Andrew
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Andrew | Andrew Schematic |
<< PREV | 436 | ANDREW | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Vehicle | ![]() |
Corpus | ![]() |
Tech Center | ![]() |
War Factory |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | ![]() |
10 ( 0.25s ) | 1 | 12,000 | 1 ( 0.025 ) | ![]() |
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NO |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 8 Tech Center | 320 ![]() |
Maximum 1 Unlock |
( T ) • ( C ) | ![]() ![]() |
|
Hero version of the Phalanx • Talents : Spartan ZK Deployement • Additional Target Stream | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Tech Center |
Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 8 | 4.5 | 200,000 | 500 | 64,000 | 4,000 |
2 | 1 Training Token | 7,000,000 | 5s | 4.5 | 225,000 | 500 | 72,000 | 4,500 | ||
3 | 2 Training Token | 8,000,000 | 5s | 4.5 | 250,000 | 500 | 80,000 | 5,000 | ||
4 | 3 Training Token | 9,000,000 | 5s | 4.5 | 275,000 | 500 | 88,000 | 5,500 | ||
5 | 4 Training Token | 10,000,000 | 5s | 4.5 | 300,000 | 500 | 96,000 | 6,000 | ||
6 | 5 Training Tokens | 11,000,000 | 5s | 4.5 | 325,000 | 500 | 104,000 | 6,500 | ||
7 | 6 Training Tokens | 12,000,000 | 5s | 4.5 | 350,000 | 500 | 112,000 | 7,000 | ||
8 | 7 Training Tokens | 13,000,000 | 5s | 4.5 | 375,000 | 500 | 120,000 | 7,500 | ||
9 | 8 Training Tokens | 14,000,000 | 5s | 4.5 | 400,000 | 500 | 128,000 | 8,000 | ||
10 | 9 Training Tokens | 15,000,000 | 5s | 4.5 | 425,000 | 500 | 136,000 | 8,500 | ||
11 | 10 Training Tokens | 16,000,000 | 5s | 4.5 | 450,000 | 550 | 144,000 | 9,000 | ||
12 | 10 Training Tokens | 17,000,000 | 5s | 4.5 | 475,000 | 550 | 152,000 | 9,500 | ||
13 | 10 Training Tokens | 18,000,000 | 5s | 4.5 | 500,000 | 550 | 160,000 | 10,000 | ||
14 | 10 Training Tokens | 19,000,000 | 5s | 4.5 | 550,000 | 550 | 176,000 | 11,000 | ||
15 | 10 Training Tokens | 20,000,000 | 5s | 4.5 | 600,000 | 500 | 240,000 | 12,000 | ||
Total | 95 Training Tokens | 189,000,000 | 1m 10s | Note : Showing Data from Non-Customized Unit | ||||||
Levels 2 thru 15 require Andrew specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build and Repair Information
Build & Repair Times For Andrew ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 5 | 02s | 52,500,000 ![]() |
41m 10s | 5 Gold | |||
TIMES listed are for a Level 25 War Factory. To view TIMES for other levels hover your mouse cursor over the ![]() |
Unit Highlights
- Andrew is a GEN I • Faction Hero (
) version of the Phalanx.
- OFFENSIVE HIGHLIGHTS :
- Simultaneous Targeting :
- Andrew is capable of targeting 4 Targets simultaneously beginning at Level 1.
- Damage :
- Andrew has Increased Damage than the Standard Phalanx.
- Simultaneous Targeting :
- DEFENSIVE HIGHLIGHTS :
- General Immunity :
- Andrew is immune to the following Status Effects :
•
- Andrew is immune to the following Status Effects :
- Built-in Adaptive Armor :
- Andrew CANNOT take more than 20% of its Maximum Health as Damage in a single shot.
- Durability :
- Andrew has Increased Durability than the Standard Phalanx.
- General Immunity :
Spartan ZK Functionality
Andrew will spawn Spartan ZKs as it takes damage or is destroyed.
- Spartan ZKs :
- Equipped with Grenade Launcher that produce Area Damage (
).
- Able to fire upon both Air and Ground targets.
- Equipped with Grenade Launcher that produce Area Damage (
- Spartan ZK deployment :
- 2 Spartan ZKs are deployed at 90% / 70% / 50% / 30% / 10% of Andrew 's Maximum Health.
- These Spartan ZKs CANNOT be Controlled.
- 6 Spartan ZKs are deployed upon the destruction of Andrew.
- These Spartan ZKs CAN be Controlled.
- 2 Spartan ZKs are deployed at 90% / 70% / 50% / 30% / 10% of Andrew 's Maximum Health.
Talents
- LEVEL 1 TALENT :
- Andrew will deploy Spartan ZKs as he is taking Damage or is destroyed.
- See Above for detailed information.
- Andrew CANNOT take more than 20% of its Maximum Health as Damage in a single shot.
- Andrew will deploy Spartan ZKs as he is taking Damage or is destroyed.
- LEVEL 10 TALENT - Renowned Levels :
- Andrew gains the ability to fire at 4 Enemies simultaneously.
