Albert Ross

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Albert Ross   Albert Ross Schematic

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CLASS FACTION UPGRADE PRODUCTION
Aircraft AIRBORNE - Airborne units are not blocked by ground obstacles, allowing them to move freely over the terrain. They are usually not quite as durable as ground-based units. ---NOTICE--- Enemy Ground Units recieve a 20% Range Bounus vs Airborne Targets. Survivors SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Aircraft Hangar TRAINING TOKEN UPGRADE - This Unit is Upgraded solely via the use of Unit Specific Faction Training Tokens & Thorium. Training Tokens may be acquired from Faction Training Bases or possibly from specific Events. Airfield
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
AREA AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. 40 ( 1.0s ) 12 1,061,570 10 ( 0.25 ) LAND TARGETS - Unit is ABLE to Target and Fire upon all Ground Units including Infantry and Vehicles. Unit is also ABLE to Target and Fire upon all Ground Structures such as Buildings, Turrets and Barricades. AIRBORNE TARGETS - Unit is ABLE to Target and Fire upon all Airborne Units including Aircraft and Airborne Infantry. Unit is also ABLE to Target and Fire upon all Airborne Structures such as Floating Heavy Platform. NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ) NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
None 320 Maximum 1 Unlock


Stat Progression

Level Upgrade Cost Upgrade
Time
Aircraft
Hangar
Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N / A N / A 16 6.0 16,883,836 550 2,543,046 800,000
2 1 Training Token N / A N / A 17 6.0 17,140,950 550 2,581,192 812,000
3 1 Training Token N / A N / A 18 6.0 17,401,979 550 2,619,910 824,180
4 1 Training Token N / A N / A 19 6.0 17,666,983 550 2,659,210 836,543
5 1 Training Token N / A N / A 20 6.0 17,936,023 550 2,699,100 849,092
6 1 Training Token N / A N / A 21 6.0 18,209,160 550 2,739,589 861,829
7 1 Training Token N / A N / A 22 6.0 18,486,456 550 2,780,685 874,757
8 1 Training Token N / A N / A 23 6.0 18,767,975 550 2,822,397 887,879
9 1 Training Token N / A N / A 24 6.0 19,053,781 550 2,864,735 901,198
10 2 Training Token N / A N / A 25 6.0 19,343,940 550 2,907,706 914,716
11 2 Training Token N / A N / A 26 6.0 19,638,517 550 2,951,323 928,437
12 2 Training Token N / A N / A 27 6.0 19,937,580 550 2,995,594 942,364
13 2 Training Token N / A N / A 28 6.0 20,241,197 550 3,040,530 956,500
14 2 Training Token N / A N / A 29 6.0 20,549,438 550 3,086,139 970,848
15 2 Training Token N / A N / A 30 6.0 20,862,373 550 3,132,432 985,411
16 2 Training Token N / A N / A 31 6.0 21,180,074 550 3,179,421 1,000,193
17 2 Training Token N / A N / A 32 6.0 21,502,613 550 3,227,113 1,015,196
18 2 Training Token N / A N / A 33 6.0 21,830,063 550 3,275,520 1,030,424
19 2 Training Token N / A N / A 34 6.0 22,162,500 550 3,324,655 1,045,881
20 2 Training Token N / A N / A 35 6.0 22,500,000 550 3,374,527 1,061,570
Total 30 Training Tokens N/A N/A Note : Showing Data from Non-Customized Unit
Levels 2 thru 20 require Albert Ross specific Faction Training Tokens to upgrade instead of Metal & Oil.


Build and Repair Information

Build & Repair Times For Albert Ross  ( T )
LEVEL BUILD TIME BUILD COST REPAIR TIME  Calculated-ICON.png GOLD COST  GOLD REPAIRS - Spending Gold To Preform Repairs Instantly is OPTIONAL!!! Amount Shown Is For a Single Albert Ross at 0% Health With A Level 40 Airfield.
1 - 20 4d 21h 36m 54,000,000  Thorium TBA ? Gold
TIMES listed are for a Level 40 Airfield. To view TIMES for other levels hover mouse over the Calculated-ICON.png icon above.
IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s).

