Fireteam Delta
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Fireteam Delta | Elite Fireteam Delta | Fireteam Delta Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | Unknown | Academy | Barracks | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | 0 ( N / A sec ) | 30 | 9,240 | 5 ( 0.13 sec ) | NO | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Machine Gunners • Mortar Team Laser Squad • Fire Support |
500 | Maximum Unlocks : 1 |
( T ) • ( C ) | UNIQUE UNIT | |
A powerful unit with a Production Limit of 1 • For more information see Unique Unit | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 3.0 | 574,000 | 500 | 73,490 | 8,880 | |
2 | 100,000,000 | 100,000,000 | 0 | 3d | 3.0 | 578,000 | 500 | 73,821 | 8,920 | |
3 | 100,000,000 | 100,000,000 | 0 | 3d | 3.0 | 582,000 | 500 | 74,821 | 8,960 | |
4 | 100,000,000 | 100,000,000 | 0 | 3d | 3.0 | 586,000 | 500 | 74,152 | 9,000 | |
5 | 100,000,000 | 100,000,000 | 0 | 3d | 3.0 | 590,000 | 500 | 74,483 | 9,040 | |
6 | 100,000,000 | 100,000,000 | 0 | 3d | 3.0 | 594,000 | 500 | 75,145 | 9,080 | |
7 | 100,000,000 | 100,000,000 | 0 | 3d | 3.0 | 598,000 | 500 | 75,476 | 9,120 | |
8 | 100,000,000 | 100,000,000 | 0 | 3d | 3.0 | 602,000 | 500 | 75,807 | 9,160 | |
9 | 100,000,000 | 100,000,000 | 0 | 3d | 3.0 | 606,000 | 500 | 76,138 | 9,200 | |
10 | 100,000,000 | 100,000,000 | 0 | 3d | 3.0 | 610,000 | 500 | 76,469 | 9,240 | |
Total | 900,000,000 | 900,000,000 | 0 | 27d | Note : Showing Data from Non-Customized Unit | |||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Build & Repair Times
Build & Repair Times For Fireteam Delta ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME | GOLD COST | |||
1 - 20 | 4d 21h 49m | 70,000,000 | 9h 48m | ? Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the icon above. |
Unit Highlights
- Fireteam Delta is a Neutral Unique Unit ( ) • Infantry
- GENERAL HIGHLIGHTS :
- Faction - Neutral :
- Fireteam Delta is a Neutral Unit. Meaning it doesn't break any active Faction Traits, nor does it benefit from them.
- Faction - Neutral :
- OFFENSIVE HIGHLIGHTS :
- Portable Machine Gun - ( Default Weapon ) :
- Fireteam Delta wields a large Portable Machine Gun, capable of firing streams of Bullets that deals Sustain Damage.
- Portable Machine Gun - ( Default Weapon ) :
- DEFENSIVE HIGHLIGHTS :
- General Immunity :
- Fireteam Delta is immune to the following Status Effects :
- General Immunity :
- VUNERABILITY HIGHLIGHTS :
- Susceptible Status Effects :
- Fireteam Delta is vulnerable to the following Status Effects : •
- Susceptible Status Effects :
Fireteam Functionality
- Using the Schematic, Fireteam Delta is able to add up to 4 members in his squad.
- Upon addition, the squad members added are spawned during battle near the Fireteam Delta, and may be manipulated using Tactics.
- Squad Members that may be added are:
Fireteam Delta - Squad Member Details | |||||
SQUAD MEMBER | ICON | WEAPON | PROJECTILE | DMG TYPE | TARGETS |
Machine Gunners | File:MachineGunners-(FD-Unit)-LargePic.png | Portable Machine Gun | Bullet | Sustain(?) | Ground/Air |
Mortar Team | File:MortarTeam-(FD-Unit)-LargePic.png | Handheld Mortar | Shells | Area(?) | Ground |
Laser Squad | File:LaserSquad-(FD-Unit)-LargePic.png | Galing Laser | Laser Beam | Plasma(?) | Ground/Air |
Fire Support | File:FireSupport-(FD-Unit)-LargePic.png | Portable Flamethrower | Flame | Fire(?) | Ground |
Talents
- LEVEL 2 TALENT :
- Increases own Schematic Slot Capacity to 1,000.
