Shepherd

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Shepherd   Elite Shepherd   Omega Shepherd   Shepherd Schematic

Shepherd-MainPic.png
<< PREV 001 SHEPHERD NEXT >>
CLASS FACTION UPGRADE PRODUCTION
Aircraft HIGH ALTITUDE - This unit can only be targeted by anything that attacks ONLY air. Sentinels SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image. Aircraft Hangar UNIVERSAL UPGRADE - All instances ( Produced or Not Produced ) of this unit are upgraded simultaneously via the use of Resources ( Metal, Oil, Thorium ) over a period of time including 5 Second Thorium upgrades. Airfield
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
AREA AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. 60 ( 1.5 sec ) 1 2,100,000 1 ( N/A ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry. Unit is also UNABLE to target and Fire upon any Airborne Structures such as the Floating Heavy Platform NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ) NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
8 Shepherd Scrap Parts 750 Maximum 1 Unlock
( T ) • ( C ) Unique-ICON-Small.png UNIQUE UNIT Unique-ICON-Small.png
A powerful unit with a Production Limit of 1    For more information see Unique Unit
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability
( T ) • ( C ) TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them.  STATUS EFFECT WEAPON : TURNCOAT  TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them.
- Detailed description of Effect to be entered here -

Stat Progression

Level Upgrade Cost Upgrade
Time
Aircraft
Hangar
Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N / A N / A N / A 0.8 100,000,000 450 860,656 1,312,500
2 100,000,000 100,000,000 0 3d 0.8 104,000,000 450 918,033 1,400,000
3 100,000,000 100,000,000 0 3d 0.8 108,000,000 450 975,410 1,487,500
4 100,000,000 100,000,000 0 3d 0.8 112,000,000 450 1,032,787 1,575,000
5 100,000,000 100,000,000 0 3d 0.8 116,000,000 450 1,090,164 1,662,500
6 100,000,000 100,000,000 0 3d 0.8 120,000,000 450 1,147,541 1,750,000
7 100,000,000 100,000,000 0 3d 0.8 124,000,000 450 1,204,918 1,837,500
8 100,000,000 100,000,000 0 3d 0.8 128,000,000 450 1,262,295 1,925,000
9 100,000,000 100,000,000 0 3d 0.8 132,000,000 450 1,319,672 2,012,500
10 100,000,000 100,000,000 0 3d 0.8 136,000,000 450 1,377,049 2,100,000
Total 900,000,000 900,000,000 0 27d Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.

Build & Repair Times

Build & Repair Times For Shepherd  ( T )
LEVEL BUILD TIME  Calculated-ICON.png BUILD COST  PRODUCTION COSTS - The amount shown below is required in both METAL and OIL unless shown with a Thorium Icon in which case only the amount in Thorium is needed. REPAIR TIME  Calculated-ICON.png GOLD COST  GOLD REPAIRS - Spending Gold To Preform Repairs Instantly is OPTIONAL!!! Amount Shown Is For a Single Shepherd at 0% Health With A Level 40 Airfield.
1 - 10 5d 10h 54m 70,000,000 8h 10m 21 Gold
TIMES listed are for a Level 40 Airfield. To view TIMES for other levels hover mouse over the Calculated-ICON.png icon above.

Unit Highlights

  • The Shepherd is a Unique Unit ( ClassBoxICON-Unique.png ) for the Sentinels ( SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image. ) Faction.
  • OFFENSIVE HIGHLIGHTS :
    • Turncoat :
      • The Shepherd is capable of firing Bombs that applies the Turncoat ( TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them.Status Effect.
        • Turncoat causes all affected Units to turn and attack non-affected allied Units for the duration of the effect.
      • Turncoat will last for ?? seconds.
      • Damaging Turncoated Units will slightly Damage the Shepherd.
  • DEFENSIVE HIGHLIGHTS :
    • General Immunity -
      • The Shepherd is immune to the following Status Effects : SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.    CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself.    SCRAMBLE STATUS EFFECT : Renders all affected Units unable to Fire Weapons for the duration of the Effect.    NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect.    CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect.    PLAGUE STATUS EFFECT : Affected Buildings produce NPC Zombies as Last Stand Defenders which fight for the Attacker. • Affected Infantry & Vehicles will aslo produce a single Zombie which will also fight for the Attacker.

