Luminary
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Luminary | Luminary Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Aircraft | ![]() |
Sentinels | ![]() |
Aircraft Hangar | ![]() |
Airfield |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
PLASMA | ![]() |
40 ( 1 sec ) | 4 | 1,725,048 | 8 ( 0.2 secs ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
None Or Unknown | 375 | None Or Unknown |
( T ) • ( C ) | HARD-CAPPED UNIT | |
Hard-Capped Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 22 have been unlocked, no more can be unlocked beyond the hard cap. | ||
Stat Progression
Level | Upgrade Time |
Aircraft Hangar | Speed | Health | Range | Damage | ||||
Per Sec | Per Shot | |||||||||
1 | N/A | 16 | 3.0 | 16,883,836 | 650 | 2,045,455 | 2,000,000 | |||
2 | 9h 12m | 17 | 3.0 | 17,140,950 | 650 | 2,000,000 | 1,300,000 | |||
3 | 18h 18m | 18 | 3.0 | 17,401,979 | 650 | 2,030,000 | 1,319,500 | |||
4 | 1d 3h 30m | 19 | 3.0 | 17,666,983 | 650 | 2,060,451 | 1,339,293 | |||
5 | 1d 12h 43m | 20 | 3.0 | 17,936,023 | 650 | 2,122,729 | 1,379,774 | |||
6 | 1d 21h 48m | 21 | 3.0 | 18,209,160 | 650 | 2,154,571 | 1,400,471 | |||
7 | 2d 7h | 22 | 3.0 | 18,486,456 | 650 | 2,186,891 | 1,421,479 | |||
8 | 2d 16h 6m | 23 | 3.0 | 18,767,975 | 650 | 2,219,695 | 1,442,802 | |||
9 | 3d 1h 18m | 24 | 3.0 | 19,053,781 | 650 | 2,252,992 | 1,464,445 | |||
10 | 3d 10h 30m | 25 | 3.0 | 19,343,940 | 650 | 2,286,788 | 1,486,412 | |||
11 | 3d 19h 36m | 26 | 3.0 | 19,638,517 | 650 | 2,321,091 | 1,508,709 | |||
12 | 4d 4h 48m | 27 | 3.0 | 19,937,580 | 650 | 2,355,908 | 1,531,340 | |||
13 | 4d 16h | 28 | 3.0 | 20,241,197 | 650 | 2,391,248 | 1,554,311 | |||
14 | 5d 2h 6m | 29 | 3.0 | 20,549,438 | 650 | 2,427,117 | 1,577,626 | |||
15 | 5d 13h 18m | 30 | 3.0 | 20,862,373 | 650 | 2,463,525 | 1,601,291 | |||
16 | 6d 1h 24m | 31 | 3.0 | 21,180,074 | 650 | 2,500,478 | 1,625,311 | |||
17 | 6d 14h 36m | 32 | 3.0 | 21,502,613 | 650 | 2,537,986 | 1,649,691 | |||
18 | 7d 5h 48m | 33 | 3.0 | 21,830,063 | 650 | 2,576,057 | 1,674,437 | |||
19 | 7d 23h 54m | 34 | 3.0 | 22,162,500 | 650 | 2,614,698 | 1,699,554 | |||
20 | 8d 23h 6m | 35 | 3.0 | 22,500,000 | 700 | 2,653,920 | 1,725,048 | |||
Total | 77d 8h 49m | Note : Showing Data from Non-Customized Unit | ||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. * Estimated Required Aircraft Hangar Level. |
Build and Repair Information
Build & Repair Times For Luminary ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 2d 13h 49m | 65,000,000 ![]() |
TBA | ? Gold | |||
TIMES listed are for a Level 40 Airfield. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The Luminary is a Series III • Aircraft for the Sentinels Faction (
)
- OFFENSIVE HIGHLIGHTS
- Siege Laser:
- The Luminary is an autonomous aircraft with a deadly siege laser array.
- With the siege laser, the Luminary can direct a laser towards the target area that deals Plasma Damage (
) on impact.
- The bullets produces a Splash radius of approximately 35* in size.
- The siege laser has a charge up time of 1 second.
- With the siege laser, the Luminary can direct a laser towards the target area that deals Plasma Damage (
- The Luminary is an autonomous aircraft with a deadly siege laser array.
- Anti-Air Missile Launcher - ( Level 10 Talent ):
- At Level 10, the Luminary gains an anti-air missile launcher.
- The missile launcher may only target Aircrafts and it fires tracking missiles.
- At Level 10, the Luminary gains an anti-air missile launcher.
- Siege Laser:
- DEFENSIVE HIGHLIGHTS
- General Immunity:
- The Luminary is Immune to the following Status Effects :
- The Luminary is Immune to the following Status Effects :
- General Immunity:
Talents
- SERIES III - Cohesion Bonus :
- Increases damage dealt and reduced damage taken by 1% for every Series III Sentinels unit deployed.
- LEVEL 1 TALENT :
- Gains a 25,000 flat armor reduction. The Luminary is immune to effects of Turbulence.
- LEVEL 10 TALENT (
) :
- Adds anti-air missile launcher weapon to the Luminary.
- LEVEL 20 TALENT (
) :
- Increases the attack range of the Luminary by + 50.
650→ 700.
- Increases the attack range of the Luminary by + 50.
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Luminary was introduced via the Event Shop during Operation: Blood Magic ( Feb 1, 2023 )
- No Further Updates
Additional Information
- The Luminary has a maximum Unlock Limit of 22.
- The Player may NOT own or unlock more than the limit allows.
- CHARGE UNIT : Luminary is a unit that utilizes CHARGE time as opposed to Reload time in its firing cycle. ( Ref )
- RELOAD UNIT : Luminary is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- The Luminary is a Direct Fire Weapon which requires a direct line of sight to its target.
Trivia
- The Luminary was introduced alongside with it's Build and Upgrade Logistic during Operation: Blood Magic ( Feb 1, 2024 )
- Pixel Sheet Code : 945
Related Pages
|
External Links
- Kixeye Zendesk ( 01/25/2023 ) - 14.02 Release Notes - ( Official ) - Brief Introduction
- Kixeye Zendesk ( 02/01/2023 ) - Operation: Blood Magic - ( Official ) - Event Briefing
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
- Luminary-UnitDetails.png
Unit Details
Aircraft Hangar - Luminary-EventDescription.gif
Event Description
Operation: Wolf Packs - Luminary-LargePic.png
Large Pic
- Luminary-Artwork.png
Artwork
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Categories:
- Aircraft
- Airborne
- Airborne Unit
- Universal / Faction Training Token Upgrade
- Plasma Damage Weapon
- Unit
- Faction Unit
- Sentinels - Faction Unit
- Series 3 Faction Unit Faction Unit
- Faction Aircraft
- Series 3 Faction Unit Faction Aircraft
- Sentinels - Faction Aircraft
- Hard Capped Unit
- Charge Unit
- Reload Unit
- Direct Fire Weapon