17,250 | 500 | - 5% Dam From Ground Units | |
2 | 3,150,000 | 3,150,000 | 690,000 | 5s | 51,750 | 22,875 | 500 | - 10% Dam From Ground Units | |
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 69,000 | 34,500 | 500 | - 15% Dam From Ground Units | |
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | - 20% Dam From Ground Units | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | - 25% Dam From Ground Units | |
6 | 7,250,000 | 7,250,000 | 1,610,000 | 5s | 120,750 | 60,375 | 500 | - 30% Dam From Ground Units | |
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT | |
NONE | Shares NO Schematic Slots with any other schematics | ( T ) |
History of Availability
Hover Tank Pack 1 Shadow Ops History | ||||
AVAILABILITY STATUS | PRIZE TIER | CYCLE NUMBER | CYCLE DATES | |
INTRODUCTION | Tier 3 | Cycle #1 | June 27, 2014 Thru July 24, 2014 | |
Only Offered As Shadow Ops Prize For Dates Listed |
Hover Tank Pack 2 Shadow Ops History | ||||
AVAILABILITY STATUS | PRIZE TIER | CYCLE NUMBER | CYCLE DATES | |
INTRODUCTION | Tier 3 | Cycle #1 | June 27, 2014 Thru July 24, 2014 | |
Only Offered As Shadow Ops Prize For Dates Listed |
Hover Tank Pack 3 Shadow Ops History | ||||
AVAILABILITY STATUS | PRIZE TIER | CYCLE NUMBER | CYCLE DATES | |
INTRODUCTION | Tier 3 | Cycle #1 | June 27, 2014 Thru July 24, 2014 | |
2nd Appearance | Tier 3 | Cycle #3 | Aug 29, 2014 Thru Sep 25, 2014 | |
Only Offered As Shadow Ops Prize For Dates Listed |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Hover Tank Schematic gained access to its Full Capacity at all levels of the unit in the Game Update of Mar 24, 2016.
- The Hover Tank Schematic increased its Capacity to 3,500 ( 500 per Slot ) in the Game Update of Mar 24, 2016.
- The Hover Tank Schematic changed all levels of all components to use 500 capacity in the G. U. of Mar 24, 2016.
- The Hover Tank Schematic was introduced via the Workshop in the Game Update of June 26, 2014.
- No Further Updates.
Additional Information
- The Hover Tank Schematic has NO Lost Tech Components.
- The Hover Tank Schematic has 3 Epic Tech Components.
- The Hover Tank Schematic has NO Limited Tech Components.
- Additional Info for SURFACE MISSILE :
- The Hellfire Missiles have the same Range as the Hover Tank's Main Weapon they replace.
- The Hellfire Missiles travel faster and in a lower arc than that fired by the Hellfire Tank.
- The Hover Tank may still Fire upon incoming Missiles and Air Units with its Secondary Weapon.
Trivia
- The Hover Tank Schematic was originally only available as Shadow Ops Tier 3 Prizes.
- It was divided into 3 Packs, each of which required to be unlocked separately.
- Only 1 of the Packs was necessary for the Hover Tank Schematic to be added to the Workshop.
Firsts & Records
- War Commander First :
- First Schematic to be available ( Originally ) in Multiple Packs - Hover Tank Schematic
Quotes
Click Expand to View Additional Quotes
“ | Equip your Hover Tank with new Components to turn it into a lethal, shot-range killing machine! | ” |
— Hover Tank Pack 1 Description |
“ | Equip your Hover Tank with these Components to turn it into a tactical monster! | ” |
— Hover Tank Pack 2 Description |
“ | Equip these Components to turn your Hover Tank into a long-range, high DPS beast! | ” |
— Hover Tank Pack 3 Description |
Related Pages
External Links
- Kixeye Forum ( 06/25/14 ) - Top Secret - Shadow Ops ( Official ) - Introduction thread.
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Gallery - Historical
Images may have been resized to fit in the page. Click on an image to view actual size.
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
Elite Legion • Heavy Gunner • Hercules • Mortar Team • Sarkis • Shadow Sarkis • Sniper • Stinger • Suicide Bomber • Valkyrie • Viper X • Wraith | |||
Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||
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