Screamer

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Screamer   Elite Screamer   Screamer Schematic

Screamer-MainPic.png
<< PREV 001 SCREAMER NEXT >>
CLASS FACTION UPGRADE PRODUCTION
Vehicle HEAVY VEHICLE - Heavy Vehicles are slow, but durable. They are very strong against Sustain Damage, but their armor can be overpowered by focused Burst Damage. Survivors SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Tech Center UNIVERSAL UPGRADE - All instances ( Produced or Not Produced ) of this unit are upgraded simultaneously via the use of Resources ( Metal, Oil, Thorium ) over a period of time including 5 Second Thorium upgrades. War Factory
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
MARKER MARKER - Description text here. 30 ( 0.75 sec ) 1 1 1 ( n/a ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry. Unit is also UNABLE to target and Fire upon any Airborne Structures such as the Floating Heavy Platform NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ) NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. NO
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
8 Screamer Scrap Parts 750  Calculated-ICON.png Maximum Unlocks : 1
( T ) • ( C ) DEFENSIVE ONLY : Unit can only be used on Defense / UNIQUE : You are limited to only 1 of any given Unique unit.    DEFENSIVE UNIQUE UNIT    DEFENSIVE ONLY : Unit can only be used on Defense / UNIQUE : You are limited to only 1 of any given Unique unit.
Unit may ONLY be used on Defense    Unit has a Production Limit of 1    For more information see Defensive Unique Unit
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade Cost Upgrade
Time
War
Factory
Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N / A N / A N / A 3.0 14,400,000 550 6 1
2 100,000,000 100,000,000 0 2d 3.0 14,800,000 555 6 1
3 100,000,000 100,000,000 0 2d 3.0 15,200,000 560 6 1
4 100,000,000 100,000,000 0 2d 3.0 15,600,000 565 6 1
5 100,000,000 100,000,000 0 2d 3.0 16,000,000 570 6 1
6 100,000,000 100,000,000 0 2d 3.0 16,400,000 575 6 1
7 100,000,000 100,000,000 0 2d 3.0 16,800,000 580 6 1
8 100,000,000 100,000,000 0 2d 3.0 17,200,000 585 6 1
9 100,000,000 100,000,000 0 2d 3.0 17,600,000 590 6 1
10 100,000,000 100,000,000 0 2d 3.0 18,000,000 600 6 1
Total 900,000,000 900,000,000 0 18d Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.

Build & Repair Information

Build & Repair Times For Screamer  ( T )
LEVEL BUILD TIME  Calculated-ICON.png BUILD COST  PRODUCTION COSTS - The amount shown below is required in both METAL and OIL unless shown with a Thorium Icon in which case only the amount in Thorium is needed. REPAIR TIME  Calculated-ICON.png GOLD COST  GOLD REPAIRS - Spending Gold To Preform Repairs Instantly is OPTIONAL!!! Amount Shown Is For a Single Screamer at 0% Health With A Level 33 War Factory.
1 - 10 8d 4h 21m 70,000,000 12h 15m 31 Gold
TIMES listed are for a Level 33 War Factory. To view TIMES for other levels hover mouse over the Calculated-ICON.png icon above.

