Technical
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Technical | Technical Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Vehicle | Survivors | Tech Center | War Factory | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | 6 ( 0.15 sec ) | 1 | 20,750 | 1 ( N/A ) | NO | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 8 Tech Center | 220 | None Or Unknown |
( T ) • ( C ) | LIMITED UNIT | |
Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Tech Center |
Production Cost | Speed | Health | Range | Damage (DPS) | |||
Metal | Oil | Thorium | Metal / Oil | Thorium | |||||||
1 | N / A | N / A | N / A | N / A | 8 | 0 | 22,000,000 | 4.0 | 750,000 | 525 | 64,286 |
2 | 20,000,000 | 20,000,000 | 0 | 3d 12h | 8 | 0 | 22,000,000 | 4.1 | 800,000 | 525 | 67,143 |
3 | 30,000,000 | 30,000,000 | 0 | 3d 12h | 8 | 0 | 22,000,000 | 4.1 | 850,000 | 525 | 70,000 |
4 | 40,000,000 | 40,000,000 | 0 | 3d 12h | 8 | 0 | 22,000,000 | 4.2 | 900,000 | 525 | 72.857 |
5 | 50,000,000 | 50,000,000 | 0 | 3d 12h | 8 | 0 | 22,000,000 | 4.3 | 950,000 | 525 | 75,714 |
6 | 70,000,000 | 70,000,000 | 0 | 3d 12h | 8 | 0 | 22,000,000 | 4.3 | 1,000,000 | 525 | 78,571 |
7 | 90,000,000 | 90,000,000 | 0 | 3d 12h | 8 | 0 | 22,000,000 | 4.3 | 1,050,000 | 525 | 81,429 |
8 | 110,000,000 | 110,000,000 | 0 | 3d 12h | 8 | 0 | 22,000,000 | 4.4 | 1,100,000 | 525 | 84,286 |
9 | 130,000,000 | 130,000,000 | 0 | 3d 12h | 8 | 0 | 22,000,000 | 4.4 | 1,150,000 | 525 | 87,143 |
10 | 150,000,000 | 150,000,000 | 0 | 3d 12h | 8 | 0 | 22,000,000 | 4.5 | 1,200,000 | 525 | 90.000 |
11 | 1 Training Token | 1,000,000 | 5s | 8 | 0 | 22,000,000 | 4.6 | 1,250,000 | 525 | 92,857 | |
12 | 2 Training Tokens | 2,000,000 | 5s | 8 | 0 | 22,000,000 | 4.6 | 1,300,000 | 525 | 95,714 | |
13 | 3 Training Tokens | 3,000,000 | 5s | 8 | 0 | 22,000,000 | 4.7 | 1,350,000 | 525 | 98,031 | |
14 | 4 Training Tokens | 4,000,000 | 5s | 8 | 0 | 22,000,000 | 4.7 | 1,400,000 | 525 | 101,429 | |
15 | 5 Training Tokens | 5,000,000 | 5s | 8 | 0 | 22,000,000 | 4.8 | 1,450,000 | 525 | 104,286 | |
16 | 6 Training Tokens | 6,000,000 | 5s | 8 | 0 | 22,000,000 | 4.8 | 1,500,000 | 525 | 107,143 | |
17 | 7 Training Tokens | 7,000,000 | 5s | 8 | 0 | 22,000,000 | 4.8 | 1,550,000 | 525 | 110,000 | |
18 | 8 Training Tokens | 8,000,000 | 5s | 8 | 0 | 22,000,000 | 4.9 | 1,600,000 | 525 | 112,857 | |
19 | 9 Training Tokens | 9,000,000 | 5s | 8 | 0 | 22,000,000 | 4.9 | 1,650,000 | 525 | ||
20 | 10 Training Tokens | 10,000,000 | 5s | 8 | 0 | 22,000,000 | 5.0 | 1,700,000 | 525 | 118,571 | |
Total | 690,000,000 | 690,000,000 | 55,000,000 | 31d 12h | Note : Showing Data from Non-Customized Unit | ||||||
Levels 11 thru 20 require Technical specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build Times & Repair Information
Level 10 War Factory Build & Repair Times For Technical ( T ) | |||||
LEVEL | BUILD TIME | REPAIR TIME | REPAIR METAL COST | REPAIR OIL COST | |
1 - 9 | 02s | 29m 47s | 2,500,000 | 2,500,000 | |
10 - 20 | 02s | 26m 47s | 2,500,000 | 2,500,000 | |
Times For Lower War Factory Levels may be calculated by adding 5% for each level of War Factory below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Technical Required to Out Range Each Turret Type | ||||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rail | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 525 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 550 | 1 | 1 |
4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 575 | 1 | 1 |
5 | 1 | 548 | 1 | 1 | 561 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 561 | 1 | 600 | 548 | 1 |
6 | 525 | 600 | 1 | 525 | 611 | 1 | 525 | 1 | 1 | 700 | 1 | 525 | 611 | 1 | 625 | 548 | 1 |
7 | 550 | 600 | 1 | 550 | 661 | 1 | 550 | 1 | 1 | 700 | 1 | 550 | 661 | 1 | 650 | 548 | 1 |
8 | 600 | 660 | 540 | 600 | 700 | 1 | 600 | 1 | 1 | 700 | 550 | 600 | 700 | 530 | 700 | 610 | 1 |
