Overseer Schematic
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Overseer | Overseer Schematic |
( T ) | OVERSEER SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Vehicle Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Overseer • Level 1 Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
500 To 1,500 Depending On Units Level | ||||
SCHEMATIC QUICK NAVIGATION | ||||
<< | CATEGORY PAGE | T | UNIT CUSTOMIZATION | >> |
Basic Info
The Overseer Schematic has 4 Component Slots each containing 1 to 2 Upgradable Components.
Schematic Summary
OVERSEER SCHEMATIC SUMMARY ( T ) | ||
War Paint | . | |
Shells | Armor | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Shells
1316 | SPOTTER SHELLS ( Limited Tech ) : Shots apply Marked Status Effect ( Edit ) | ||||||||
Status Effect Weapon : Marker | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
SPOTTER SHELLS : Level Description | |||||||||
1 | Shots apply Marked ( ) Status for 1 seconds | ||||||||
2 | Shots apply Marked ( ) Status for 2 seconds | ||||||||
3 | Shots apply Marked ( ) Status for 3 seconds | ||||||||
1317 | KNOCKOUT SHELLS ( Limited Tech ) : Shots apply Concussion Status Effect ( Edit ) | ||||||||
Status Effect Weapon : Concussion | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
KNOCKOUT SHELLS : Level Description | |||||||||
1 | Shots apply Concussion ( ) for 1 seconds | ||||||||
2 | Shots apply Concussion ( ) for 2 seconds | ||||||||
3 | Shots apply Concussion ( ) for 3 seconds | ||||||||
Armor
1318 | ( U ) REINFORCED HULL ( Uncommon Limited Tech ) : Reduces Damage taken from Aircraft ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | - 10% Damage Taken from Aircraft | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | - 20% Damage Taken from Aircraft | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | - 30% Damage Taken from Aircraft | |
1319 | ( U ) PLATED HULL ( Uncommon Limited Tech ) : Reduces Area Damage ( ) Taken from All ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | - 20% Area Damage Taken | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | - 30% Area Damage Taken | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | - 40% Area Damage Taken | |
Training
1320 | ( R ) QUICK HANDLING TRAINING ( Limited Tech ) : Increases Turning Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | + 15% Turn Speed | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | + 20% Turn Speed | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | + 25% Turn Speed | |
1321 | LOADED SHELL TRAINING ( Limited Tech ) : Tougher, Slower Projectile Splits Into Even More Projectiles ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( R ) LOADED SHELL TRAINING : Level Description | |||||||||
1 | Slower projectile, splits into 5 smaller projectiles | ||||||||
2 | Slower projectile, splits into 6 smaller projectiles | ||||||||
3 | Slower projectile, splits into 7 smaller projectiles | ||||||||
War Paint
1340 | HUNTER ( Epic Tech ) : Grants Hunter War Paint ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal/Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 0 | 0 | 0 | Grants Hunter War Paint | |
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT ( T ) | |
NONE | Shares NO Schematic Slots with any other schematics | ( T ) |
Component Capacity
COMPONENT CAPACITY FOR EACH LEVEL OF OVERSEER ( T ) | |||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10 |
500 | 500 | 500 | 500 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,500 |
MAXIMUM COMPONENT CAPACITY = 1,500 | |||||||||
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Overseer Schematic gained the Hunter War Paint during Operation: Dead Fall ( Oct 3, 2019)
- The Overseer Schematic gained the ( R ) Loaded Shell Training via Shadow Ops • Cycle #63 ( Aug 16, 2019 )
- The Overseer Schematic gained the ( R ) Quick Handling Training via Shadow Ops • Cycle #63 ( Aug 16, 2019 )
- The Overseer Schematic gained the ( U ) Plated Hull via Shadow Ops • Cycle #63 ( Aug 16, 2019 )
- The Overseer Schematic gained the ( U ) Reinforced Hull via Shadow Ops • Cycle #63 ( Aug 16, 2019 )
- The Overseer Schematic gained the Knockout Shells via Shadow Ops • Cycle #63 ( Aug 16, 2019 )
- The Overseer Schematic gained the Spotter Shells via Shadow Ops • Cycle #63 ( Aug 16, 2019 )
- The Overseer Schematic was introduced via the Workshop in the Game Update of Aug 15, 2019.
- No Further Updates.
Additional Information
- The Overseer Schematic has NO Lost Tech Components.
- The Overseer Schematic has NO Epic Tech Components
- The Overseer Schematic has 6 Limited Tech Component
- Including 2 Uncommon Limited Tech.
- Including 2 Rare Limited Tech.
Trivia
- The Overseer Schematic is available in Workshop upon unlocking of the Overseer.
- The Overseer Schematic has NO native Components, all component's Availability is Restricted.
- The Game Update announcing the original Components mistakenly states that Shock can be added instead of Scramble.
Firsts & Records
- War Commander First :
- First .... - Overseer Schematic
Quotes
“ | The Overseer excels in raining destruction down from afar! When equipped with it's new components, it becomes the harbinger of doom! Mark targets, freeze them with Cryo, reduce damage from enemy Air, and have the shell split into even more projectiles! | ” |
— Game Update 08-15-2019 [src] |
Related Pages
External Links
- Kixeye Forum ( 08/16/19 ) - Shadow Ops: Keeping up with the Droneses (Chapter 2) - ( Official ) - Component Introduction
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
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Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||