Sniper Schematic

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Sniper   Sniper Schematic

 ( T ) SNIPER SCHEMATIC
CATEGORY SCHEMATIC CLASS UPGRADE BUILDING SniperSchematic-MainPic.png
Schematic Infantry Schematic Workshop
UNLOCK REQUIREMENTS
Sniper    Level 1 Workshop
SCHEMATIC COMPONENT CAPACITY
2,000 for All Levels of Equipped Unit
SCHEMATIC QUICK NAVIGATION
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Basic Info

The Sniper Schematic has 4 Component Categories each containing 2 to 4 Upgradable Items.

Schematic Summary

SNIPER SCHEMATIC SUMMARY   ( T )
Scope Rifle
SniperSchematic-MainPic.png
Sniper Rounds  Infantry Training 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

Component Slots

Scope


074 LASER SCOPE : Increased Damage vs Buildings ( Edit )
Techicon-LaserScope.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 5 7,500 0 500 + 10% Damage to Buildings
2 675,000 675,000 0 20m 6 11,250 0 500 + 20% Damage to Buildings
3 900,000 900,000 0 40m 7 15,000 0 500 + 30% Damage to Buildings
4 1,125,000 1,125,000 0 1h 20m 8 18,750 0 500 + 40% Damage to Buildings
5 1,350,000 1,350,000 0 2h 40m 9 22,500 0 500 + 50% Damage to Buildings
6 3,150,000 3,150,000 700,000 5s 500 + 60% Damage to Buildings
072 TACTICAL SCOPE : Increased Damage vs Missiles ( Edit )
Techicon-TacticalScope.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 3 7,500 0 500 + 10% Damage to Missiles
2 675,000 675,000 0 20m 4 11,250 0 500 + 20% Damage to Missiles
3 900,000 900,000 0 40m 5 15,000 0 500 + 30% Damage to Missiles
4 1,125,000 1,125,000 0 1h 20m 6 18,750 0 500 + 40% Damage to Missiles
5 1,350,000 1,350,000 0 2h 40m 7 22,500 0 500 + 50% Damage to Missiles
6 3,150,000 3,150,000 700,000 5s 52,500 26,250 500 + 60% Damage to Missiles
073 REFLEX SCOPE : Increased Damage vs Infantry ( Edit )
Techicon-ReflexScope.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 6 7,500 0 500 + 10% Damage to Infantry
2 675,000 675,000 0 20m 7 11,250 0 500 + 20% Damage to Infantry
3 900,000 900,000 0 40m 8 15,000 0 500 + 30% Damage to Infantry
4 1,125,000 1,125,000 0 1h 20m 9 18,750 0 500 + 40% Damage to Infantry
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 500 + 50% Damage to Infantry
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 + 60% Damage to Infantry
372 SNIPER BALLISTIC CPU ( Epic Tech ) : Can Target Air / Increase Damage vs Air / Disables Suicide  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
TechitemsSniper Ballistic CPU.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 3 34,500 17,250 500 SEE BELOW
2 3,105,000 3,105,000 690,000 5s 500 SEE BELOW
3 4,140,000 4,140,000 920,000 5s 500 SEE BELOW
4 5,175,000 5,175,000 1,150,000 5s 86,250 43,125 500 SEE BELOW
5 6,210,000 6,210,000 1,380,000 5s 103,500 51,750 500 SEE BELOW
6 7,245,000 7,245,000 1,610,000 5s 500 SEE BELOW
SNIPER BALLISTIC CPU  : Level Description
1 Can Target Air    + 10% Damage to Aircraft    Suppresses Suicide Effects
2 Can Target Air    + 20% Damage to Aircraft    Suppresses Suicide Effects
3 Can Target Air    + 30% Damage to Aircraft    Suppresses Suicide Effects
4 Can Target Air    + 40% Damage to Aircraft    Suppresses Suicide Effects
5 Can Target Air    + 50% Damage to Aircraft    Suppresses Suicide Effects
6 Can Target Air    + 60% Damage to Aircraft    Suppresses Suicide Effects

