Sniper Schematic
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Sniper | Sniper Schematic |
( T ) | SNIPER SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Infantry Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Sniper • Level 1 Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
2,000 for All Levels of Equipped Unit | ||||
SCHEMATIC QUICK NAVIGATION | ||||
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Basic Info
The Sniper Schematic has 4 Component Categories each containing 2 to 4 Upgradable Items.
Schematic Summary
SNIPER SCHEMATIC SUMMARY ( T ) | ||
Scope | Rifle | |
Sniper Rounds | Infantry Training | |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Scope
074 | LASER SCOPE : Increased Damage vs Buildings ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 5 | 7,500 | 0 | 500 | + 10% Damage to Buildings |
2 | 675,000 | 675,000 | 0 | 20m | 6 | 11,250 | 0 | 500 | + 20% Damage to Buildings |
3 | 900,000 | 900,000 | 0 | 40m | 7 | 15,000 | 0 | 500 | + 30% Damage to Buildings |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 8 | 18,750 | 0 | 500 | + 40% Damage to Buildings |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 9 | 22,500 | 0 | 500 | + 50% Damage to Buildings |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 500 | + 60% Damage to Buildings | |||
072 | TACTICAL SCOPE : Increased Damage vs Missiles ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 3 | 7,500 | 0 | 500 | + 10% Damage to Missiles |
2 | 675,000 | 675,000 | 0 | 20m | 4 | 11,250 | 0 | 500 | + 20% Damage to Missiles |
3 | 900,000 | 900,000 | 0 | 40m | 5 | 15,000 | 0 | 500 | + 30% Damage to Missiles |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 6 | 18,750 | 0 | 500 | + 40% Damage to Missiles |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 7 | 22,500 | 0 | 500 | + 50% Damage to Missiles |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 52,500 | 26,250 | 500 | + 60% Damage to Missiles | |
073 | REFLEX SCOPE : Increased Damage vs Infantry ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 6 | 7,500 | 0 | 500 | + 10% Damage to Infantry |
2 | 675,000 | 675,000 | 0 | 20m | 7 | 11,250 | 0 | 500 | + 20% Damage to Infantry |
3 | 900,000 | 900,000 | 0 | 40m | 8 | 15,000 | 0 | 500 | + 30% Damage to Infantry |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 9 | 18,750 | 0 | 500 | + 40% Damage to Infantry |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22,500 | 0 | 500 | + 50% Damage to Infantry |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 52,500 | 26,250 | 500 | + 60% Damage to Infantry |
372 | SNIPER BALLISTIC CPU ( Epic Tech ) : Can Target Air / Increase Damage vs Air / Disables Suicide ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 3 | 34,500 | 17,250 | 500 | SEE BELOW |
2 | 3,105,000 | 3,105,000 | 690,000 | 5s | 500 | SEE BELOW | |||
3 | 4,140,000 | 4,140,000 | 920,000 | 5s | 500 | SEE BELOW | |||
4 | 5,175,000 | 5,175,000 | 1,150,000 | 5s | 86,250 | 43,125 | 500 | SEE BELOW | |
5 | 6,210,000 | 6,210,000 | 1,380,000 | 5s | 103,500 | 51,750 | 500 | SEE BELOW | |
6 | 7,245,000 | 7,245,000 | 1,610,000 | 5s | 500 | SEE BELOW | |||
SNIPER BALLISTIC CPU : Level Description | |||||||||
1 | Can Target Air • + 10% Damage to Aircraft • Suppresses Suicide Effects | ||||||||
2 | Can Target Air • + 20% Damage to Aircraft • Suppresses Suicide Effects | ||||||||
3 | Can Target Air • + 30% Damage to Aircraft • Suppresses Suicide Effects | ||||||||
4 | Can Target Air • + 40% Damage to Aircraft • Suppresses Suicide Effects | ||||||||
5 | Can Target Air • + 50% Damage to Aircraft • Suppresses Suicide Effects | ||||||||
6 | Can Target Air • + 60% Damage to Aircraft • Suppresses Suicide Effects | ||||||||
Rifle
070 | SEMI-AUTOMATIC RIFLE : Increased Clip Size ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 6 | 7,500 | 0 | 500 | + 1 Clip Size |
2 | 675,000 | 675,000 | 0 | 20m | 7 | 11,250 | 0 | 500 | + 2 Clip Size |
3 | 900,000 | 900,000 | 0 | 40m | 8 | 15,000 | 0 | 500 | + 3 Clip Size |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 9 | 18,750 | 0 | 500 | + 4 Clip Size |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22,500 | 0 | 500 | + 5 Clip Size |
6 | 3,150,000 | 3,150,000 | 1,400,000 | 5s | 10 | 52,500 | 26,250 | 500 | SEE BELOW |
SEMI-AUTOMATIC RIFLE : Level Description | |||||||||
6 | + 5 Clip Size • + 5% Damage to All | ||||||||
071 | ANTI-TANK RIFLE : Increased Damage vs Vehicles ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 0 | 5s | 5 | 15,000 | 2,500 | 500 | + 10% Damage to Vehicles |
2 | 1,350,000 | 1,350,000 | 0 | 5s | 6 | 22,500 | 3,750 | 500 | + 20% Damage to Vehicles |
3 | 1,800,000 | 1,800,000 | 0 | 5s | 7 | 30,000 | 5,000 | 500 | + 30% Damage to Vehicles |
4 | 2,250,000 | 2,250,000 | 0 | 5s | 8 | 37,500 | 6,250 | 500 | + 40% Damage to Vehicles |
5 | 2,700,000 | 2,700,000 | 0 | 5s | 9 | 45,000 | 7,500 | 500 | + 50% Damage to Vehicles |
6 | 3,150,000 | 3,150,000 | 1,050,000 | 5s | 52,500 | 26,250 | 500 | + 60% Damage to Vehicles | |
