Raptor Schematic

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Raptor   Raptor Schematic

 ( T ) RAPTOR SCHEMATIC
CATEGORY SCHEMATIC CLASS UPGRADE BUILDING Raptor-Schematic-MainPic.png
Schematic Aircraft Schematic Workshop
UNLOCK REQUIREMENTS
Raptor    Level ? Workshop
SCHEMATIC COMPONENT CAPACITY
2,000 for All Levels of Equipped Unit
SCHEMATIC QUICK NAVIGATION
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Basic Info

The Raptor Schematic has 4 Component Categories each containing 3  to 5 Upgradable Items.

Schematic Summary

RAPTOR SCHEMATIC SUMMARY   ( T )
Jet Armor  Raptor Pilot 
Raptor-Schematic-MainPic.png
Raptor Engine  M61 Vulcan Cannon 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

Component Slots

M61 Vulcan Cannon


215 MISSILE BARRAGE : Enables The Firing Of Splitting Missiles ( Edit )
Techicon-Missile Barrage(Raptor).png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 + 60% Damage to Buildings
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 + 70% Damage to Buildings
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 + 80% Damage to Buildings
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 + 90% Damage to Buildings
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 + 100% Damage to Buildings
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 + 110% Damage to Buildings
MISSILE BARRAGE : Level Description
1 - 6 All Levels - Adds Hellfire Missile
216 FLARES : Fires Defensive Flares Which Reduce Incoming Damage ( Edit )
Techicon-Flares.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 - 12% Damage from All
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 - 14% Damage from All
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 - 16% Damage from All
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 - 18% Damage from All
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 - 20% Damage from All
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 - 12% Damage from All
FLARES : Level Description
1 - 6 All Levels - Adds Defensive Flares While Attacking
217 CORROSION SHELLS : Enables The Firing Of Corrosive Missiles ( Edit )
Corrosion-ICON.png  Status Effect Weapon : Corrosion  Corrosion-ICON.png
Techicon-Corrosion Shells.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 Adds Tiny Corrosive Effect
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 Adds Small Corrosive Effect
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 Adds Medium vCorrosive Effect
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 Adds Large Corrosive Effect
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 Adds Giant Corrosive Effect
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 SEE BELOW
CORROSION SHELLS : Level Description
6 + 5% Damage to All    Adds Giant Corrosive ( CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect. ) Effect
324 PEACEKEEPER DROP : Enables The Dropping Of Peacekeeper Bombs ( Edit )
Techicon-Peacekeeper Drop.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 + 10% Damage to Buildings
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 + 20% Damage to Buildings
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 + 30% Damage to Buildings
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 + 40% Damage to Buildings
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 + 50% Damage to Buildings
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 + 60% Damage to Buildings
PEACEKEEPER DROP : Level Description
1 - 6 All Levels - Adds Peacekeeper Missile
115 ZOMBIFIER BOMBS ( Limited Tech ) : Adds Infected Status & Increases Damage to Buildings ( Edit )
Zombie-ICON.png  Status Effect Weapon : Plague  Zombie-ICON.png
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Zombifier Bombs.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 500 SEE BELOW
2 5s 500 SEE BELOW
3 5s 500 SEE BELOW
4 5s 500 SEE BELOW
5 5s 500 SEE BELOW
6 5s 500 SEE BELOW
ZOMBIFIER BOMBS : Level Description
1 + 50% Damage to Buildings    Adds Tiny Chance to Raise Fallen Enemies as Zombies
2 + 60% Damage to Buildings    Adds Small Chance to Raise Fallen Enemies as Zombies
3 + 70% Damage to Buildings    Adds Medium Chance to Raise Fallen Enemies as Zombies
4 + 80% Damage to Buildings    Adds Large Chance to Raise Fallen Enemies as Zombies
5 + 90% Damage to Buildings    Adds Giant Chance to Raise Fallen Enemies as Zombies
6 + 100% Damage to Buildings    Adds Giant Chance to Raise Fallen Enemies as Zombies