9 | 600 | 660 | 550 | 600 | 700 | 560 | 600 | 1 | 1 | 700 | 575 | 600 | 700 | 600 | 700 | 620 | 550 |
10 | 625 | 660 | 600 | 600 | 700 | 600 | 600 | 550 | 550 | 700 | 600 | 600 | 700 | 600 | 700 | 630 | 600 |
11 | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | 700 | N / A | 700 | N / A | N / A |
12+ | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | 700 | N / A | 700 | N / A | N / A |
Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
TECHNICAL SCHEMATIC SUMMARY ( T ) | ||
Relic | Turret | |
Tires | Armor | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Technical Event Shop History | ||||
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCTION • REMOVED | 250,000 xp | Operation: Resurrection | Oct 19, 2017 | |
ADDED • REMOVED | 250,000 xp | Nightmare: Resurrection | Oct 28, 2017 | |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
Technical Special Event Tier Prize History | |||||
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | Faction | 4 & 5 | Operation: Resurrection | Oct 19, 2017 | |
ADDED | Faction | 4 & 5 | Nightmare: Resurrection | Oct 28, 2017 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Technical was introduced via the Event Shop & as a WCP during Operation: Resurrection ( Oct 19, 2017 ).
- No Further Updates
Additional Information
- The Technical being a Light Vehicle is immune to the Shock ( ) Status Effect.
- The Technical can change it's Damage Type from the stock Sustain ( ) by changing turrets via the Workshop.
- The Burning Man turret changes the damage type to Fire Damage ( ).
- This turret CAN fire upon Ground Units & Ground Structures.
- This turret CANNOT fire upon Missiles, Airborne Units and Airborne Structures targets.
- The Rocket Man turret changes the damage type to Burst Damage ( ).
- This turret CAN fire upon Missiles, Airborne Units including High Altitude ( ) and Airborne Structures targets.
- This turret CANNOT fire upon Ground Units & Ground Structures.
- The Stock turret can be reverted back to by removing the added turret in the workshop.
- The Burning Man turret changes the damage type to Fire Damage ( ).
- The Technical has a Map Speed of 1.0 on the World Map.
Trivia
- The Technical at Level 10 requires 1 minute of Repairs for approximately every 40,290 Damage it sustains.( ).
- The Technical at Level 20 requires 1 minute of Repairs for approximately every 63,472 Damage it sustains.( ).
- Pixel Sheet Code ( Unit ) : 304 & 304.dead
- Pixel Sheet Code ( Turrets ) : 304.turret, 304.burningman.turret & 304.rocketman.turret
Firsts & Records
- War Commander First :
Quotes
Click Expand to View Additional Quotes
“ | Specializing in speed and a customizable rear-mounted turret. With a little planning, the Technical can counter whatever the enemy throws at them. | ” |
— Event Description [src] |
Related Pages
External Links
- Kixeye Forum ( 10/18/17 ) - Operation: Resurrection Briefing - ( Official ) - Introduction Event Briefing
- Kixeye Forum ( 06/21/17 ) - FAQ GUIDE - FACTION TRAINING TOKENS - ( Official ) - Faction Training Token Information
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Semi-Unique Unit
Production Limit Message{{PAGENAME}}
Faction Training Token
Required for Upgrade Lv's 11 thru 20
Video
For more videos on this topic see : Technical Additional Video
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Categories:
- Light Vehicle
- Ground Unit
- Shock Immunity
- Universal / Faction Training Token Upgrade
- Sustain Damage Weapon
- Unit
- Vehicle
- Faction Unit
- Survivors - Faction Unit
- 0st Generation Faction Unit
- Faction Vehicle
- 0st Generation Faction Vehicle
- Survivors - Faction Vehicle
- Limited Unit
- Restricted Availability
- Fire Damage Weapon
- Burst Damage Weapon
- 2nd Generation Faction Unit
- Special Event Prize
- Special Event Tier Prize
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