Rifle


070 SEMI-AUTOMATIC RIFLE : Increased Clip Size ( Edit )
Techicon-Semi-AutomaticRifle.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 6 7,500 0 500 + 1 Clip Size
2 675,000 675,000 0 20m 7 11,250 0 500 + 2 Clip Size
3 900,000 900,000 0 40m 8 15,000 0 500 + 3 Clip Size
4 1,125,000 1,125,000 0 1h 20m 9 18,750 0 500 + 4 Clip Size
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 500 + 5 Clip Size
6 3,150,000 3,150,000 1,400,000 5s 10 52,500 26,250 500 SEE BELOW
SEMI-AUTOMATIC RIFLE : Level Description
6 + 5 Clip Size    + 5% Damage to All
071 ANTI-TANK RIFLE : Increased Damage vs Vehicles ( Edit )
Techicon-Anti-TankRifle.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 0 5s 5 15,000 2,500 500 + 10% Damage to Vehicles
2 1,350,000 1,350,000 0 5s 6 22,500 3,750 500 + 20% Damage to Vehicles
3 1,800,000 1,800,000 0 5s 7 30,000 5,000 500 + 30% Damage to Vehicles
4 2,250,000 2,250,000 0 5s 8 37,500 6,250 500 + 40% Damage to Vehicles
5 2,700,000 2,700,000 0 5s 9 45,000 7,500 500 + 50% Damage to Vehicles
6 3,150,000 3,150,000 1,050,000 5s 52,500 26,250 500 + 60% Damage to Vehicles
069 ANTI-PROJECTILE RIFLE : Able to Target Missiles in Flight ( Edit )
Techicon-Anti-ProjectileRifle.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 3 7,500 0 500 Can Hit Missiles
2 675,000 675,000 0 20m 4 11,250 0 500 + 5% Damage to Missiles
3 900,000 900,000 0 40m 5 15,000 0 500 + 10% Damage to Missiles
4 1,125,000 1,125,000 0 1h 20m 6 18,750 0 500 + 15% Damage to Missiles
5 1,350,000 1,350,000 0 2h 40m 7 22,500 0 500 + 20% Damage to Missiles
6 3,150,000 3,150,000 700,000 5s 500 + 25% Damage to Missiles

Sniper Rounds


009 INCENDIARY ROUND : Shots Set Targets on Fire ( Edit )
Napalm-ICON.png  Status Effect Weapon : Napalm  Napalm-ICON.png
TechitemsIncendiary Round.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 2 7,500 0 500 Adds Tiny Fire Effect
2 675,000 675,000 0 20m 4 11,250 0 500 Adds Small Fire Effect
3 1,800,000 1,800,000 400,000 5s 6 30,000 5,000 500 Adds Medium Fire Effect
4 2,250,000 2,250,000 500,000 5s 8 37,500 6,250 500 Adds Large Fire Effect
5 2,700,000 2,700,000 600,000 5s 10 500 Adds Giant Fire Effect
6 3,150,000 3,150,000 700,000 5s 10 500 SEE BELOW
INCENDIARY ROUND : Level Description
6 + 5 Damage to All    Adds Giant Fire Effect  ( Napalm-ICON.png )
075 SKYLINE ROUND : Increased Damage vs Missiles ( Edit )
Techicon-SkylineRound.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 5 7,500 0 500 + 5% Damage to Missiles
2 675,000 675,000 0 20m 6 11,250 0 500 + 10% Damage to Missiles
3 1,800,000 1,800,000 400,000 5s 7 30,000 5,000 500 + 15% Damage to Missiles
4 2,250,000 2,250,000 500,000 5s 8 37,500 6,250 500 + 20% Damage to Missiles
5 2,700,000 2,700,000 600,000 5s 9 45,000 7,500 500 + 25% Damage to Missiles
6 3,150,000 3,150,000 700,000 5s 500 + 30% Damage to Missiles

Infantry Training


011 TROOP CONDITIONING : Troops Can Move Move Quickly In Battle ( Edit )
TechitemsTroop Conditioning.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 + 5% Movement Speed
2 675,000 675,000 0 20m 3 11,250 0 500 + 10% Movement Speed
3 900,000 900,000 0 40m 5 15.000 0 500 + 15% Movement Speed
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 + 20% Movement Speed
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 + 25% Movement Speed
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 + 30% Movement Speed
012 REFLEX TRAINING : Cycle Between 2 Targets    FIre Rate Increased ( Edit )
TechitemsReflex Training.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 SEE BELOW
2 675,000 675,000 0 20m 3 11,250 0 500 SEE BELOW
3 900,000 900,000 0 40m 5 15.000 0 500 SEE BELOW
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 SEE BELOW
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 SEE BELOW
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 SEE BELOW
REFLEX TRAINING : Level Description
1 - 10% Reload Time    Cycles Between 2 Targets
2 - 20% Reload Time    Cycles Between 2 Targets
3 - 30% Reload Time    Cycles Between 2 Targets
4 - 40% Reload Time    Cycles Between 2 Targets
5 - 50% Reload Time    Cycles Between 2 Targets
6 - 60% Reload Time    Cycles Between 2 Targets
013 AGILITY : Troops Pass Through Walls & Barricades Without Hindrance ( Edit )
TechitemsAgility.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 8 15,000 2,500 500 Move Through Walls

