Shepherd
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Shepherd | Elite Shepherd | Omega Shepherd | Shepherd Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Aircraft | ![]() |
Sentinels | ![]() |
Aircraft Hangar | ![]() |
Airfield |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
AREA | ![]() |
60 ( 1.5 sec ) | 1 | 2,100,000 | 1 ( N/A ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
8 Shepherd Scrap Parts | 750 | Maximum 1 Unlock |
( T ) • ( C ) | ![]() ![]() | |
A powerful unit with a Production Limit of 1 • For more information see Unique Unit | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
( T ) • ( C ) | ![]() ![]() |
|
- Detailed description of Effect to be entered here - | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Aircraft Hangar |
Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 0.8 | 100,000,000 | 450 | 860,656 | 1,312,500 | |
2 | 100,000,000 | 100,000,000 | 0 | 3d | 0.8 | 104,000,000 | 450 | 918,033 | 1,400,000 | |
3 | 100,000,000 | 100,000,000 | 0 | 3d | 0.8 | 108,000,000 | 450 | 975,410 | 1,487,500 | |
4 | 100,000,000 | 100,000,000 | 0 | 3d | 0.8 | 112,000,000 | 450 | 1,032,787 | 1,575,000 | |
5 | 100,000,000 | 100,000,000 | 0 | 3d | 0.8 | 116,000,000 | 450 | 1,090,164 | 1,662,500 | |
6 | 100,000,000 | 100,000,000 | 0 | 3d | 0.8 | 120,000,000 | 450 | 1,147,541 | 1,750,000 | |
7 | 100,000,000 | 100,000,000 | 0 | 3d | 0.8 | 124,000,000 | 450 | 1,204,918 | 1,837,500 | |
8 | 100,000,000 | 100,000,000 | 0 | 3d | 0.8 | 128,000,000 | 450 | 1,262,295 | 1,925,000 | |
9 | 100,000,000 | 100,000,000 | 0 | 3d | 0.8 | 132,000,000 | 450 | 1,319,672 | 2,012,500 | |
10 | 100,000,000 | 100,000,000 | 0 | 3d | 0.8 | 136,000,000 | 450 | 1,377,049 | 2,100,000 | |
Total | 900,000,000 | 900,000,000 | 0 | 27d | Note : Showing Data from Non-Customized Unit | |||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Build & Repair Times
Build & Repair Times For Shepherd ( T ) | |||||||
LEVEL | BUILD TIME ![]() |
BUILD COST ![]() |
REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 10 | 5d 10h 54m | 70,000,000 | 8h 10m | 21 Gold | |||
TIMES listed are for a Level 40 Airfield. To view TIMES for other levels hover mouse over the ![]() |
Unit Highlights
- The Shepherd is a Unique Unit (
) for the Sentinels (
) Faction.
- OFFENSIVE HIGHLIGHTS :
- Turncoat :
- The Shepherd is capable of firing Bombs that applies the Turncoat (
) Status Effect.
- Turncoat causes all affected Units to turn and attack non-affected allied Units for the duration of the effect.
- Turncoat will last for ?? seconds.
- Damaging Turncoated Units will slightly Damage the Shepherd.
- The Shepherd is capable of firing Bombs that applies the Turncoat (
- Turncoat :
- DEFENSIVE HIGHLIGHTS :
- General Immunity -
- The Shepherd is immune to the following Status Effects :
•
•
•
•
•
- The Shepherd is immune to the following Status Effects :
- General Immunity -
Effective Unit Levels vs Turrets
Turret Level | Shepherd Level Required to Out Range ( Edit ) | |||||||||||
COMMAND | HEAVY | STANDARD | ||||||||||
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1 | 1 | 1 | 500 | 500 | 1 | 1 | 1 | 1 | 1 | 500 | 1 | 700 |
2 | 1 | 1 | 525 | 525 | 1 | 1 | 1 | 1 | 1 | 525 | 1 | 700 |
3 | 461 | 461 | 550 | 550 | 450 | 450 | 450 | 1 | 450 | 550 | 1 | 700 |
4 | 511 | 511 | 575 | 575 | 475 | 475 | 475 | 1 | 475 | 575 | 1 | 700 |
5 | 548 | 548 | 600 | 600 | 500 | 500 | 500 | 1 | 500 | 600 | 1 | 700 |
6 | 600 | 611 | 625 | 625 | 525 | 525 | 525 | 1 | 525 | N / A | 1 | 700 |
7 | 600 | 661 | 650 | 650 | 550 | 550 | 550 | 1 | 550 | N / A | 1 | 700 |
8 | 660 | 700 | 700 | 700 | 600 | 600 | 600 | 460 | 600 | N / A | 1 | 700 |
9 | 660 | 700 | 700 | 700 | 600 | 600 | 600 | 600 | 600 | N / A | 500 | 700 |
10+ | 660 | 700 | 700 | 700 | 600 | 600 | 625 | 600 | 600 | N / A | 550 | 700 |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
SHEPHERD SCHEMATIC SUMMARY ( T ) | ||
. | War Paint | |
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Gunner | Comm System | Payload |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availabilty
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AVAILABILITY STATUS | CAMPAIGN | CAMPAIGN DATES | |
INTRODUCTION | ![]() |
Campaign # 19 : Blinding Light | Feb 01, 2019 Thru Apr 17, 2019 |
Only Offered As Shadow Ops Prize For Dates Listed |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Shepherd was introduced via a Shadow Ops Campaign Prize in the Game Update of Jan 31, 2019
- No Further Updates
Additional Facts
- Shepherd is a Unique Unit (
) , therefore :
- Has a Production Limit of ONE.