- LEVEL 11 TALENT :
- Increases own Schematic Slot Capacity to 2,000.
- LEVEL 20 TALENT :
- Increases own Schematic Slot Capacity to 3,000.
Schematic Summary
Template:Fireteam Delta Schematic Summary
History of Availability
Fireteam Delta Part Availablity History | ||||
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
Debut | File:MachineGunners-(FD-Tech)-MindFields.png | 750,000 eXP | Operation: Mind Fields | Apr 7, 2022 |
Debut | File:MortarTeam-(FD-Tech)-ChaosOfTheSpotlessMind.png | 750,000 eXP | Operation: Chaos Of The Spotless Mind | May 5, 2022 |
Debut LAST CHANCE! |
File:LaserSquad-(FD-Tech)-ChaosControlled.png | 900,000 eXP | Operation: Chaos Controlled | Jun 2, 2022 |
Debut LAST CHANCE! |
File:FireSupport-(FD-Tech)-ChaosControlled.png | 900,000 eXP | Operation: Chaos Controlled | Jun 2, 2022 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • "LAST CHANCE!" Abbreviates to Final Chance to Obtain, and Subsequently Removed from the Event Shop |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Fireteam Delta was introduced via the Event Shop during Operation: Chaos Controlled. ( Jun 2, 2022 )
- No Further Updates
Additional Facts
- Fireteam Delta is a Unique Unit ( ), therefore:
- Has a Production Limit of One.
- Fireteam Delta requires 4 Parts to unlock and build. These Parts are:
- Machine Gunners.
- Mortar Team.
- Laser Squad.
- Fire Support.
- These Parts are collected cumulatively thru Events, starting from Operation: Day Of Ascension ( Debut ) to Operation: ChaosControlled ( Last Chance ).
- After all four Parts are obtained, Fireteam Delta will be available for purchase for One eXP. The obtained Parts will be available subsequently as Workshop Components.
- See Fireteam Delta Schematic for more info.
- RELOAD UNIT : Fireteam Delta is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- Fireteam Delta is a Direct Fire Weapon which requires a direct line of sight to its target.
- Fireteam Delta CANNOT target Missiles.
- Fireteam Delta has a 0.8 Platoon Speed on the World Map.
Trivia
- The Fireteam Delta at Level 1 requires 1 minute of Repairs for approximately every 976 Damage it sustains. ().
- The Fireteam Delta at Level 10 requires 1 minute of Repairs for approximately every 1,037 Damage it sustains. ().
- Pixel Sheet Code : 787 & 787.dead
Related Pages
External Links
- Kixeye Forum ( 06/02/2022 ) - OPERATION: CHAOS CONTROLLED - ( Official ) - Unit Introduction
Gallery - Animated
- FireteamDelta-360° Preview.gif
Fireteam Delta
360° Unit Preview - FireteamDelta-MovingCycle.gif
Fireteam Delta
Moving Animation Cycle - FireteamDelta-AttackCycle.gif
Fireteam Delta
Attack Animation Cycle
Gallery
- FireteamDelta-UnitDetails.png
Unit Details
Academy - FireteamDelta-LargePic.png
Large Pic
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Categories:
- Infantry
- Ground Unit
- Sustain Damage Weapon
- Unit
- Faction Unit
- Unknown - Faction Unit
- Unique Faction Unit
- Faction Infantry
- Unique Faction Infantry
- Unknown - Faction Infantry
- Unique Unit
- Restricted Availability
- Reload Unit
- Direct Fire Weapon
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