Detonator Schematic
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Detonator | Detonator Schematic |
( T ) | DETONATOR SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Infantry Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Detonator • Level ? Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
500 To 1,500 Depending On Units Level | ||||
SCHEMATIC QUICK NAVIGATION | ||||
<< | CATEGORY PAGE | T | UNIT CUSTOMIZATION | >> |
Basic Info
The Detonator Schematic has 4 Component Slots each containing 1 to 3 Components.
Schematic Summary
DETONATOR SCHEMATIC SUMMARY ( T ) | ||
Relic | ||
Payload | Chassis | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Payload
860 | EMP PAYLOAD ( Limited Tech ) : Increases Damage & Adds Shock Effect ( Edit ) | ||||||||
Status Effect Weapon : Shock | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | N / A | N / A | 500 | SEE BELOW |
EMP PAYLOAD : Level Description | |||||||||
1 | + 10% Damage To All • Adds Giant Shock ( ) Status Effect | ||||||||
859 | FLASHBANG PAYLOAD ( Limited Tech ) : Increases Damage & Adds Stun Effect ( Edit ) | ||||||||
Status Effect Weapon : Concussion | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | N / A | N / A | 500 | SEE BELOW |
FLASHBANG PAYLOAD : Level Description | |||||||||
1 | + 10% Damage To All • Adds Giant Concussion ( ) Status Effect | ||||||||
0000 | C4 STACK ( Limited Tech ) : Increases Damage Done to All ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal/Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | 500,000 | 100,000 | 500 | + 5% Damage to All |
2 | 5s | 500,000 | 100,000 | 500 | + 10% Damage to All | ||||
3 | 5s | 500,000 | 100,000 | 500 | + 15% Damage to All | ||||
4 | 5s | 500,000 | 100,000 | 500 | + 20% Damage to All | ||||
5 | 5s | 500,000 | 100,000 | 500 | + 25% Damage to All | ||||
6 | 5s | 500,000 | 100,000 | 500 | + 30% Damage to All | ||||
Chassis
861 | ( U ) CAMO FRAME ( Uncommon Limited Tech ) : Adds Stealth Capability ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | N / A | N / A | 500 | SEE BELOW |
( U ) CAMO FRAME : Level Description | |||||||||
1 | Equipped Unit is Cloaked Unless Closer Than 100 to a Unit | ||||||||
862 | ( U ) LIGHT WEIGHT FRAME ( Uncommon Limited Tech ) : Increases Movement Speed & Acceleration ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | N / A | N / A | 500 | SEE BELOW |
( U ) LIGHT WEIGHT FRAME : Level Description | |||||||||
1 | + 50% Movement Speed • + 50% Acceleration | ||||||||
0000 | ( U ) DEADMAN'S TRIGGER ( Uncommon Limited Tech ) : Increases Movement Speed & Acceleration ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal/Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | 1,000,000 | 200,000 | 500 | SEE BELOW |
2 | 60,000,000 | 60,000,000 | 30,000,000 | 5s | 1,000,000 | 200,000 | 500 | SEE BELOW | |
3 | 5s | 1,000,000 | 200,000 | 500 | SEE BELOW | ||||
4 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | ||||
5 | 5s | 1,000,000 | 200,000 | 500 | SEE BELOW | ||||
6 | 5s | 1,000,000 | 200,000 | 500 | SEE BELOW | ||||
( U ) DEADMAN'S TRIGGER : Level Description | |||||||||
1 | + 25,000 Damage on Death, Even When Killed Before Reaching the Target | ||||||||
2 | + 50,000 Damage on Death, Even When Killed Before Reaching the Target | ||||||||
3 | + 75,000 Damage on Death, Even When Killed Before Reaching the Target | ||||||||
4 | + 100,000 Damage on Death, Even When Killed Before Reaching the Target | ||||||||
5 | + 125,000 Damage on Death, Even When Killed Before Reaching the Target | ||||||||
6 | + 150,000 Damage on Death, Even When Killed Before Reaching the Target | ||||||||
Training
864 | ( R ) CRISIS PREVENTION ( Rare Limited Tech ) : Grants Immunity To Most Status Effects ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | N / A | N / A | 500 | SEE BELOW |
( U ) CRISIS PREVENTION : Level Description | |||||||||
1 | Immune to Corrosion ( ), Cryo ( ), Shock ( ), Napalm ( ) & Scramble ( ) | ||||||||
