Sphinx

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Sphinx   Sphinx Schematic

Sphinx-MainPic.png
<< PREV 001 SPHINX NEXT >>
CLASS FACTION UPGRADE PRODUCTION
Aircraft AIRBORNE - Airborne units are not blocked by ground obstacles, allowing them to move freely over the terrain. They are usually not quite as durable as ground-based units. ---NOTICE--- Enemy Ground Units recieve a 20% Range Bounus vs Airborne Targets. Corpus Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. Aircraft Hangar UNIVERSAL / TRAINING TOKEN UPGRADE - All instances ( Produced or Not Produced ) of this Unit are simultaneously upgraded via a combination of both Timed/Resource Upgrades ( Levels 2 - 10 ) and Instant/Faction Training Token Upgrades ( Levels 11 - 20 ). Airfield
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
SUSTAIN SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. 10 ( 0.25 sec ) 1 19,688 1 ( N/A ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry. Unit is also UNABLE to target and Fire upon any Airborne Structures such as the Floating Heavy Platform NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ) NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. NO
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
Level 1 Aircraft Hangar 250 Aircraft Capacity Limit
( T ) • ( C ) SEMI-LIMITED UNIT
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked.
Once 18 have been unlocked the production limit becomes infinite.
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade Cost Upgrade
Time
Tech Center Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N/  A N / A N / A 2.5 5,250,000 500 52,502 7,219
2 25,000,000 25,000,000 0 12h 2.5 5,500,000 500 57,273 7,875
3 50,000,000 50,000,000 0 1d 2.5 5,750,000 500 62,051 8,532
4 75,000,000 75,000,000 0 1d 12h 2.5 6,000,000 500 66,822 9,188
5 100,000,000 100,000,000 0 2d 2.5 6,250,000 500 71,593 9,844
6 125,000,000 125,000,000 0 2d 12h 2.5 6,500,000 500 76,371 10,501
7 150,000,000 150,000,000 0 3d 2.5 6,750,000 500 81,142 11,157
8 175,000,000 175,000,000 0 4d 2.5 7,000,000 500 85,913 11,813
9 200,000,000 200,000,000 0 5d 2.5 7,250,000 500 90,684 12,469
10 225,000,000 225,000,000 0 7d 2.5 7,500,000 500 143,182 13,125
11 1 Training Token 1,000,000 5s 2.5 7,750,000 500 150,349 13,782
12 2 Training Tokens 2,000,000 5s 2.5 8,000,000 500 157,505 14,438
13 3 Training Tokens 3,000,000 5s 2.5 8,250,000 500 164,662 15,094
14 4 Training Tokens 4,000,000 5s 2.5 8,500,000 500 171,818 15,750
15 5 Training Tokens 5,000,000 5s 2.5 8,750,000 500 178,985 16,407
16 6 Training Tokens 6,000,000 5s 2.5 9,000,000 500 186,142 17,077
17 7 Training Tokens 7,000,000 5s 2.5 9,250,000 500 193,298 17,719
18 8 Training Tokens 8,000,000 5s 2.5 9,500,000 500 200,455 18,375
19 9 Training Tokens 9,000,000 5s 2.5 9,750,000 500 207,622 19,032
20 10 Training Tokens 10,000,000 5s 2.5 10,000,000 500 286,371 19,688
Total 1,125,000,000 1,125,000,000 55,000,000 26d 12h Note : Showing Data from Non-Customized Unit
Levels 11 thru 20 require Sphinx specific Faction Training Tokens to upgrade instead of Metal & Oil.

Build Times & Repair Information

Build & Repair Times For Sphinx  ( T )
LEVEL BUILD TIME BUILD COST REPAIR TIME  Calculated-ICON.png GOLD COST  GOLD REPAIRS - Spending Gold To Preform Repairs Instantly is OPTIONAL!!! Amount Shown Is For a Single Sphinx at 0% Health With A Level 40 Airfield.
1 - 20 02s 33,000,000  Thorium 40m 12s 4 Gold Gold
TIMES listed are for a Level 40 Airfield. To view TIMES for other levels hover mouse over the Calculated-ICON.png icon above.
IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s).