Unit Highlights

  • The Screamer is a Defensive Unique Unit ( ClassBoxICON-Defensive.png ) for the Survivors ( SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. ) Faction.
  • OFFENSIVE HIGHLIGHTS :
    • Interference Control Emitter ( I.C.E. ) :
      • The Screamer emites a powerful marker that can spot weaknesses in enemies' armor, which allows allied units to deal 15% more damage to them.
    • Constant Repulsion Equation Adjustment Machine ( C.R.E.A.M. ) :
      • The Screamer applies Turbulence Debuff-ICON.png Status Effect, slowing down enemy Air units by up to 50%.
      • Turbulence effect % can be increased via tech: Sundae Drive or Cherry On Top.
    • Simultaneous Targeting :
      • The Screamer can Target and Fire upon up to 5 Enemy Units at a time.
  • DEFENSIVE HIGHLIGHTS :
    • General Immunity -
      • The Screamer is immune to the following Status Effects :
        • CONCUSSION STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.   Confusion-ICON.png   CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect.   CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself.   NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect.   SCRAMBLE STATUS EFFECT : Renders all affected Units unable to Fire Weapons for the duration of the Effect.   SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.   Debuff-ICON.png   TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them.
      • Screamer is vulnerable to the following Status Effects :
        • PLAGUE STATUS EFFECT : Affected Buildings produce NPC Zombies as Last Stand Defenders which fight for the Attacker. • Affected Infantry & Vehicles will aslo produce a single Zombie which will also fight for the Attacker.   SMOKED STATUS EFFECT : Affected Targets experience a Reduction in RANGE as well as an increase in all DAMAGE received for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. • Depending on the Unit applying the effect, Smoke may also apply for the Cryo Status and negate any Auras generated by units such as the Darkstorm.   TRAPPED STATUS EFFECT: Renders affected Unit(s) unable to move for a set duration of time.   MARKED STATUS EFFECT: Causes all affected Units to receive an Increase in Damage taken from All Sources while the Duration of the Effect is active • Marked itself causes NO damage to affected units.   No-darkness.png

Schematic Summary

SCREAMER SCHEMATIC SUMMARY   ( T )
Digital Interference  .
ScreamerSchematic-MainPic.png
Communications  Wheels  A.I. 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

History of Availability

ArmsCache-Gold-Lg.png   Screamer Arms Cache History   ArmsCache-Gold-Lg.png
AVAILABILITY STATUS ROGUE BASE GAME UPDATE
INTRODUCED ScreamerBase-MapICON.png ScreamerBase-ArmsCache.gif Screamer Base May 01, 2019
Offered Continuously While Bases Are Available Except For Otherwise Listed    See Listed Bases for Spawn Schedule

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Information

  • The Screamer is a Defensive Unique Unit, therefore:
    • Has a Produciton Limit of ONE.
    • Is solely for use in Defense of a Base or Platoon :
      • The Screamer may be placed in the Base Defenders Platoon for use in defending a Player's Base.
      • The Screamer may be deployed into a Holdout Base for the defense of that base during a Holdout event.
      • The Screamer may be placed into any Standard Platoon or PvP Platoon for the defense of that platoon.
  • Screamer Scrap Parts are or have been available via the following :
    • The arms cache of the Screamer Base. - INTRODUCTION
  • The Screamer has a 1.5 Platoon Speed on the World Map.

Trivia

  • Screamer at Level 1 requires 1 minute of Repairs for approximately every 16,030 Damage it sustains. (Attention-2-ICON.png).
  • Screamer at Level 10 requires 1 minute of Repairs for approximately every 20,037 Damage it sustains. (Attention-2-ICON.png).
  • The Screamer is the third Defensive Unique Unit to be introduced.
    • The previous two being the Judge and Kraken respectively.
  • The Screamer is the forth Simultaneous Targeting unit to be introduced ( not counting Heroes ).
  • Pixel Sheet Code : 469 & 469.dead

First and Records

  • War Commander First :
    • First Defensive Unique Unit to be introduced for the Surviovors Faction. - Screamer
    • First Unit to produce the Debuff Icon ( Debuff-ICON.png ) natively without schematic to be introduced - Screamer
    • First Unit not to have a Unit Voice when selected or moved - Screamer

Quotes

Click Expand to View Additional Quotes


Using both I.C.E. and C.R.E.A.M. the Screamer reduces the movement speed of enemy aircraft. Advanced targeting allows the Screamer paint multiple enemies with the Marked status, increasing the damage they take from defenders.
  — Unit Details [src]

