Devin Schematic
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Devin | Devin Schematic |
( T ) | Devin SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Infantry Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Infantry • Level ? Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
1,500 To 1,500 Depending On Units Level | ||||
SCHEMATIC QUICK NAVIGATION | ||||
<< | CATEGORY PAGE | T | UNIT CUSTOMIZATION | >> |
Basic Info
The Devin Schematic has 4 Component Slots each containing 2 to 4 Upgradable Components.
Schematic Summary
DEVIN SCHEMATIC SUMMARY ( T ) | ||
Warpaint | ||
Arms | Back | Legs |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Arms
1390 | HEAVY GAUNTLETS ( Limited Tech ) : Reduces Sustain Damage Taken ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | - 10% Sustain Damage Taken | |
2 | N / A | N / A | N / A | 10h | N / A | N / A | 500 | - 12% Sustain Damage Taken | |
3 | N / A | N / A | N / A | 1d | N / A | N / A | 500 | - 14% Sustain Damage Taken | |
4 | N / A | N / A | N / A | 1d 8h | N / A | N / A | 500 | - 16% Sustain Damage Taken | |
5 | N / A | N / A | N / A | 1d 12h | N / A | N / A | 500 | - 18% Sustain Damage Taken | |
6 | N / A | N / A | N / A | 1d 16h | N / A | N / A | 500 | - 20% Sustain Damage Taken | |
1391 | BREACH GRENADES ( Limited Tech ) : Adds a Grenade weapon which applies Concussion and Busted ( Edit ) | ||||||||
Status Effect Weapon : Busted | |||||||||
Status Effect Weapon : Concussion | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | N / A | N / A | N / A | 10h | N / A | N / A | 500 | SEE BELOW | |
3 | N / A | N / A | N / A | 1d | N / A | N / A | 500 | SEE BELOW | |
4 | N / A | N / A | N / A | 1d 8h | N / A | N / A | 500 | SEE BELOW | |
5 | N / A | N / A | N / A | 1d 12h | N / A | N / A | 500 | SEE BELOW | |
6 | N / A | N / A | N / A | 1d 16h | N / A | N / A | 500 | SEE BELOW | |
BREACH GRENADES : Level Description | |||||||||
1 | Adds Grenade that applies Concussion ( ) for 1.0 second | ||||||||
2 | Adds Grenade that applies Concussion ( ) for 1.5 seconds | ||||||||
3 | Adds Grenade that applies Concussion ( ) for 2.0 seconds | ||||||||
4 | Adds Grenade that applies Concussion ( ) for 2.5 seconds | ||||||||
5 | Adds Grenade that applies Concussion ( ) for 3.0 seconds | ||||||||
6 | Adds Grenade that applies Concussion ( ) for 3.5 seconds and Busted ( ) | ||||||||
0000 | UNDERMOUNT FLAME ( Limited Tech ) : Changes Weapon Damage Type to Fire & Increases Damage dealt to Zombies ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal/Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | 500,000 | 100,000 | 500 | SEE BELOW |
2 | - | - | - | 2h 46m | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | - | - | - | 5h 33m | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | - | - | - | 8h 20m | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | - | - | - | 11h 6m | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | - | - | - | 13h 53m | 500,000 | 100,000 | 500 | SEE BELOW | |
UNDERMOUNT FLAME : Level Description | |||||||||
1 | Changes Weapon Damage Type to Fire ( ) | ||||||||
2 | Changes Weapon Damage Type to Fire ( ) • + 5% Damage dealt to Zombies | ||||||||
3 | Changes Weapon Damage Type to Fire ( ) • + 10% Damage dealt to Zombies | ||||||||
4 | Changes Weapon Damage Type to Fire ( ) • + 15% Damage dealt to Zombies | ||||||||
5 | Changes Weapon Damage Type to Fire ( ) • + 20% Damage dealt to Zombies | ||||||||
6 | Changes Weapon Damage Type to Fire ( ) • + 25% Damage dealt to Zombies | ||||||||
1391 | PLATED LAUNCHER ( Epic Tech ) : Reduced Sustain Damage and adds a Grenade that applies Concussion and Busted ( Edit ) | ||||||||
Status Effect Weapon : Busted | |||||||||
Status Effect Weapon : Concussion | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal/Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | 1,000,000 | 200,000 | 500 | SEE BELOW |
2 | 10,000,000 | 10,000,000 | - | 12h 0m | 1,000,000 | 200,000 | 500 | SEE BELOW | |
3 | 10,000,000 | 10,000,000 | - | 15h 0m | 1,000,000 | 200,000 | 500 | SEE BELOW | |
4 | 60,000,000 | 60,000,000 | 30,000,000 | 5s | 1,000,000 | 200,000 | 500 | SEE BELOW | |
5 | 60,000,000 | 60,000,000 | 30,000,000 | 5s | 1,000,000 | 200,000 | 500 | SEE BELOW | |
6 | 60,000,000 | 60,000,000 | 30,000,000 | 5s | 1,000,000 | 200,000 | 500 | SEE BELOW | |