Unit Highlights

  • The Sphinx is a Gen III    Aircraft for the Corpus Faction ( Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. )
  • OFFENSIVE HIGHLIGHTS
    • Minigun :
      • The Sphinx is equipped with a Minigun that fires Bullets that deals Sustain Damage ( SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. ).
    • Simultaneous Targeting :
      • The Sphinx is able to fire at 2 Targets simultaneously beginning at Level 1.
        • Simultaneous Targeting is upgraded as the Sphinx is upgraded to Level 10 & 20, allowing the Sphinx to target up to 4 Targets simultaneously.
  • DEFENSIVE HIGHLIGHTS
    • Adaptive Armor :
      • The Sphinx may NOT take more than 25% of it's Maximum Health in Damage in any given Projectile.
    • General Immunity :

Talents

  • LEVEL 10 TALENT - Multi-Target Tracking :
    • Allows the Sphinx to target up to 3 Targets simultaneously.
  • LEVEL 20 TALENT - Multi-Target Tracking :
    • Allows the Sphinx to target up to 4 Targets simultaneously.

Effective Unit Levels vs Turrets

Turret Level Sphinx Level Required to Out Range
AA Ion AA Plasma Avalanche Blitz Flak Flame Heavy Flak Hunter Machine Microwave Storm
1 2 2 2 1 1 2 500 500 1 700 1
2 7 7 7 4 1 7 525 525 1 700 4
3 450 450 450 461 1 450 550 550 1 700 461
4 475 475 475 511 1 475 575 575 1 700 511
5 500 500 500 548 1 500 600 600 1 700 548
6 525 525 525 600 400 525 625 625 1 700 611
7 550 550 550 600 400 550 650 650 1 700 661
8 600 600 600 660 460 600 700 700 10 700 700
9 N / A 600 600 660 600 N / A 700 700 N / A N / A 700
10 N / A N / A N / A 660 N / A N / A 700 700 N / A N / A 700
11 N / A N / A N / A 660 N / A N / A N / A N / A N / A N / A 700
12 N / A N / A N / A 660 N / A N / A N / A N / A N / A N / A 700
Image AA Ion turret lvl8.jpg AA-Plasma-Lv8.jpg Avalanche-Lv8.jpg Blitz-Lv8.png FlackTurret-Lv (8).jpg FlameCannon-Lv8.jpg HeavyFlak-Lv10.png HunterMissile-Lv8.png MachingGunTurret-Lv8(80px).png MicrowaveTurret-Lv8.png File:Storm-Turret-Lv8-85px.png
Note : Showing Data from Non-Customized Unit

Schematic Summary

SPHINX SCHEMATIC SUMMARY   ( T )
Relic  War Paint 
SphinxSchematic-MainPic.png
Cockpit  Armor  Training 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

History of Availability

TierBonus-ICON.PNG   Sphinx Event Shop History   TierBonus-ICON.PNG
EVENT SHOP STATUS eXP COST SPECIAL EVENT DATE
INTRODUCTION    REMOVED Sphinx-DreamsOfTheMachineGod.png 375,000 xp Operation: Dreams of the Machine God Mar 22, 2018
Offered in Event Shop Continuously Except Where Otherwise Stated    eXP = Event Experience Points
TierBonus-ICON.PNG  Sphinx Special Event Tier Prize History  TierBonus-ICON.PNG
ARMS CACHE STATUS TRACK MISSION SPECIAL EVENT DATE
INTRODUCTION Faction F3 & F4 Operation: Dreams of the Machine God Mar 22, 2018]]
Offered Only In The Above Listed Special Events

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Facts

  • The Sphinx drops its Semi-Limited status once 18 have been unlocked for unlimited production.
    • However, production may still be limited by overall available Land Unit Capacity.
  • RELOAD UNIT : Sphinx is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. Ref )
  • Sphinx Training Tokens are or have been available via the following :
  • The Sphinx has the ability to Shoot On The Move.
  • The Sphinx is a Indirect Fire Weapon which which fires in an Arc and does NOT require a direct line of sight to its target.
  • The Sphinx is a Full 360° Targeting weapon which may fire at tagets regardless of the its direction of travel.