I Scream, You Scream... For the Screamer! - Tired of your enemies raining down destruction from above your base? Wish you could slow down those pesky Raptors so you could blow them out of the sky? So are the Survivors, who have developed and deployed the Screamer, designed to help them take back the skies! Equipped wiht the combination of I.C.E. (Interference Control Emitter) and C.R.E.A.M. (Constant Repulsion Equation Ajustment Machine), the Screamer is able to slow down enemy Air units by up to 50% and marks up to 5 targets, allowing friendly forces to track them, target them, and bring them down! Experience the Screamer in the Screamer base and earn enough parts to build your own. Who wants a scoop?
  — Game Update ( 9.18 ) of May 01, 2019 [src]



I scream, you scream, we all scream for the new Screamer Unique! The Survivors took the wholesome ice cream truck that we all know and love and modded it into a tactical, defensive, war-machine. The Screamer gets results, and the results are ...Sweet! The Screamer is the first Defensive Unique for the Survivors. It’s not and ordinary ice cream truck. This frozen dairy holding vehicle is equipped with a new powerful weapon, I.C.E.! The Interference Control Emitter works in tandem with a rudimentary A.I. program, “Constant Repulsion Equation Adjustment Machine” or C.R.E.A.M..
  — Game Update Forum Post [src]

The Screamer is the first Defensive Unique for the Survivors. It’s not an ordinary ice cream truck, this frozen dairy holding vehicle is equipped with a new powerful weapon, I.C.E. The Interference Control Emitter works in tandem with a rudimentary A.I. program, “Constant Repulsion Equation Adjustment Machine” or C.R.E.A.M.. Together they slow the movement speed of all enemy aircraft attacking the base and provide target data to friendlies, increasing the damage dealt up to 5 marked targets. Unlock the Screamer by taking down Screamer Unique bases, you’ll be rewarded with a Screamer part for each base you take down. These bases are only available for a limited time.
  — Introduction Forum Post [src]

Related Pages

  • Simultaneous Targeting
  • Defensive Unique Unit

External Links

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Video

To veiw Videos on this topic see : Screamer Additional Video

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Warlord Kali    Warlord Sleipnir
UNIQUE Legendary BFG
Assault-Platoon-ICON.png  LEGENDARY ASSAULT  Assault-Platoon-ICON.png
SERIES III Legendary Lightbringer    Legendary Ogre
Warlord Lumos
FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I None Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
None Mikey    Mikey ( S )    Roland Andrew    Andrew ( S )    Matt Ardra    Nick    Nick ( S )    Sunder
GEN II None Technical Cyclops Caretaker
None Kyle    Kyle ( S ) Polly    Polly ( S ) Galen    Galen ( S )
GEN III None Excavator    Tracker Hermes    Ogre Annihilator    Bishop    Overseer
None Alan None Tony    Tony ( S )
GEN IV None None Gorgon Penance
None None None None
SERIES I Technical X Abraham    Solrunner Helios    Phobos Crucible    Lightbringer
None None None Kayla
SERIES II Annihilator X    Bayrak Boomer Akuma Crucieger
None Karen Kobayashi Salvator
SERIES III None Cosmortar Centaur Canon
None Gus Sagittarius Oxford
UNIQUE Sea Wizard Destroyer     KRUG   Outback    Pursuers    Screamer    War Rig Darkstorm    Enchidna    HIVE    Kraken    Nova    Pegasus    Proteus    ZEUS Asmodeus    Cardinal    Executioner    Judge    Jury    Juggernaut    Leviathan    Morningstar    Prophet
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I None Bonesaw Apollo    Fury Valiant
None Rick    Rick ( S ) Nyx    Oren Dylan    Dylan ( S )
GEN II None None None None
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None Denis    Denis ( S ) Neil    Neil ( S ) Martin    Martin ( S )
GEN IV None Twinblade Harpy None
None Forest None None
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None None Arietta None
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None Sarge Daedalus Aegis
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SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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UH-60 Chopper ( Unreleased )