Raptor Pilot


221 STRAFE RUN : Enables The Raptor To Shoot A Machine Gun During Its Bombing Run ( Edit )
Techicon-Strafe Run.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 + 60% Damage to Buildings
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 + 70% Damage to Buildings
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 + 80% Damage to Buildings
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 + 90% Damage to Buildings
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 + 100% Damage to Buildings
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 + 110% Damage to Buildings
STRAFE RUN : Level Description
1 - 6 All Levels - Adds A Machine Gun
222 HERO'S DEATH : Deals Damage To All Surrounding Enemies On Death ( Edit )
Techicon-Hero's Death.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 Adds Tiny Explosion on Death
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 Adds Small Explosion on Death
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 Adds Medium Explosion on Death
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 Adds Large Explosion on Death
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 Adds Giant Explosion on Death
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 SEE BELOW
HERO'S DEATH : Level Description
6 + 5% Damage to All    Adds Giant Explosion on Death
223 G-FORCE TRAINING : Increased Damage vs All ( Edit )
Techicon-G-Force Training.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 + 30% Damage to All
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 + 35% Damage to All
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 + 40% Damage to All
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 + 45% Damage to All
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 + 50% Damage to All
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 + 55% Damage to All

Raptor Engine


245 STEEL PLATES : Reduces Damage From Stinger Missiles ( Edit )
Techicon-Steel Plates.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 - 4% Damage From Missiles
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 - 8% Damage From Missiles
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 - 12% Damage From Missiles
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 - 16% Damage From Missiles
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 - 20% Damage From Missiles
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 - 24% Damage From Missiles
246 RHINO SKIN : Reduces Damage From Flak ( Edit )
Techicon-Rhino Skin.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 - 10% Damage From Flak
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 - 20% Damage From Flak
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 - 25% Damage From Flak
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 - 30% Damage From Flak
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 - 35% Damage From Flak
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 - 40% Damage From Flak
247 AIR ARMOR : Reduces Damage From All ( Edit )
Techicon-Air Armor.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 7 30,000 15,000 500 - 12% Damage Taken From All
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 - 14% Damage Taken From All
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 - 16% Damage Taken From All
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 - 18% Damage Taken From All
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 - 20% Damage Taken From All
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 - 22% Damage Taken From All
000 TURBO JETS : Increased Movement Speed ( Edit )
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 30,000 15,000 500 + 5% Movement Speed
2 2,700,000 2,700,000 600,000 5s 45,000 22,500 500 + 10% Movement Speed
3 3,600,000 3,600,000 800,000 5s 60,000 30,000 500 + 15% Movement Speed
4 4,500,000 4,500,000 1,000,000 5s 75,000 37,500 500 + 20% Movement Speed
5 5,400,000 5,400,000 1,200,000 5s 90,000 45,000 500 + 25% Movement Speed
6 6,300,000 6,300,000 1,400,000 5s 105,000 52,500 500 + 30% Movement Speed

