Sharpshooter Schematic
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Sharpshooter | Sharpshooter Schematic |
( T ) | SHARPSHOOTER SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Infantry Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Sharpshooter • Level ? Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
500 To 1,500 Depending On Units Level | ||||
SCHEMATIC QUICK NAVIGATION | ||||
<< | CATEGORY PAGE | T | UNIT CUSTOMIZATION | >> |
Basic Info
The Sharpshooter Schematic has 5 Component Slots containing 1 to 2 Components.
Schematic Summary
SHARPSHOOTER SCHEMATIC SUMMARY ( T ) | ||
Specialization | Relic | |
Ammo | Gear | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Specialization
1114 | SPOTTER ( Epic Tech ) : Spawns a Spotter & Increases Range ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 0 | 0 | 0 | SEE BELOW | |
SPOTTER : Level Description | |||||||||
1 | Spawns a Spotter • Increases Range by + 25 | ||||||||
1115 | SNIPER CAMO ( Epic Tech ) : Grants Equipped Unit Stealth Ability ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 0 | 0 | 0 | SEE BELOW | |
SNIPER CAMO : Level Description | |||||||||
1 | Equipped Unit is Cloaked Unless Closer Than 100 To A Unit or Firing | ||||||||
Ammo
1117 | TK ROUNDS ( Limited Tech ) : Increases Damage to Vehicles ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | + 30% Damage To Vehicles | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | + 60% Damage To Vehicles | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | + 100% Damage To Vehicles | |
1118 | IMPACT ROUNDS ( Limited Tech ) : Increases Damage to Buildings ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | + 30% Damage To Buildings | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | + 60% Damage To Buildings | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | + 100% Damage To Buildings | |
Gear
1119 | ( U ) FLASH COATING ( Uncommon Limited Tech ) : Applies Napalm, Corrosion & Concussion ( Edit ) | ||||||||
Status Effect Weapon : Concussion • Corrosion • Napalm | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( U ) FLASH COATING : Level Description | |||||||||
1 | Adds Giant Fire ( ) Status Effect | ||||||||
2 | Adds Giant Fire ( ) Status Effect • Applies Corrosion ( ) for 10 sec | ||||||||
3 | Adds Giant Fire ( ) Status Effect • Applies Corrosion ( ) for 10 sec • Applies Concussion ( ) for 1 sec | ||||||||
1120 | ( U ) REFLEX STABILIZER ( Uncommon Limited Tech ) : Increases Damage After Stationary for a Set Time ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( U ) REFLEX STABILIZER : Level Description | |||||||||
1 | + 30% Damage to All After Stationary for 1 Second | ||||||||
2 | + 40% Damage to All After Stationary for 1 Second | ||||||||
3 | + 50% Damage to All After Stationary for 1 Second | ||||||||
Training
1121 | ( R ) ON YOUR FEET ( Rare Limited Tech ) : Inc. Move Spd, Spotter Respawn Rate & Move Spd While Cloaked ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( R ) ON YOUR FEET : Level Description | |||||||||
1 | + 10% Movement Speed • Spotter Respawns 1 Min After Death • + 10% Movement Speed While Stealthed | ||||||||
2 | + 10% Movement Speed • Spotter Respawns 45 Sec After Death • + 20% Movement Speed While Stealthed | ||||||||
3 | + 10% Movement Speed • Spotter Respawns 30 Sec After Death • + 30% Movement Speed While Stealthed | ||||||||
1122 | ( R ) INFILTRATION TRAINING ( Rare Limited Tech ) : Grants Multiple Benefits ( See Below ) ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( R ) INFILTRATION TRAINING : Level Description | |||||||||
1 | - 10% Damage Taken From All • - 30% Damage to Spotter From All • + 30% Damage Dealt While Stealthed | ||||||||