069 | ANTI-PROJECTILE RIFLE : Able to Target Missiles in Flight ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 3 | 7,500 | 0 | 500 | Can Hit Missiles |
2 | 675,000 | 675,000 | 0 | 20m | 4 | 11,250 | 0 | 500 | + 5% Damage to Missiles |
3 | 900,000 | 900,000 | 0 | 40m | 5 | 15,000 | 0 | 500 | + 10% Damage to Missiles |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 6 | 18,750 | 0 | 500 | + 15% Damage to Missiles |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 7 | 22,500 | 0 | 500 | + 20% Damage to Missiles |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 500 | + 25% Damage to Missiles | |||
Sniper Rounds
009 | INCENDIARY ROUND : Shots Set Targets on Fire ( Edit ) | ||||||||
Status Effect Weapon : Napalm | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 2 | 7,500 | 0 | 500 | Adds Tiny Fire Effect |
2 | 675,000 | 675,000 | 0 | 20m | 4 | 11,250 | 0 | 500 | Adds Small Fire Effect |
3 | 1,800,000 | 1,800,000 | 400,000 | 5s | 6 | 30,000 | 5,000 | 500 | Adds Medium Fire Effect |
4 | 2,250,000 | 2,250,000 | 500,000 | 5s | 8 | 37,500 | 6,250 | 500 | Adds Large Fire Effect |
5 | 2,700,000 | 2,700,000 | 600,000 | 5s | 10 | 500 | Adds Giant Fire Effect | ||
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 500 | SEE BELOW | ||
INCENDIARY ROUND : Level Description | |||||||||
6 | + 5 Damage to All • Adds Giant Fire Effect ( ) | ||||||||
075 | SKYLINE ROUND : Increased Damage vs Missiles ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 5 | 7,500 | 0 | 500 | + 5% Damage to Missiles |
2 | 675,000 | 675,000 | 0 | 20m | 6 | 11,250 | 0 | 500 | + 10% Damage to Missiles |
3 | 1,800,000 | 1,800,000 | 400,000 | 5s | 7 | 30,000 | 5,000 | 500 | + 15% Damage to Missiles |
4 | 2,250,000 | 2,250,000 | 500,000 | 5s | 8 | 37,500 | 6,250 | 500 | + 20% Damage to Missiles |
5 | 2,700,000 | 2,700,000 | 600,000 | 5s | 9 | 45,000 | 7,500 | 500 | + 25% Damage to Missiles |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 500 | + 30% Damage to Missiles | |||
Infantry Training
011 | TROOP CONDITIONING : Troops Can Move Move Quickly In Battle ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 1 | 7,500 | 0 | 500 | + 5% Movement Speed |
2 | 675,000 | 675,000 | 0 | 20m | 3 | 11,250 | 0 | 500 | + 10% Movement Speed |
3 | 900,000 | 900,000 | 0 | 40m | 5 | 15.000 | 0 | 500 | + 15% Movement Speed |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18.750 | 0 | 500 | + 20% Movement Speed |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22.500 | 0 | 500 | + 25% Movement Speed |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 52,500 | 26,250 | 500 | + 30% Movement Speed |
012 | REFLEX TRAINING : Cycle Between 2 Targets • FIre Rate Increased ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 1 | 7,500 | 0 | 500 | SEE BELOW |
2 | 675,000 | 675,000 | 0 | 20m | 3 | 11,250 | 0 | 500 | SEE BELOW |
3 | 900,000 | 900,000 | 0 | 40m | 5 | 15.000 | 0 | 500 | SEE BELOW |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18.750 | 0 | 500 | SEE BELOW |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22.500 | 0 | 500 | SEE BELOW |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 52,500 | 26,250 | 500 | SEE BELOW |
REFLEX TRAINING : Level Description | |||||||||
1 | - 10% Reload Time • Cycles Between 2 Targets | ||||||||
2 | - 20% Reload Time • Cycles Between 2 Targets | ||||||||
3 | - 30% Reload Time • Cycles Between 2 Targets | ||||||||
4 | - 40% Reload Time • Cycles Between 2 Targets | ||||||||
5 | - 50% Reload Time • Cycles Between 2 Targets | ||||||||
6 | - 60% Reload Time • Cycles Between 2 Targets | ||||||||
013 | AGILITY : Troops Pass Through Walls & Barricades Without Hindrance ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 200,000 | 5s | 8 | 15,000 | 2,500 | 500 | Move Through Walls |
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT | |
INFANTRY TRAINING | Heavy Gunner • Mortar Team • Sniper • Suicide Bomber | ( T ) |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Sniper Schematic gained access to its Full Capacity at all levels of the unit in the Game Update of Mar 24, 2016.
- The Sniper Schematic increased its Capacity to 2,000 ( 500 Slot ) in the Game Update of Mar 24, 2016.
- The Sniper Schematic changed all levels of all components to use 500 capacity in the Game Update of Mar 24, 2016.
- The Sniper Schematic received Level 5 Components in the Game Update of Aug, 28, 2014 .
- The Sniper Schematic was introduced to the Workshop in the Game Update of Aug 07, 2013.
- No Further Updates
Additional Information
- ATTENTION: Tactical Scope ( Scope Component ) and Skyline Round ( Sniper Round Component ) only function if placed on a Unit that has the Anti-Projectile Rifle ( Rifle Component ) selected.
Trivia
Related Pages
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
Elite Legion • Heavy Gunner • Hercules • Mortar Team • Sarkis • Shadow Sarkis • Sniper • Stinger • Suicide Bomber • Valkyrie • Viper X • Wraith | |||
Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||