Jet Armor


251 FLAK ARMOR : Reduces Damage From Flak ( Edit )
Techicon-Flak Armor (Raptor).PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 30,000 15,000 500 - 10% Damage From Flak
2 2,700,000 2,700,000 600,000 5s 45,000 22,500 500 - 20% Damage From Flak
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 - 25% Damage From Flak
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 - 30% Damage From Flak
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 - 35% Damage From Flak
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 - 40% Damage From Flak
252 STINGER ARMOR :Reduces Damage From Stinger Missiles ( Edit )
Techicon-Stinger Armor.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 30,000 15,000 500 - 50% Damage From Missiles
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 - 55% Damage From Missiles
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 - 60% Damage From Missiles
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 - 65% Damage From Missiles
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 - 75% Damage From Missiles
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 SEE BELOW
STINGER ARMOR : Level Description
6 + 5% Movement Speed    - 75% Damage From Missiles
253 RAPTOR ARMOR : Reduces Damage From All ( Edit )
Techicon-Raptor Armor.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 30,000 15,000 500 - 12% Damage Taken From All
2 2,700,000 2,700,000 600,000 5s 8 45,000 22,500 500 - 14% Damage Taken From All
3 3,600,000 3,600,000 800,000 5s 9 60,000 30,000 500 - 16% Damage Taken From All
4 4,500,000 4,500,000 1,000,000 5s 10 75,000 37,500 500 - 18% Damage Taken From All
5 5,400,000 5,400,000 1,200,000 5s 10 90,000 45,000 500 - 20% Damage Taken From All
6 6,300,000 6,300,000 1,400,000 5s 10 105,000 52,500 500 - 22% Damage Taken From All
000 BLITZ ARMOR : Reduced Damage From Blitz ( Edit )
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 1,800,000 1,800,000 400,000 5s 30,000 15,000 500 - 5% Damage from Blitz Turret
2 2,700,000 2,700,000 600,000 5s 45,000 22,500 500 - 10% Damage from Blitz Turret
3 3,600,000 3,600,000 800,000 5s 60,000 30,000 500 - 15% Damage from Blitz Turret
4 4,500,000 4,500,000 1,000,000 5s 75,000 37,500 500 - 20% Damage from Blitz Turret
5 5,400,000 5,400,000 1,200,000 5s 90,000 45,000 500 - 25% Damage from Blitz Turret
6 6,300,000 6,300,000 1,400,000 5s 105,000 52,500 500 - 30% Damage from Blitz Turret
377 Ltd. STEEL LINING ( Limited Tech ) : Reduces Fire Damage Taken ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-SteelLining.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 9 500 SEE BELOW
2 48,600,000 48,600,000 1,248,000 5s 9 500 SEE BELOW
3 64,800,000 64,800,000 1,664,000 5s 9 500 SEE BELOW
4 81,000,000 81,000,000 2,080,000 5s 10 500 SEE BELOW
5 97,200,000 97,200,000 2,496,000 5s 10 500 SEE BELOW
6 113,400,000 113,400,000 2,900,000 5s 10 1,890,000 252,000 500 SEE BELOW
Ltd. STEEL LINING : Level Description
1 - 12% Damage taken from Fire    - 10% Damage taken from Plasma, Lasers & Electricity
2 - 14% Damage taken from Fire    - 10% Damage taken from Plasma, Lasers & Electricity
3 - 16% Damage taken from Fire    - 15% Damage taken from Plasma, Lasers & Electricity
4 - 18% Damage taken from Fire    - 15% Damage taken from Plasma, Lasers & Electricity
5 - 20% Damage taken from Fire    - 20% Damage taken from Plasma, Lasers & Electricity
6 - 12% Damage taken from Fire    - 20% Damage taken from Plasma, Lasers & Electricity    + 10% Damage to All
377 STEEL LINING ( Epic Tech ) : Reduces Fire Damage Taken  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-SteelLining.PNG Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 9 540,000 72,000 500 SEE BELOW
2 48,600,000 48,600,000 1,248,000 5s 9 810,000 108,000 500 SEE BELOW
3 64,800,000 64,800,000 1.664,000 5s 9 1,080,000 144,000 500 SEE BELOW
4 81,000,000 81,000,000 2,080,000 5s 10 1,350,000 180,000 500 SEE BELOW
5 97,200,000 97,200,000 2,496,000 5s 10 1,620,000 216,000 500 SEE BELOW
6 113,400,000 113,400,000 2,900,000 5s 10 1,890,000 252,000 500 SEE BELOW
STEEL LINING : Level Description
1 - 2% Damage Taken From Fire
2 - 4% Damage Taken From Fire
3 - 6% Damage Taken From Fire    - 5% Damage taken from Plasma, Lasers & Electricity
4 - 8% Damage Taken From Fire    - 5% Damage taken from Plasma, Lasers & Electricity
5 - 10% Damage Taken From Fire    - 10% Damage taken from Plasma, Lasers & Electricity
6 - 10% Damage Taken From Fire    - 10% Damage taken from Plasma, Lasers & Electricity    + 5% Damage to All

Slot Compatibility

COMPONENT SLOT SCHEMATICS SHARING COMPONENT SLOT
Jet Armor Oni Mk. II Schematic    Raptor Schematic ( T )

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Information

  • The Raptor Schematic has NO Lost Tech Components.
  • The Raptor Schematic has 1 Epic Tech Components.
  • The Raptor Schematic has 2 Limited Tech Components.

