Lionheart
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Lionheart | Lionheart Schematic |
<< PREV | 001 | LIONHEART | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Aircraft | ![]() |
Corpus | ![]() |
Aircraft Hangar | ![]() |
Airfield |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
AREA | ![]() |
40 ( 1 sec ) | 40 | 597,138 | 8 ( 0.2 secs ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
None Or Unknown | 370 | None Or Unknown |
( T ) • ( C ) | HARD-CAPPED UNIT | |
Hard-Capped Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 22 have been unlocked, no more can be unlocked beyond the hard cap. | ||
Stat Progression
Level | Upgrade Time |
Aircraft Hangar | Speed | Health | Range | Damage | ||||
Per Sec | Per Shot | |||||||||
1 | N/A | 16 | 5.0 | 16,883,836 | 525 | 2,045,455 | 450,000 | |||
2 | 9h 12m | 17 | 5.0 | 17,140,950 | 525 | 2,076,136 | 456,750 | |||
3 | 18h 18m | 18 | 5.0 | 17,401,979 | 525 | 2,107,282 | 463,602 | |||
4 | 1d 3h 30m | 19 | 5.0 | 17,666,983 | 525 | 2,138,895 | 470,557 | |||
5 | 1d 12h 43m | 20 | 5.0 | 17,936,023 | 525 | 2,170,982 | 477,616 | |||
6 | 1d 21h 48m | 21 | 5.0 | 18,209,160 | 525 | 2,203,550 | 484,781 | |||
7 | 2d 7h | 22 | 5.0 | 18,486,456 | 525 | 2,236,605 | 492,053 | |||
8 | 2d 16h 6m | 23 | 5.0 | 18,767,975 | 525 | 2,270,155 | 499,434 | |||
9 | 3d 1h 18m | 24 | 5.0 | 19,053,781 | 525 | 2,304,209 | 506,926 | |||
10 | 3d 10h 30m | 25 | 5.0 | 19,343,940 | 525 | 2,338,773 | 514,530 | |||
11 | 3d 19h 36m | 26 | 5.0 | 19,638,517 | 525 | 2,373,855 | 522,248 | |||
12 | 4d 4h 48m | 27 | 5.0 | 19,937,580 | 525 | 2,409,464 | 530,082 | |||
13 | 4d 16h | 28 | 5.0 | 20,241,197 | 525 | 2,445,609 | 538,034 | |||
14 | 5d 2h 6m | 29 | 5.0 | 20,549,438 | 525 | 2,482,295 | 546,105 | |||
15 | 5d 13h 18m | 30 | 5.0 | 20,862,373 | 525 | 2,519,532 | 554,297 | |||
16 | 6d 1h 24m | 31 | 5.0 | 21,180,074 | 525 | 2,557,327 | 562,612 | |||
17 | 6d 14h 36m | 32 | 5.0 | 21,502,613 | 525 | 2,595,691 | 571,052 | |||
18 | 7d 5h 48m | 33 | 5.0 | 21,830,063 | 525 | 2,634,627 | 579,618 | |||
19 | 7d 23h 54m | 34 | 5.0 | 22,162,500 | 525 | 2,674,150 | 588,313 | |||
20 | 8d 23h 6m | 35 | 5.0 | 22,500,000 | 525 | 2,714,264 | 597,138 | |||
Total | 77d 8h 49m | Note : Showing Data from Non-Customized Unit | ||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. * Estimated Required Aircraft Hangar Level. |
Build and Repair Information
Build & Repair Times For Lionheart ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 2d 11h 25m | 62,000,000 ![]() |
TBA | ? Gold | |||
TIMES listed are for a Level 40 Airfield. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The Lionheart is a Series III • Aircraft for the Corpus Faction (
)
- OFFENSIVE HIGHLIGHTS
- Machine Guns:
- The Lionheart is a tilt-rotor aircraft with an onboard machine gun.
- The machine guns fires bullets that deals Sustain Damage (
) on impact.
- The bullets produces a Splash radius of approximately 20* in size.
- The machine guns fires bullets that deals Sustain Damage (
- At Level 20, grants an additional machine gun that allows the Lionheart to target an additional target. ( Maximum Targets:
1→ 2 )
- The Lionheart is a tilt-rotor aircraft with an onboard machine gun.
- Rocket Launcher - ( Level 10 Talent ):
- At Level 10, the Lionheart gains a rocket launcher.
- The rocket launcher fires rockets that deals Burst Damage (
) on impact.
- The rocket launcher fires rockets that deals Burst Damage (
- At Level 10, the Lionheart gains a rocket launcher.
- Machine Guns:
- DEFENSIVE HIGHLIGHTS
- General Immunity:
- The Lionheart is Immune to the following Status Effects :
- The Lionheart is Immune to the following Status Effects :
- General Immunity:
Talents
- SERIES III - Cohesion Bonus :
- Increases damage dealt and reduced damage taken by 1% for every Series III Corpus unit deployed.
- LEVEL 1 TALENT :
- Decreases damage taken and increases damage dealt by 10% when deployed with Prometheus.
- Decreases own damage taken by - 50% while moving.
- Decreases own damage taken from enemy Aircraft by - 25%.
- LEVEL 10 TALENT (
) :
- Adds a Burst Damage rocket launcher weapon to the Lionheart.
- LEVEL 20 TALENT (
) :
- Grants an additional machine gun to the Lionheart. Increases maximum targeting count to
1→ 2.
- Grants an additional machine gun to the Lionheart. Increases maximum targeting count to
Schematic Summary
Template:Lionheart Schematic Summary
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Lionheart was introduced via the Event Shop during Operation: Wolf Packs ( Jan 4, 2023 )
- No Further Updates
Additional Information
- The Lionheart has a maximum Unlock Limit of 22.
- The Player may NOT own or unlock more than the limit allows.
- RELOAD UNIT : Lionheart is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- The Lionheart has the ability to Shoot On The Move.
- The Lionheart is a Indirect Fire Weapon which which fires in an Arc and does NOT require a direct line of sight to its target.
- The Lionheart is a Full 360° Targeting weapon which may fire at tagets regardless of the its direction of travel.
Trivia
- The Lionheart was introduced alongside with it's Build and Upgrade Logistic during Operation: Wolf Packs ( Jan 4, 2024 )
- Pixel Sheet Code : 933
Related Pages
|
External Links
- Kixeye Zendesk ( 12/14/2023 ) - 13.24 Release Notes - ( Official ) - Brief Introduction
- Kixeye Zendesk ( 12/23/2023 ) - Operation: Wolf Packs - ( Official ) - Event Briefing
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
- Lionheart-UnitDetails.png
Unit Details
Aircraft Hangar - Lionheart-EventDescription.gif
Event Description
Operation: Wolf Packs - Lionheart-LargePic.png
Large Pic
- Lionheart-Artwork.png
Artwork
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Categories:
- Aircraft
- Airborne
- Airborne Unit
- Universal / Faction Training Token Upgrade
- Area Damage Weapon
- Unit
- Faction Unit
- Corpus - Faction Unit
- Series 3 Faction Unit Faction Unit
- Faction Aircraft
- Series 3 Faction Unit Faction Aircraft
- Corpus - Faction Aircraft
- Hard Capped Unit
- Reload Unit
- Shoot On The Move
- Indirect Fire Weapon
- Full 360° Targeting