Trivia

  • Sphinx at Level 1 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. (Attention-2-ICON.png).
  • Sphinx at Level 10 requires 1 minute of Repairs for approximately every 186,335 Damage it sustains. (Attention-2-ICON.png).
  • Sphinx at Level 20 requires 1 minute of Repairs for approximately every 248,447 Damage it sustains. (Attention-2-ICON.png).
  • The Sphinx ability to fire upon more than one target is similar to that of the Phalanx.
    • The Phalanx is a Gen I faction vehicle for the Corpus faction.
  • Pixel Sheet Code : 360

Firsts & Records

Quotes


The Sphinx is a heavily armored aircraft designed to establish a presence on the frontline that the enemy cannot ignore. Unit will not take Damage greater than 25% of total Health.
  — In-Game Description [src]

The Sphinx is a heavy VTOL unit that rains down destruction upon its enemies. Serving as the most durable non-unique airborne unit in the Sector, the Sphinx can dominate the skies while attacking multiple targets at a time!
  — Event Briefing Description [src]

Related Pages

External Links


Gallery - Animated

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Sphinx-360.gif

Gallery

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Video

For more videos on this topic see : Sphinx Additional Video

Navigation

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LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
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GEN IV None Controller None Devout    Absolver
None None None None
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None Jeff Jenny None
SERIES II None Janissary Hyperion Commandant
None None None None
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None Schwarz Osiris Dvorah
UNIQUE Brother Devin Bounty Hunter    Romero Ares    Nemesis    Perseus Adam
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Boss Zombie (S)    Flaming Zombie (S)    Jumping Zombie (S)    Rocket Zombie (S)    Runner Zombie (S)    Walker Zombie (S)    Zombie (S)
        ( C ) ............................................VEHICLES ( EDIT )        
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Platoon-PvP-Platoon-ICON.png  LEGENDARY  Platoon-PvP-Platoon-ICON.png
GEN I Legendary Assault Vehicle    Legendary Hellfire    Legendary Hover Tank    Legendary Laser Tank    Legendary Mega Tank    Legendary Vanquisher
Legendary BFG
SERIES II Legendary Jackal    Legendary Lightbringer    Legendary Warhorse
Warlord Kali    Warlord Sleipnir
UNIQUE Legendary BFG
Assault-Platoon-ICON.png  LEGENDARY ASSAULT  Assault-Platoon-ICON.png
SERIES III Legendary Lightbringer    Legendary Ogre
Warlord Lumos
FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I None Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
None Mikey    Mikey ( S )    Roland Andrew    Andrew ( S )    Matt Ardra    Nick    Nick ( S )    Sunder
GEN II None Technical Cyclops Caretaker
None Kyle    Kyle ( S ) Polly    Polly ( S ) Galen    Galen ( S )
GEN III None Excavator    Tracker Hermes    Ogre Annihilator    Bishop    Overseer
None Alan None Tony    Tony ( S )
GEN IV None None Gorgon Penance
None None None None
SERIES I Technical X Abraham    Solrunner Helios    Phobos Crucible    Lightbringer
None None None Kayla
SERIES II Annihilator X    Bayrak Boomer Akuma Crucieger
None Karen Kobayashi Salvator
SERIES III None Cosmortar Centaur Canon
None Gus Sagittarius Oxford
UNIQUE Sea Wizard Destroyer     KRUG   Outback    Pursuers    Screamer    War Rig Darkstorm    Enchidna    HIVE    Kraken    Nova    Pegasus    Proteus    ZEUS Asmodeus    Cardinal    Executioner    Judge    Jury    Juggernaut    Leviathan    Morningstar    Prophet
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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SPECIAL FORCES
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Deena    Pandora
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary Chopper    Legendary Fighter    Legendary Halcyon    Legendary Hellstorm     Legendary Phantom    Legendary Raptor    Legendary Titan
FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I None Bonesaw Apollo    Fury Valiant
None Rick    Rick ( S ) Nyx    Oren Dylan    Dylan ( S )
GEN II None None None None
GEN III None Ace   Gunship Manticore   Sphinx Envoy
None Denis    Denis ( S ) Neil    Neil ( S ) Martin    Martin ( S )
GEN IV None Twinblade Harpy None
None Forest None None
SERIES I None Doppler    Pathfinder Echo    Orion Apostle    Dervish
None None Arietta None
SERIES II None Firehawk Icarus V2 High Guard
None Sarge Daedalus Aegis
SERIES III None War Hog Lionheart Luminary
None Albert Ross Richard Lilith
UNIQUE Sandstorm Mk II Chopper Company    Fighter Company    Siege Squadron    War Barge Blackout    Prometheus Harbinger    Herald    Malachi    Shepherd
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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Onyx 01000001    01000010    01000011    01000100    01000101    01000110
Red Lokust Cricket    Hermit   Sparrow
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UH-60 Chopper ( Unreleased )