Effective Unit Levels vs Turrets

Turret Level Shepherd Level Required to Out Range  ( Edit )
COMMAND HEAVY STANDARD
Blitz Turret Storm Turret Heavy Flak Turret Hunter Missile Turret AA Ion Turret AA Plasma Turret Avalanche Turret Flack Gun Turret Flame Cannon Turret Leadstorm Turret Machine Gun Turret Microwave Turret
1 1 1 500 500 1 1 1 1 1 500 1 700
2 1 1 525 525 1 1 1 1 1 525 1 700
3 461 461 550 550 450 450 450 1 450 550 1 700
4 511 511 575 575 475 475 475 1 475 575 1 700
5 548 548 600 600 500 500 500 1 500 600 1 700
6 600 611 625 625 525 525 525 1 525 N / A 1 700
7 600 661 650 650 550 550 550 1 550 N / A 1 700
8 660 700 700 700 600 600 600 460 600 N / A 1 700
9 660 700 700 700 600 600 600 600 600 N / A 500 700
10+ 660 700 700 700 600 600 625 600 600 N / A 550 700
Table Reflects Non-Customized Unit Range Stats Only      Hover Mouse Over Images For Turret Identification

Schematic Summary

SHEPHERD SCHEMATIC SUMMARY   ( T )
. War Paint 
ShepherdSchematic-MainPic.png
Gunner  Comm System  Payload 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

History of Availabilty

ShadowOps-worldmap icon.png  Shepherd Shadow Ops History  ShadowOps-worldmap icon.png
AVAILABILITY STATUS CAMPAIGN CAMPAIGN DATES
INTRODUCTION Shepherd-ShadowOpsDescription.png Campaign # 19 : Blinding Light Feb 01, 2019 Thru Apr 17, 2019
Only Offered As Shadow Ops Prize For Dates Listed

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Facts

  • Shepherd is a Unique Unit ( Unique-ICON-Small.png ) , therefore :
    • Has a Production Limit of ONE.
    • Requires 8 Scrap Parts to unlock and build.
  • RELOAD UNIT : Shepherd is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. Ref )
  • The Shepherd is a High Altitude aircraft.
    • High Altitude aircraft may ONLY be targeted by Anti-Airborne only weapons.
  • The Shepherd may NOT be placed into the Drone Silo.
  • Shepherd Scrap Parts are or have available via the following :

Trivia

  • The Shepherd at Level 1 requires 1 minute of Repairs for approximately every 185,529 Damage it sustains. (Attention-2-ICON.png).
  • The Shepherd at Level 10 requires 1 minute of Repairs for approximately every 252,319 Damage it sustains. (Attention-2-ICON.png).
  • The Turncoat ( TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them. ) effect has a simular affect to that of Plague ( PLAGUE STATUS EFFECT : Affected Buildings produce NPC Zombies as Last Stand Defenders which fight for the Attacker. • Affected Infantry & Vehicles will aslo produce a single Zombie which will also fight for the Attacker. ) in without turning enemy units into zombies.
  • Pixel Sheet Code : 446

Firsts & Records

Quotes


Soaring high above the battlefield, the Shepheard is a beacon to the Sentinels. With its experimental bombs, it can turn enemy units against their own allies, in the name of the Machine God.
  — Unit Details [src]

A New Member of the Flock - The skies darken as a new Shadow Ops campaign begins! Taking the lessons learned from developing the Herald, the Sentinels are eager to deploy their latest High Altitude unit, the Shepherd, to the skies over the faithful. Utilizing experimental bombs that confuse and confound the enemy, the Shepherd can turn allies against each other!
  — Game Update Message [src]

The Shepherd takes to the sky as the second High Altitude Unique, further expanding the might of the Sentinels faction.


The Shepherd uses experimental bombs that are designed to confuse enemy units below into fighting for the Sentinels while destroying structures with ease.
  — Shadow Ops Description [src]