PLATED LAUNCHER : Level Description | |||||||||
1 | Equipped Unit takes 10% less Sustain Damage ( ) • Adds Grenade that applies Concussion ( ) for 1.0 second | ||||||||
2 | Equipped Unit takes 12% less Sustain Damage ( ) • Adds Grenade that applies Concussion ( ) for 1.5 second | ||||||||
3 | Equipped Unit takes 14% less Sustain Damage ( ) • Adds Grenade that applies Concussion ( ) for 2.0 second | ||||||||
4 | Equipped Unit takes 16% less Sustain Damage ( ) • Adds Grenade that applies Concussion ( ) for 2.5 second | ||||||||
5 | Equipped Unit takes 18% less Sustain Damage ( ) • Adds Grenade that applies Concussion ( ) for 3.0 second | ||||||||
6 | Equipped Unit takes 20% less Sustain Damage ( ) • Adds Grenade that applies Concussion ( ) for 3.5 second • Buildings will not spawn Last Stand Defenders ( ) | ||||||||
Back
1392 | ( U ) BLAST BRACE ( Limited Tech ) : Reduces Area Damage Taken ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | - 5% Area Damage Taken | |
2 | N / A | N / A | N / A | 10h | N / A | N / A | 500 | - 10% Area Damage Taken | |
3 | N / A | N / A | N / A | 1d | N / A | N / A | 500 | - 15% Area Damage Taken | |
4 | N / A | N / A | N / A | 1d 8h | N / A | N / A | 500 | - 20% Area Damage Taken | |
5 | N / A | N / A | N / A | 1d 12h | N / A | N / A | 500 | - 25% Area Damage Taken | |
6 | N / A | N / A | N / A | 1d 16h | N / A | N / A | 500 | - 30% Area Damage Taken | |
1396 | ( U ) CHARGE TACTICS ( Limited Tech ) : Unit deals more Damage as it takes Damage ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | N / A | N / A | N / A | 10h | N / A | N / A | 500 | SEE BELOW | |
3 | N / A | N / A | N / A | 1d | N / A | N / A | 500 | SEE BELOW | |
4 | N / A | N / A | N / A | 1d 8h | N / A | N / A | 500 | SEE BELOW | |
5 | N / A | N / A | N / A | 1d 12h | N / A | N / A | 500 | SEE BELOW | |
6 | N / A | N / A | N / A | 1d 16h | N / A | N / A | 500 | SEE BELOW | |
( U ) CHARGE TACTICS : Level Description | |||||||||
1 | As Unit Takes Damage, it Gains + 5% Damage Boost | ||||||||
2 | As Unit Takes Damage, it Gains + 10% Damage Boost | ||||||||
3 | As Unit Takes Damage, it Gains + 15% Damage Boost | ||||||||
4 | As Unit Takes Damage, it Gains + 20% Damage Boost | ||||||||
5 | As Unit Takes Damage, it Gains + 25% Damage Boost | ||||||||
6 | As Unit Takes Damage, it Gains + 30% Damage Boost | ||||||||
1391 | BLAST FRAME ( Epic Tech ) : Reduces Area Damage taken and increases Damage dealt ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal/Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 5 | 500,000 | 100,000 | 500 | SEE BELOW |
2 | 10,000,000 | 10,000,000 | - | 12h 0m | 8 | 500,000 | 100,000 | 500 | SEE BELOW |
3 | 10,000,000 | 10,000,000 | - | 15h 0m | 10 | 500,000 | 100,000 | 500 | SEE BELOW |
4 | 60,000,000 | 60,000,000 | 30,000,000 | 5s | 10 | 500,000 | 100,000 | 500 | SEE BELOW |
5 | 60,000,000 | 60,000,000 | 30,000,000 | 5s | 10 | 500,000 | 100,000 | 500 | SEE BELOW |
6 | 60,000,000 | 60,000,000 | 30,000,000 | 5s | 10 | 1,000,000 | 200,000 | 500 | SEE BELOW |
( U ) BLAST FRAME : Level Description | |||||||||
1 | Equipped Unit takes 5% less Area Damage ( ) • As the unit takes damage, it gains +5% damage boost | ||||||||
2 | Equipped Unit takes 10% less Area Damage ( ) • As the unit takes damage, it gains +10% damage boost | ||||||||
3 | Equipped Unit takes 15% less Area Damage ( ) • As the unit takes damage, it gains +15% damage boost | ||||||||
4 | Equipped Unit takes 20% less Area Damage ( ) • As the unit takes damage, it gains +20% damage boost | ||||||||
5 | Equipped Unit takes 25% less Area Damage ( ) • As the unit takes damage, it gains +25% damage boost | ||||||||
6 | Equipped Unit takes 30% less Area Damage ( ) • As the unit takes damage, it gains +30% damage boost | ||||||||
Legs
1393 | ( R ) ARMORED GREAVES ( Limited Tech ) : Reduces Burst Damage Taken ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | - 10% Burst Damage Taken | |
2 | N / A | N / A | N / A | 10h | N / A | N / A | 500 | - 15% Burst Damage Taken | |
3 | N / A | N / A | N / A | 1d | N / A | N / A | 500 | - 20% Burst Damage Taken | |
4 | N / A | N / A | N / A | 1d 8h | N / A | N / A | 500 | - 25% Burst Damage Taken | |
5 | N / A | N / A | N / A | 1d 12h | N / A | N / A | 500 | - 30% Burst Damage Taken | |