2 | - 10% Damage Taken From All • - 40% Damage to Spotter From All • + 40% Damage Dealt While Stealthed | ||||||||
3 | - 10% Damage Taken From All • - 50% Damage to Spotter From All • + 50% Damage Dealt While Stealthed | ||||||||
Relic
980 | DIAMOND TECH ( Diamond Epic Tech ) : Increases Damage Dealt & Reduces Damage from All ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 8,200,000 | 8,200,000 | 0 | SEE BELOW | |
2 | 50,000,000 | 50,000,000 | 0 | 3d | 12,500,000 | 12,500,000 | 0 | SEE BELOW | |
3 | 100,000,000 | 100,000,000 | 0 | 5d | 12,500,000 | 12,500,000 | 0 | SEE BELOW | |
4 | 200,000,000 | 200,000,000 | 0 | 7d | 0 | SEE BELOW | |||
DIAMOND TECH : Level Description | |||||||||
1 | + 1% Damage Dealt to All • - 1% Damage Received from All Sources | ||||||||
2 | + 3% Damage Dealt to All • - 3% Damage Received from All Sources | ||||||||
3 | + 6% Damage Dealt to All • - 6% Damage Received from All Sources | ||||||||
4 | + 10% Damage Dealt to All • - 10% Damage Received from All Sources | ||||||||
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT ( T ) | |
Specialization | Sharpshooter | ( T ) |
Ammo | Sharpshooter • Malcolm | ( T ) |
Gear | Sharpshooter • Malcolm | ( T ) |
Training | Sharpshooter • Malcolm | ( T ) |
Relic | Sharpshooter • Malcolm | ( T ) |
Component Capacity
COMPONENT CAPACITY FOR EACH LEVEL OF SHARPSHOOTER ( T ) | |||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10 |
500 | 500 | 500 | 500 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,500 |
MAXIMUM COMPONENT CAPACITY = 1,500 | |||||||||
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Sharpshooter Schematic was added the Diamond Tech via Alliance Raids in the Game Update of Aug 30, 2018.
- The Sharpshooter Schematic gained the Relic component slot in the Game Update of Aug 30, 2018.
- The Sharpshooter Schematic gained ( R ) Infiltration Training via Shadow Ops • Cycle #48 ( May 24, 2018 )
- The Sharpshooter Schematic gained ( R ) On Your Feet via Shadow Ops • Cycle #48 ( May 24, 2018 )
- The Sharpshooter Schematic gained ( U ) Reflex Stabilizer via Shadow Ops • Cycle #48 ( May 24, 2018 )
- The Sharpshooter Schematic gained ( U ) Flash Coating via Shadow Ops • Cycle #48 ( May 24, 2018 )
- The Sharpshooter Schematic gained Impact Rounds via Shadow Ops • Cycle #48 ( May 24, 2018 )
- The Sharpshooter Schematic gained TK Rounds via Shadow Ops • Cycle #48 ( May 24, 2018 )
- The Sharpshooter Schematic was introduced via the Workshop in the Game Update of May 16, 2018
- No Further Updates.
Additional Information
- The Sharpshooter Schematic has NO Lost Tech Components.
- The Sharpshooter Schematic has 3 Epic Tech Components
- Including 1 Diamond Epic Tech.
- The Sharpshooter Schematic has 6 Limited Tech Component
- Including 2 Uncommon Limited Tech.
- Including 2 Rare Limited Tech.
Trivia
- The Sharpshooter Schematic is available in Workshop upon unlocking Sharpshooter.
- The Sharpshooter Schematic has 2 native Components ( Sniper Camo & Spotter ) that come pre-unlocked.
Firsts & Records
- War Commander First :
- First Faction Infantry Schematic to have Native Components - Sharpshooter Schematic
Related Pages
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External Links
- Kixeye Forum ( 05/16/18 ) - Operation: Source Code Briefing - ( Official ) - Native Components
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Video
For more videos on this topic see : Sharpshooter Schematic Additional Video
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
Elite Legion • Heavy Gunner • Hercules • Mortar Team • Sarkis • Shadow Sarkis • Sniper • Stinger • Suicide Bomber • Valkyrie • Viper X • Wraith | |||
Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||
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