Cyclops
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Cyclops | Cyclops Schematic |
<< PREV | 001 | CYCLOPS | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Vehicle | ![]() |
Corpus | ![]() |
Tech Center | ![]() |
War Factory |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | ![]() |
7 ( 0.18 sec ) | 1 | 54,000 | 1 ( N/A ) | ![]() |
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NO |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 8 Tech Center | 400 ![]() |
Unknown |
( T ) • ( C ) | LIMITED UNIT | |
Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Tech Center | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 1 | 2.2 | 1,000,000 | 550 | 50,000 | 35,000 |
2 | 25,000,000 | 25,000,000 | 0 | 3d 12h | 2 | 2.2 | 1,080,000 | 550 | 51,428 | 36,000 |
3 | 50,000,000 | 50,000,000 | 0 | 3d 12h | 3 | 2.2 | 1,160,000 | 550 | 52,858 | 37,000 |
4 | 75,000,000 | 75,000,000 | 0 | 3d 12h | 4 | 2.2 | 1,260,000 | 550 | 54,286 | 38,000 |
5 | 100,000,000 | 100,000,000 | 0 | 3d 12h | 5 | 2.2 | 1,360,000 | 550 | 55,714 | 39,000 |
6 | 125,000,000 | 125,000,000 | 0 | 3d 12h | 6 | 2.2 | 1,470,000 | 550 | 57,142 | 40,000 |
7 | 150,000,000 | 150,000,000 | 0 | 3d 12h | 7 | 2.2 | 1,580,000 | 550 | 58,572 | 41,000 |
8 | 175,000,000 | 175,000,000 | 0 | 3d 12h | 8 | 2.2 | 1,710,000 | 550 | 60,000 | 42,000 |
9 | 200,000,000 | 200,000,000 | 0 | 3d 12h | 9 | 2.2 | 1,850,000 | 550 | 61,428 | 43,000 |
10 | 225,000,000 | 225,000,000 | 0 | 3d 12h | 10 | 2.2 | 2,000,000 | 550 | 62,858 | 44,000 |
11 | 1 Training Token | 1,000,000 | 5s | 11 | 2.2 | 2,140,000 | 550 | 64,286 | 45,000 | |
12 | 2 Training Tokens | 2,000,000 | 5s | 12 | 2.2 | 2,280,000 | 550 | 65,714 | 46,000 | |
13 | 3 Training Tokens | 3,000,000 | 5s | 13 | 2.2 | 2,420,000 | 550 | 67,142 | 47,000 | |
14 | 4 Training Tokens | 4,000,000 | 5s | 14 | 2.2 | 2,560,000 | 550 | 68,572 | 48,000 | |
15 | 5 Training Tokens | 5,000,000 | 5s | 15 | 2.2 | 2,700,000 | 550 | 70,000 | 49,000 | |
16 | 6 Training Tokens | 6,000,000 | 5s | 15 | 2.2 | 2,840,000 | 550 | 71,428 | 50,000 | |
17 | 7 Training Tokens | 7,000,000 | 5s | 15 | 2.2 | 2,980,000 | 550 | 72,858 | 51,000 | |
18 | 8 Training Tokens | 8,000,000 | 5s | 15 | 2.2 | 3,120,000 | 550 | 74,286 | 52,000 | |
19 | 9 Training Tokens | 9,000,000 | 5s | 15 | 2.2 | 3,260,000 | 550 | 75,714 | 53,000 | |
20 | 10 Training Tokens | 10,000,000 | 5s | 15 | 2.2 | 3,400,000 | 550 | 77,142 | 54,000 | |
Total | 690,000,000 | 690,000,000 | 55,000,000 | 31d 12h | Note : Showing Data from Non-Customized Unit | |||||
Levels 11 thru 20 require Cyclops specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build and Repair Information
Build & Repair Times For Cyclops ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 02s | 50,000,000 ![]() |
43m 53s | 5 Gold | |||
TIMES listed are for a Level 33 War Factory. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The Cyclops is a Generation II Faction Unit of the Corpus Faction.
- OFFENSIVE HIGHLIGHTS :
- The Cyclops is equipped with a powerful Laser that produces Sustain Damage (
).
- Overheated Laser :
- The Cyclops's damage output increases to a maximum of + 150% over time as it fires.
- After 5 seconds of continuous firing the Cyclops becomes "Overheated" turning its laser RED.
- After 10 seconds of continuous firing the Cyclops reaches its maximum "Overheated" charge
- At maximum charge laser deals 150% of its original damage per shot.
- Continuous Fire Defined :
- To be considered continuous no more than 3 seconds may pass between shots.
- If the Cyclops ceases firing for 3 seconds it will drop out of the "Overheated" state and lose its damage bonus
- The Cyclops's damage output increases to a maximum of + 150% over time as it fires.
- The Cyclops is equipped with a powerful Laser that produces Sustain Damage (
Talents
- LEVEL 10 TALENT - Stealth :
- The Cyclops gains the ability to use Stealth at Level 10.
- Unit remains cloaked until it fires its weapon or is detected by a nearby enemy unit.
- Unit will re-cloak once out of combat ( stops firing and is out of detection range ).
- The Cyclops gains the ability to use Stealth at Level 10.
Effective Unit Levels vs Turret
Schematic Summary
CYCLOPS SCHEMATIC SUMMARY ( T ) | ||
Relic | ||
![]() | ||
Treads | Lens | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCTION • REMOVED | ![]() |
575,000 xp | Operation: Blind Faith | Aug 17, 2017 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | Faction | 4 & 5 | Operation: Blind Faith | Aug 17, 2017 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Cyclops increased its Damage Per Shot by 100% in the Game Update of Dec 06, 2018
- The Cyclops reduced its Overheated Damage Bonus by 50% in the Game Update of Dec 06, 2018
- The Cyclops was introduced via the Event Shop & as a WCP during Operation: Blind Faith ( Aug 17, 2017 ).
No Further Updates
Additional Information
- CHARGE & RELOAD UNIT : Cyclops is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. ( Ref )
Trivia
- Cyclops at Level 10 requires 1 minute of Repairs for approximately every 37,383 Damage it sustains. (
).
- Cyclops at Level 20 requires 1 minute of Repairs for approximately every 63,433 Damage it sustains. (
).
- Pixel Sheet Code : 290, 290.overheated & 290.dead
Firsts & Records
Quotes
“ | Representing the latest from Corpus' Optics Lab, the Cyclops fires superheated bursts of energy that melts targets over time. As the tank heats up, the damage dealt increases. | ” |
— Event Description [src] |
Related Pages
External Links
- Kixeye Forum ( 08/17/17 ) - Operation: Blind Faith - ( Official ) - Introduction Event Briefing
- Kixeye Forum ( 06/21/17 ) - FAQ GUIDE - FACTION TRAINING TOKENS - ( Official ) - Faction Training Token Information
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Semi-Unique Unit
Production Limit MessageCyclops
Faction Training Token
Required for Upgrade Lv's 11 thru 20
Video
For more videos on this topic see : Cyclops Additional Video
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Categories:
- Heavy Vehicle
- Ground Unit
- Universal / Faction Training Token Upgrade
- Sustain Damage Weapon
- Unit
- Vehicle
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- 0st Generation Faction Vehicle
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