863 | ( R ) MATRYOSHKA TRAINING ( Rare Limited Tech ) : Spawns 2 Mites Upon Death ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | N / A | N / A | 500 | Spawns 2 Mites On Death |
Relic
980 | DIAMOND TECH ( Diamond Epic Tech ) : Increases Damage Dealt & Reduces Damage from All ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 8,200,000 | 8,200,000 | 0 | SEE BELOW | |
2 | 50,000,000 | 50,000,000 | 0 | 3d | 12,500,000 | 12,500,000 | 0 | SEE BELOW | |
3 | 100,000,000 | 100,000,000 | 0 | 5d | 12,500,000 | 12,500,000 | 0 | SEE BELOW | |
4 | 200,000,000 | 200,000,000 | 0 | 7d | 0 | SEE BELOW | |||
DIAMOND TECH : Level Description | |||||||||
1 | + 1% Damage Dealt to All • - 1% Damage Received from All Sources | ||||||||
2 | + 3% Damage Dealt to All • - 3% Damage Received from All Sources | ||||||||
3 | + 6% Damage Dealt to All • - 6% Damage Received from All Sources | ||||||||
4 | + 10% Damage Dealt to All • - 10% Damage Received from All Sources | ||||||||
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT | |
NONE | Shares NO Schematic Slots with any other schematics | ( T ) |
Component Capacity
COMPONENT CAPACITY FOR EACH LEVEL OF DETONATOR ( T ) | |||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10-20 |
500 | 500 | 500 | 500 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,500 |
MAXIMUM COMPONENT CAPACITY = 1,500 | |||||||||
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Detonator Schematic gained the ( U ) Deadman’s Trigger via the Gear Store in the Game Update of Nov 07, 2018.
- The Detonator Schematic gained the C4 Stack via the Gear Store in the Game Update of Nov 07, 2018.
- The Detonator Schematic gained the Diamond Tech via Alliance Raids in the Game Update of Nov 02, 2017.
- The Detonator Schematic gained the Relic component slot in the Game Update of Nov 02, 2017.
- The Detonator Schematic gained the ( R ) Matryoshka Training via the Detonator Base ( Jan 31, 2017 )
- The Detonator Schematic gained the ( R ) Crisis Prevention via the Detonator Base ( Jan 31, 2017 )
- The Detonator Schematic gained the ( U ) Light Weight Frame via the Detonator Base ( Jan 31, 2017 )
- The Detonator Schematic gained the ( U ) Camo Frame via the Detonator Base ( Jan 31, 2017 )
- The Detonator Schematic gained the Flashbang Payload via the Detonator Base ( Jan 31, 2017 )
- The Detonator Schematic gained the EMP Payload via the Detonator Base ( Jan 31, 2017 )
- The Detonator Schematic was introduced via the Workshop in the Game Update of Jan 31, 2017.
- No Further Updates.
Additional Information
- The Detonator Schematic has NO Lost Tech Components.
- The Detonator Schematic has 1 Epic Tech Components
- Including 1 Diamond Epic Tech.
- The Detonator Schematic has 8 Limited Tech Component
- Including 3 Uncommon Limited Tech.
- Including 2 Rare Limited Tech.
Trivia
- The Detonator Schematic is available in Workshop upon unlocking Detonator.
- The Detonator Schematic has NO native Components, all component's Availability is Restricted.
- The C4 Stack & ( U ) Deadman’s Trigger components are/were available together in the Gear Store as a Bundle.
Firsts & Records
- War Commander First :
- First Schematic with the ability to grant Stealth to the equipped unit - Detonator Schematic • ( U ) Camo Frame
Related Pages
External Links
- Kixeye Forum ( 01/31/17 ) - Update Notes - Thursday 01/31/17 - ( Official ) - Introduction Update
- Kixeye Forum ( 11/02/17 ) - Alliance Raid Update - 2017.11.02 - ( Official ) - Diamond Tech Added
- Kixeye Forum ( 11/07/18 ) - November Gear Store - ( Official ) - New Components
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
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Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
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Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||
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