6 | N / A | N / A | N / A | 1d 16h | N / A | N / A | 500 | - 35% Burst Damage Taken | |
1394 | ( R ) IMPLACABLE ADVANCE ( Limited Tech ) : Grants Armor-Up Mode ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | N / A | N / A | N / A | 10h | N / A | N / A | 500 | SEE BELOW | |
3 | N / A | N / A | N / A | 1d | N / A | N / A | 500 | SEE BELOW | |
4 | N / A | N / A | N / A | 1d 8h | N / A | N / A | 500 | SEE BELOW | |
5 | N / A | N / A | N / A | 1d 12h | N / A | N / A | 500 | SEE BELOW | |
6 | N / A | N / A | N / A | 1d 16h | N / A | N / A | 500 | SEE BELOW | |
( R ) IMPLACABLE ADVANCE : Level Description | |||||||||
1 | Reduces Damage Taken from All Sources by - 90% for 2 seconds After Taking Damage for the First Time in Combat | ||||||||
2 | Reduces Damage Taken from All Sources by - 90% for 3 seconds After Taking Damage for the First Time in Combat | ||||||||
3 | Reduces Damage Taken from All Sources by - 90% for 4 seconds After Taking Damage for the First Time in Combat | ||||||||
4 | Reduces Damage Taken from All Sources by - 90% for 5 seconds After Taking Damage for the First Time in Combat | ||||||||
5 | Reduces Damage Taken from All Sources by - 90% for 6 seconds After Taking Damage for the First Time in Combat | ||||||||
6 | Reduces Damage Taken from All Sources by - 90% for 7 seconds After Taking Damage for the First Time in Combat | ||||||||
Template:( R ) Devin Heroic Training
War Paint
1474 | NOMAD ( Limited Tech ) : Grants Nomad War Paint ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 0 | Grants Nomad War Paint | |
1474 | SHADOW GUARD ( Limited Tech ) : Grants Shadow Guard War Paint ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 0 | Grants Shadow Guard War Paint | |
Slot Compatibility
Template:Slot Compatibility - Devin
Component Capacity
COMPONENT CAPACITY FOR EACH LEVEL OF Devin ( T ) | |||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10 |
1500 | 1500 | 1500 | 1500 | 1,500 | 1,500 | 1,500 | 1,500 | 1,500 | 1,500 |
MAXIMUM COMPONENT CAPACITY = 1,500 | |||||||||
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Devin Schematic gained the Nomad War Paint via Operation: Storm's Eye. ( May 7, 2020 )
- The Devin Schematic gained the Shadow Guard War Paint via Operation: Ties That Bind. ( August 6, 2020 )
- The Devin Schematic gained the War Paint Slot via Operation: Storm's Eye. ( May 7, 2020 )
- The Devin Schematic gained the ( R ) Implacable Advance via Shadow Ops • Cycle #67 ( Dec 12, 2019 )
- The Devin Schematic gained the ( R ) Armored Grieves via Shadow Ops • Cycle #67 ( Dec 12, 2019 )
- The Devin Schematic gained the ( U ) Charge Tactics via Shadow Ops • Cycle #67 ( Dec 12, 2019 )
- The Devin Schematic gained the ( U ) Blast Brace via Shadow Ops • Cycle #67 ( Dec 12, 2019 )
- The Devin Schematic gained the Undermount Flame via Game Update of Oct 8, 2020 ( Oct 8, 2020 )
- The Devin Schematic gained the Breach Grenades via Shadow Ops • Cycle #67 ( Dec 12, 2019 )
- The Devin Schematic gained the Heavy Gauntlets via Shadow Ops • Cycle #67 ( Dec 12, 2019 )
- The Devin Schematic was introduced via the Workshop in the Game Update of Feb 19, 2021.
- No Further Updates.
Additional Information
- The Devin Schematic has NO Lost Tech Components.
- The Devin Schematic has 3 Epic Tech Components.
- The Devin Schematic has 9 Limited Tech Component.
- Including 2 Uncommon Limited Tech.
- Including 2 Rare Limited Tech.
Trivia
- The Devin Schematic is available in Workshop upon unlocking Devin.
- The Devin Schematic has NO native Components, all component's Availability is Restricted.
- A Greave is a piece of armor used to protect the shin. ( Wikipedia )
Firsts & Records
Quotes
Related Pages
|
External Links
- Kixeye Forum ( 8/10/2020 ) - FIRE BASES - ( Official ) - Component Introduction
- Kixeye Forum ( 18/02/2020 ) - HEROIC SHOWDOWN V BRIEFING - ( Official ) - Heroic Tech Introduction
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
- Nomad(Devin)-LargePic.png
Nomad
War Paint
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
Elite Legion • Heavy Gunner • Hercules • Mortar Team • Sarkis • Shadow Sarkis • Sniper • Stinger • Suicide Bomber • Valkyrie • Viper X • Wraith | |||
Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||
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