Slot Compatibility

COMPONENT SLOT SCHEMATICS SHARING COMPONENT SLOT
INFANTRY TRAINING Heavy Gunner    Mortar Team    Sniper    Suicide Bomber ( T )

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Information

  • ATTENTION: Tactical Scope ( Scope Component ) and Skyline Round ( Sniper Round Component ) only function if placed on a Unit that has the Anti-Projectile Rifle ( Rifle Component ) selected.

Trivia

Related Pages

Gallery

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Navigation

        ( T )      ( C ) .........................................................INFANTRY SCHEMATICS ( EDIT )        
  Elite Legion    Heavy Gunner    Hercules    Mortar Team    Sarkis    Shadow Sarkis    Sniper    Stinger    Suicide Bomber    Valkyrie    Viper X    Wraith
      Commando    Grenadier    Heavy Operator    Infiltrator    Infiltrator Leader    Lead Commando    Lead Grenadier    Lead Heavy Operator    Lead Operator    Lead Preserver    Operator    Preserver
Brother Jeremiah    Kara    Sheila
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Detonator    Liberator Spartan ZK Acolyte
Weaver Luke None
GEN II Breacher    War Dog Drakon Chaplain
Max    Skipjack Santiago Burnside
GEN III Buzzsaw    Lancer    Sharpshooter Artemis    Cerberus    Escort Sentry    Seraph
Malcolm Braden    Leonard Laura
GEN IV Controller None Absolver    Devout
None None None
SERIES I Wastelander Hoplite Templar
None Jenny None
UNIQUE Bounty Hunter    Romero Ares Adam
        ( C ) .........................................................VEHICLE SCHEMATICS ( EDIT )        
  Behemoth    BFG X    Challenger    Hydra    FAV    Gatling Truck    Growler    Guardian    Hellfire   Hover Tank    Humvee    Inferno    Javelin    Laser Tank    Mega Tank    Paladin    Razorback    Rhino    Ronin    Scorcher    Scorpion    Suicide Truck    Vanquisher
Hellhound    Howler    Jackal    Nightmare    Punisher    Tempest    Ultra Tank    Warhorse
Baldur    Dante    Doran    Jericho
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
Mikey    Roland Andrew    Matt Ardra    Nick    Sunder
GEN II Technical Cyclops Caretaker
Kyle Polly Galen
GEN III Excavator Hermes    Ogre Annihilator    Bishop    Overseer
Alan None Tony
GEN IV None Gorgon Penance
None None None
SERIES I Abraham    Solrunner Helios    Phobos Crucible    Lightbringer
None None None
UNIQUE Destroyer    Dreadnought    Outback
Screamer    War Rig
Darkstorm    H.I.V.E.    Kraken    Nova     Proteus   Pegasus    Proteus   Cardinal    Executioner    Judge    Juggernaut    Morningstar    Leviathan    Prophet
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary BFG    Legendary Hellfire    Legendary Laser Tank    Legendary Mega Tank
        ( C ) .........................................................AIRCRAFT SCHEMATICS ( EDIT )        
  Archangel    Banshee    Cobra    Hellstorm    Hornet    Night Owl    Oni Mk. II    Phantom    Raptor    Reapernbsp;Drone    Sandstorm    Spectre    Thunderbolt    Titan    Warhawk    Wing Drone    Yellowjacket
Cyclone    Hailstorm    Nimbus
Deena    Pandora
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Bonesaw Apollo    Fury Valiant
Rick Nyx    Oren Dylan
GEN II None None None
GEN III Ace    Gunship Manticore    Sphinx Envoy
Denis Neil Martin
GEN IV Twinblade None None
None None None
SERIES I Doppler Echo Dervish
None None None
UNIQUE Chopper Company    Siege Squadron Blackout Herald    Shepherd
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary Hellstorm    Legendary Raptor
SCHEMATIC RELATED PAGES
Epic Tech    Limited Tech    Diamond Epic Tech    Lost Tech    Unit Customization    Workshop