Effective Unit Levels vs Turrets
Turret Level | Andrew Level Required to Out Range ( Edit ) | |||||||||||||||||||
COMMAND | HEAVY | STANDARD | ||||||||||||||||||
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1 | 1 | 1 | 1 | 500 | 1 | 1 | 1 | 1 | 1 | 1 | 500 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 500 | 500 |
2 | 1 | 1 | 1 | 525 | 1 | 1 | 1 | 1 | 1 | 1 | 525 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 525 | 525 |
3 | 461 | 461 | 461 | 550 | 450 | 1 | 450 | 425 | 450 | 1 | 550 | 1 | 700 | 1 | 450 | 1 | 461 | 1 | 550 | 550 |
4 | 511 | 511 | 511 | 575 | 475 | 1 | 475 | 450 | 475 | 1 | 575 | 1 | 700 | 461 | 475 | 1 | 511 | 1 | 575 | 575 |
5 | 548 | 561 | 561 | 600 | 500 | 479 | 500 | 468 | 500 | 1 | 600 | 1 | 700 | 498 | 500 | 479 | 548 | 450 | 600 | 600 |
6 | 600 | 611 | 611 | 625 | 525 | 479 | 525 | 468 | 525 | 1 | N / A | 1 | 700 | 498 | 525 | 479 | 548 | 450 | N / A | N / A |
7 | 600 | 661 | 661 | 650 | 550 | 479 | 550 | 468 | 550 | 1 | N / A | 1 | 700 | 498 | 550 | 479 | 548 | 450 | N / A | N / A |
8 | 660 | 700 | 700 | 700 | 600 | 540 | 600 | 520 | 600 | 470 | N / A | 440 | 700 | 550 | 600 | 530 | 610 | 510 | N / A | N / A |
9 | 660 | 700 | 700 | 700 | 600 | 550 | 600 | 560 | 600 | 500 | N / A | 500 | 700 | 575 | 600 | 600 | 620 | 550 | N / A | N / A |
10+ | 660 | 700 | 700 | 700 | 625 | 600 | 600 | 600 | 600 | 550 | N / A | 550 | 700 | 600 | 600 | 600 | 620 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
ANDREW SCHEMATIC SUMMARY ( T ) | ||
Relic | War Paint | |
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Armor | Tires | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCED • REMOVED | ![]() |
1,500,000 xp • ![]() |
Operation: Red Revelation | Feb 22, 2019 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Andrew gained an overall boost to his Health, Damage, and Range stats via Game Update of Oct 13, 2022
- Andrew gained the ability to upgraded to Level 6 thru Level 10 in the Game Update of Oct 31, 2019. ( Oct 31, 2019 )
- Andrew was introduced via the Event Shop during Operation: Red Revelation ( Feb 22, 2019 )
- No Further Updates
Additional Facts
- Andrew is a Faction Hero (
) Vehicle, therefore:
- Has a Production Limit of ONE.
- May NOT be placed in the same Platoon Squad as another Hero.
- May NOT be placed in the Base Defenders Platoon with another Hero ( Unless otherwise stated ).
- May NOT be deployed into an attack with another Hero ( Unless otherwise stated ).
- Andrew Training Tokens are or have been available via the following :
- Gear Store Exchange - Availabe for purchase with Blood Thorium in the Gear Store Exchange.
- RELOAD UNIT : Andrew is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- Andrew has the ability to Move and Shoot.
- Andrew is a Direct Fire Weapon which requires a direct line of sight to its target.
- Andrew has a 1.0 Platoon Speed on the World Map.
Trivia
- Andrew at Level 1 requires 1 minute of Repairs for approximately every 22,967 Damage it sustains. (
).
- Andrew at Level 5 requires 1 minute of Repairs for approximately every 30,033 Damage it sustains. (
).
- Andrew at Level 10 requires 1 minute of Repairs for approximately every ??,??? Damage it sustains. (
).
- Andrew was first introduced as a Single Use Hero during Operation: Red Revelation. ( Feb 22, 2019 )
- Pixel Sheet Code : 436 & 436.dead
First and Records
- War Commander Firsts :
Quotes
“ | Andrew can withstand more damage and dish out DPS than your standard Phalanx. | ” |
— Event Briefing Description [src] |
“ | Andrew's eye for detail made him and his Phalanx a force to be reckoned with. Loaded with Spartan ZK's, Andrew leads his Phalanx squad from the front. | ” |
— In-Game Description |
Related Pages
External Links
- Kixeye Forum ( 10/31/2019 ) - 9.44 RELEASE NOTES - ( Official ) - Renowned Levels Introduction
- Kixeye Forum ( 12/20/2018 ) - Operation: Red Exodus - ( Official ) - Single Use Introduction Event Briefing
- Kixeye Forum ( 2/22/2019 ) - Operation: Red Revelation Briefing - ( Official ) - Standard Introduction Event Briefing
- Kixeye Forum ( 06/21/17 ) - FAQ GUIDE - FACTION TRAINING TOKENS - ( Official ) - Faction Training Token Information
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
Tech CenterEvent Description
Operation: Road to HellUnique Unit
Production Limit MessageAndrew
Faction Training Token
Required for Upgrade Lv's 2 thru 5
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Categories:
- Light Vehicle
- Ground Unit
- Shock Immunity
- Sustain Damage Weapon
- Anti-Ground
- Anti-Airborne
- Unit
- Vehicle
- Faction Unit
- 0st Generation Faction Unit
- Faction Vehicle
- 0st Generation Faction Vehicle
- Faction Hero
- 0st Generation Faction Hero
- Corpus - Faction Hero
- Corpus - Faction Unit
- Corpus - Faction Vehicle
- Faction Training Token Upgrade
- Game Character
- Game Character - Playable
- Hero
- 1st Generation Faction Hero
- Renowned Hero
- Restricted Availability
- Area Damage Weapon
- Reload Unit
- Direct Fire Weapon
- Infantry Spawning Unit
- Shoot On The Move
- Special Event Prize
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