Related Pages

External Links

Gallery

Video

To veiw Videos on this topic see : Shepherd Additional Video

Navigation

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LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
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None Weaver Luke    Luke ( S ) None
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GEN IV None Controller None Devout    Absolver
None None None None
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None Jeff Jenny None
SERIES II None Janissary Hyperion Commandant
None None None None
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UNIQUE Brother Devin Bounty Hunter    Romero Ares    Nemesis    Perseus Adam
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Boss Zombie (S)    Flaming Zombie (S)    Jumping Zombie (S)    Rocket Zombie (S)    Runner Zombie (S)    Walker Zombie (S)    Zombie (S)
        ( C ) ............................................VEHICLES ( EDIT )        
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Baldur    Dante    Doran    Jericho
Platoon-PvP-Platoon-ICON.png  LEGENDARY  Platoon-PvP-Platoon-ICON.png
GEN I Legendary Assault Vehicle    Legendary Hellfire    Legendary Hover Tank    Legendary Laser Tank    Legendary Mega Tank    Legendary Vanquisher
Legendary BFG
SERIES II Legendary Jackal    Legendary Lightbringer    Legendary Warhorse
Warlord Kali    Warlord Sleipnir
UNIQUE Legendary BFG
Assault-Platoon-ICON.png  LEGENDARY ASSAULT  Assault-Platoon-ICON.png
SERIES III Legendary Lightbringer    Legendary Ogre
Warlord Lumos
FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I None Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
None Mikey    Mikey ( S )    Roland Andrew    Andrew ( S )    Matt Ardra    Nick    Nick ( S )    Sunder
GEN II None Technical Cyclops Caretaker
None Kyle    Kyle ( S ) Polly    Polly ( S ) Galen    Galen ( S )
GEN III None Excavator    Tracker Hermes    Ogre Annihilator    Bishop    Overseer
None Alan None Tony    Tony ( S )
GEN IV None None Gorgon Penance
None None None None
SERIES I Technical X Abraham    Solrunner Helios    Phobos Crucible    Lightbringer
None None None Kayla
SERIES II Annihilator X    Bayrak Boomer Akuma Crucieger
None Karen Kobayashi Salvator
SERIES III None Cosmortar Centaur Canon
None Gus Sagittarius Oxford
UNIQUE Sea Wizard Destroyer     KRUG   Outback    Pursuers    Screamer    War Rig Darkstorm    Enchidna    HIVE    Kraken    Nova    Pegasus    Proteus    ZEUS Asmodeus    Cardinal    Executioner    Judge    Jury    Juggernaut    Leviathan    Morningstar    Prophet
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Zombie Catapult ( S )
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SPECIAL FORCES
Cyclone    Hailstorm    Nimbus    Thunderstorm
Deena    Pandora
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary Chopper    Legendary Fighter    Legendary Halcyon    Legendary Hellstorm     Legendary Phantom    Legendary Raptor    Legendary Titan
FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I None Bonesaw Apollo    Fury Valiant
None Rick    Rick ( S ) Nyx    Oren Dylan    Dylan ( S )
GEN II None None None None
GEN III None Ace   Gunship Manticore   Sphinx Envoy
None Denis    Denis ( S ) Neil    Neil ( S ) Martin    Martin ( S )
GEN IV None Twinblade Harpy None
None Forest None None
SERIES I None Doppler    Pathfinder Echo    Orion Apostle    Dervish
None None Arietta None
SERIES II None Firehawk Icarus V2 High Guard
None Sarge Daedalus Aegis
SERIES III None War Hog Lionheart Luminary
None Albert Ross Richard Lilith
UNIQUE Sandstorm Mk II Chopper Company    Fighter Company    Siege Squadron    War Barge Blackout    Prometheus Harbinger    Herald    Malachi    Shepherd
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Zombie Squadron ( S )
( C ) MERCENARY UNITS ( EDIT )
Akiko    Blaze    Bludgeon    Dr. Logan    Elite Marauder    Elite Striker    Elite Wrecker     Shredder    Singe    Stormchaser
( C )                           SPECIAL NPC UNITS                    ( EDIT )
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Hell Hounds Harvester    Lightning    Surge    Vortex
Highway Zealots Archer    Bighorn    Billy Goat    Militia    Sidewinder
Kane's Forces Zombie    Walker Zombie    Runner Zombie     Leaping Zombie    Zombie Boss    Armored Zombie Boss    Boomer Zombie    Spitter Zombie    Flaming Zombie    Rocket Zombie    Zombie Nemesis    Flying Devil    Zombie Fresh    Zombie Crawler    Zombie Fresh Crawler    Sleeper Zombie    Zombie Dog
Onyx 01000001    01000010    01000011    01000100    01000101    01000110
Red Lokust Cricket    Hermit   Sparrow
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True Believers Cleric    Deacon    Disciple    Gallant    Steward    True Acolyte
Verkraft CAL-5    CHRG-R    PAC-M    PAC-N    S-80    S-81    T-66    TRAC-R
Boss Units Ares Boss    Bounty Hunter Boss    Darkstorm Boss    Hannibal Boss    Herald Boss    H.I.V.E. Boss    Kane Boss    Kronos Boss    Kruger Boss    Malachi Boss    Nightshade Boss    Nova Boss    Onyx Boss    Shepherd Boss    Siege Squadron Boss    Sasha Boss    Sarkis Boss    Shadow Boss    Veng Boss
( C )      ( C ) RETIRED      UNRELEASED UNITS ( EDIT )
Banshee    Behemoth    Crusader    Flamethrower    Gatling Truck    Gladiator    Heavy Gunner    Hellfire    Hellstorm    Hercules    Hover Tank    Humvee    Laser Tank    Marauder    Medic    Mega Tank    Mortar Team    Razorback    Rhino    Rifleman    Shock Tank    Spectre    Striker    Suicide Truck    Tech    Valkyrie    Vanquisher    Viper    Warhawk    Widowmaker Prime    Wrecker
UH-60 Chopper ( Unreleased )