Unit Highlights

  • Albert Ross is a Series III    Survivors ( SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. )    Aircraft Faction Hero ( ClassBoxICON-Hero.png ) of the War Hog.
  • OFFENSIVE HIGHLIGHTS
    • Oversized Missile Launcher:
      • Albert Ross pilots an ocean landing capable version of an War Hog, equipped with missile launcher to an already capable air vessel.
        • The missile launcher launches missiles that deals Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ) on impact.
          • Splash produced by the missiles is approximately 100 in size, and can damage both ground and airborne targets caught within the impact.
        • Using the ( R ) Trident Strike heroic tech, additionally improves the missile's capabilities, such as target-tracking, and missiles will cause a secondary explosion in three straight lines (similar to a trident) slightly past the initial projectile impact.
    • Anti-Air Machine Gun - ( Level 20 Talent ):
      • At Level 20, Albert Ross gains an anti-air machine gun.
        • The machine gun allows Albert Ross to attack airborne targets where the missile launcher could not.
  • DEFENSIVE HIGHLIGHTS
    • General Immunity:

Talents

  • SERIES GENERATION - Series III :
    • Solar Technology : Negates the negative effects of the Darkstorm. Own weapon negates the damage reduction penalty by units with Advanced Thorium Armor.
    • Cohesion Bonus : Increases damage dealt and reduced damage taken by 1% for every Series III Survivors unit deployed.
  • LEVEL 1 TALENT :
    • Albert Ross has a 360° Move and Shoot capability, allowing Albert Ross to attack targets with both of its weapons in any direction, while moving.
    • Additionally, Albert Ross has a Flat Armor count of 5,000.
    • Basic Heroic : Albert Ross grants a global aura that reduces damage taken and increases damage dealt by War Hogs by 5%.
  • LEVEL 10 TALENT ( Talent-Box-ICON-1.png ) :
    • Reduces damage taken from ground units by - 30%.
      • Heroic talent improved: Basic HeroicHeroic.
        • Heroic : Albert Ross grants a global aura that reduces damage taken and increases damage dealt by War Hogs by 5%+ 10%.
  • LEVEL 20 TALENT ( Talent-Box-ICON-2.png ) :
    • Gains an anti-air machince gun. Increases damage dealt to nearby units by + 50% and splash radius by + 25%.
      • Heroic talent improved: HeroicSuper Heroic.
        • Super Heroic : Albert Ross grants a global aura that reduces damage taken and increases damage dealt by War Hogs by 10%15%.

Schematic Summary

Template:Albert Ross Schematic Summary

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • The Albert Ross was introduced via the Event Shop during Skirmish (Dec 2023). ( Dec 1, 2023 )
  • No Further Updates

Additional Information

  • Albert Ross is a Faction Hero ( ClassBoxICON-Hero.png ) Aircraft, therefore:
    • Has a Production Limit of ONE.
    • May NOT be deployed into an attack with another Hero ( Unless otherwise stated ).
  • RELOAD UNIT : Albert Ross is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. Ref )
  • The Albert Ross has the ability to Shoot On The Move.
  • The Albert Ross is a Indirect Fire Weapon which which fires in an Arc and does NOT require a direct line of sight to its target.
  • The Albert Ross is a Full 360° Targeting weapon which may fire at tagets regardless of the its direction of travel.

Trivia

  • The Albert Ross was introduced alongside with it's Build and Upgrade Logistic during Skirmish (Dec 2023) ( Dec 1, 2023 )
  • Pixel Sheet Code : 930

Related Pages

External Links

Gallery

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Warlord Lumos
FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I None Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
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GEN IV None None Gorgon Penance
None None None None
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None None None Kayla
SERIES II Annihilator X    Bayrak Boomer Akuma Crucieger
None Karen Kobayashi Salvator
SERIES III None Cosmortar Centaur Canon
None Gus Sagittarius Oxford
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FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I None Bonesaw Apollo    Fury Valiant
None Rick    Rick ( S ) Nyx    Oren Dylan    Dylan ( S )
GEN II None None None None
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GEN IV None Twinblade Harpy None
None Forest None None
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None None Arietta None
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None Sarge Daedalus Aegis
SERIES III None War Hog Lionheart Luminary
None Albert Ross Richard Lilith
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SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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