Trivia

  • The Raptor Schematic is available in the Workshop when the Raptor is Unlocked.

Related Pages

External Links

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        ( T )      ( C ) .........................................................INFANTRY SCHEMATICS ( EDIT )        
  Elite Legion    Heavy Gunner    Hercules    Mortar Team    Sarkis    Shadow Sarkis    Sniper    Stinger    Suicide Bomber    Valkyrie    Viper X    Wraith
      Commando    Grenadier    Heavy Operator    Infiltrator    Infiltrator Leader    Lead Commando    Lead Grenadier    Lead Heavy Operator    Lead Operator    Lead Preserver    Operator    Preserver
Brother Jeremiah    Kara    Sheila
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Detonator    Liberator Spartan ZK Acolyte
Weaver Luke None
GEN II Breacher    War Dog Drakon Chaplain
Max    Skipjack Santiago Burnside
GEN III Buzzsaw    Lancer    Sharpshooter Artemis    Cerberus    Escort Sentry    Seraph
Malcolm Braden    Leonard Laura
GEN IV Controller None Absolver    Devout
None None None
SERIES I Wastelander Hoplite Templar
None Jenny None
UNIQUE Bounty Hunter    Romero Ares Adam
        ( C ) .........................................................VEHICLE SCHEMATICS ( EDIT )        
  Behemoth    BFG X    Challenger    Hydra    FAV    Gatling Truck    Growler    Guardian    Hellfire   Hover Tank    Humvee    Inferno    Javelin    Laser Tank    Mega Tank    Paladin    Razorback    Rhino    Ronin    Scorcher    Scorpion    Suicide Truck    Vanquisher
Hellhound    Howler    Jackal    Nightmare    Punisher    Tempest    Ultra Tank    Warhorse
Baldur    Dante    Doran    Jericho
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
Mikey    Roland Andrew    Matt Ardra    Nick    Sunder
GEN II Technical Cyclops Caretaker
Kyle Polly Galen
GEN III Excavator Hermes    Ogre Annihilator    Bishop    Overseer
Alan None Tony
GEN IV None Gorgon Penance
None None None
SERIES I Abraham    Solrunner Helios    Phobos Crucible    Lightbringer
None None None
UNIQUE Destroyer    Dreadnought    Outback
Screamer    War Rig
Darkstorm    H.I.V.E.    Kraken    Nova     Proteus   Pegasus    Proteus   Cardinal    Executioner    Judge    Juggernaut    Morningstar    Leviathan    Prophet
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary BFG    Legendary Hellfire    Legendary Laser Tank    Legendary Mega Tank
        ( C ) .........................................................AIRCRAFT SCHEMATICS ( EDIT )        
  Archangel    Banshee    Cobra    Hellstorm    Hornet    Night Owl    Oni Mk. II    Phantom    Raptor    Reapernbsp;Drone    Sandstorm    Spectre    Thunderbolt    Titan    Warhawk    Wing Drone    Yellowjacket
Cyclone    Hailstorm    Nimbus
Deena    Pandora
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Bonesaw Apollo    Fury Valiant
Rick Nyx    Oren Dylan
GEN II None None None
GEN III Ace    Gunship Manticore    Sphinx Envoy
Denis Neil Martin
GEN IV Twinblade None None
None None None
SERIES I Doppler Echo Dervish
None None None
UNIQUE Chopper Company    Siege Squadron Blackout Herald    Shepherd
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary Hellstorm    Legendary Raptor
SCHEMATIC RELATED PAGES
Epic Tech    Limited Tech    Diamond Epic Tech    Lost Tech    Unit Customization    Workshop