- Requires 8 Scrap Parts to unlock and build.
- RELOAD UNIT : Shepherd is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- The Shepherd is a High Altitude aircraft.
- High Altitude aircraft may ONLY be targeted by Anti-Airborne only weapons.
- The Shepherd may NOT be placed into the Drone Silo.
- Shepherd Scrap Parts are or have available via the following :
- After acquiring 8,000 points in the Campaign # 19 : Blinding Light
Trivia
- The Shepherd at Level 1 requires 1 minute of Repairs for approximately every 185,529 Damage it sustains. (
).
- The Shepherd at Level 10 requires 1 minute of Repairs for approximately every 252,319 Damage it sustains. (
).
- The Turncoat (
) effect has a simular affect to that of Plague (
) in without turning enemy units into zombies.
- Pixel Sheet Code : 446
Firsts & Records
Quotes
“ | Soaring high above the battlefield, the Shepheard is a beacon to the Sentinels. With its experimental bombs, it can turn enemy units against their own allies, in the name of the Machine God. | ” |
— Unit Details [src] |
“ | A New Member of the Flock - The skies darken as a new Shadow Ops campaign begins! Taking the lessons learned from developing the Herald, the Sentinels are eager to deploy their latest High Altitude unit, the Shepherd, to the skies over the faithful. Utilizing experimental bombs that confuse and confound the enemy, the Shepherd can turn allies against each other! | ” |
— Game Update Message [src] |
“ | The Shepherd takes to the sky as the second High Altitude Unique, further expanding the might of the Sentinels faction.
| ” |
— Shadow Ops Description [src] |
Related Pages
|
External Links
- Kixeye Forum ( 01/31/19 ) - Shadow Ops: Blinding Light Chapter 1 - ( Official ) - Introduction Thread
Gallery
Unit Details
Tech CenterShadow Ops Description
Campaign: Blinding LightStandard Scrap Parts
8 Required for Unlock
Video
To veiw Videos on this topic see : Shepherd Additional Video
( C ) | MERCENARY UNITS | ( EDIT ) |
Akiko • Blaze • Bludgeon • Dr. Logan • Elite Marauder • Elite Striker • Elite Wrecker • Shredder • Singe • Stormchaser | ||
( C ) • ( C ) | RETIRED • UNRELEASED UNITS | ( EDIT ) |
Banshee • Behemoth • Crusader • Flamethrower • Gatling Truck • Gladiator • Heavy Gunner • Hellfire • Hellstorm • Hercules • Hover Tank • Humvee • Laser Tank • Marauder • Medic • Mega Tank • Mortar Team • Razorback • Rhino • Rifleman • Shock Tank • Spectre • Striker • Suicide Truck • Tech • Valkyrie • Vanquisher • Viper • Warhawk • Widowmaker Prime • Wrecker | ||
UH-60 Chopper ( Unreleased ) | ||
Categories:
- Aircraft
- High Altitude
- Area Damage Weapon
- Unit
- Faction Unit
- Sentinels - Faction Unit
- 0st Generation Faction Unit
- Faction Aircraft
- 0st Generation Faction Aircraft
- Sentinels - Faction Aircraft
- Unique Unit
- Restricted Availability
- Status Effect Weapon
- Status Effect - Turncoat
- Reload Unit
- Unique Faction Unit
- Shadow Ops Campaign Prize
- A to Z