Sarge

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Sarge   Sarge Schematic

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CLASS FACTION UPGRADE PRODUCTION
Aircraft AIRBORNE - Airborne units are not blocked by ground obstacles, allowing them to move freely over the terrain. They are usually not quite as durable as ground-based units. ---NOTICE--- Enemy Ground Units recieve a 20% Range Bounus vs Airborne Targets. Survivors SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Aircraft Hangar TRAINING TOKEN UPGRADE - This Unit is Upgraded solely via the use of Unit Specific Faction Training Tokens & Thorium. Training Tokens may be acquired from Faction Training Bases or possibly from specific Events. Airfield
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
FIRE FIRE DAMAGE - Fire Damage does continuous damage in a small area. It may be very effective against certain enemy types 8 ( 0.2s ) 1 106,164 8 ( 0.2s ) LAND TARGETS - Unit is ABLE to Target and Fire upon all Ground Units including Infantry and Vehicles. Unit is also ABLE to Target and Fire upon all Ground Structures such as Buildings, Turrets and Barricades. AIRBORNE TARGETS - Unit is ABLE to Target and Fire upon all Airborne Units including Aircraft and Airborne Infantry. Unit is also ABLE to Target and Fire upon all Airborne Structures such as Floating Heavy Platform. NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ) NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
Level 11 Aircraft Hangar 295 Maximum 1 Unlock


Stat Progression

Level Upgrade Cost Upgrade
Time
Aircraft
Hangar
Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N / A N / A N / A 11 3.5 2,363,744 550 400,000 80,000
2 1 Training Token N / A N / A 12 3.5 2,399,740 550 406,000 81,200
3 1 Training Token N / A N / A 13 3.5 2,436,284 550 412,090 82,418
4 1 Training Token N / A N / A 14 3.5 2473,384 550 418,275 83,655
5 1 Training Token N / A N / A 15 3.5 2,511,049 550 424,550 84,910
6 1 Training Token N / A N / A 16 3.5 2,549,288 550 430,920 86,184
7 1 Training Token N / A N / A 17 3.5 2,588,109 550 437,385 87,477
8 1 Training Token N / A N / A 18 3.5 2,627,521 550 443,950 88,790
9 1 Training Token N / A N / A 19 3.5 2,667,534 550 450,610 90,122
10 1 Training Token N / A N / A 20 3.5 2,708,156 550 457,370 91,474
11 2 Training Token N / A N / A 21 3.5 2,749.396 550 464,235 92,847
12 2 Training Token N / A N / A 22 3.5 550
13 2 Training Token N / A N / A 23 3.5 550
14 2 Training Token N / A N / A 24 3.5 550
15 2 Training Token N / A N / A 25 3.5 550
16 2 Training Token N / A N / A 26 3.5 550
17 2 Training Token N / A N / A 27 3.5 550
18 2 Training Token N / A N / A 28 3.5 550
19 2 Training Token N / A N / A 29 3.5 550
20 2 Training Token N / A N / A 30 3.5 3,150,000 550 530,820 106,164
Total 30 Training Tokens N/A N/A Note : Showing Data from Non-Customized Unit
Levels 2 thru 20 require Sarge specific Faction Training Tokens to upgrade instead of Metal & Oil.


Build and Repair Information

Build & Repair Times For Sarge  ( T )
LEVEL BUILD TIME BUILD COST REPAIR TIME  Calculated-ICON.png GOLD COST  GOLD REPAIRS - Spending Gold To Preform Repairs Instantly is OPTIONAL!!! Amount Shown Is For a Single Sarge at 0% Health With A Level 40 Airfield.
1 - 20 4d 21h 36m 57,000,000  Thorium 23m 42s ? Gold
TIMES listed are for a Level 40 Airfield. To view TIMES for other levels hover mouse over the Calculated-ICON.png icon above.
IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s).


Unit Highlights

  • Sarge is a Series II    Survivors ( SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. )    Aircraft Faction Hero ( ClassBoxICON-Hero.png ) of the Firehawk.
  • OFFENSIVE HIGHLIGHTS
    • Electromagnetic Flamethrower - ( Primary Weapon ) :
      Projectile-Flamethrower.png
      • Sarge pilots an Attack Helicopter that has a turret mounted Electromagnetic Flamethrower, firing Electromagnetic streams of Fire, dealing Fire DamageFIRE DAMAGE - Fire Damage does continuous damage in a small area. It may be very effective against certain enemy types ).
        • Given the flamethrower is turret mounted, it can attack enemies regardless of direction and allowing it to Move and Shoot.
    • Incendiary Grenade - ( Secondary Weapon ) :
      • Carrying additional Incendiary-Thorium Grenades onboard, Sarge occasionally throws them while attacking an enemy, exploding and leaving a Thorium Fire Area of Effect.
        • This Thorium Fire AoE lasts for approximately 15 seconds on impact. Passing enemy Units are applied the FireNAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect. ) effect.
          • If the enemy Unit leaves the AoE, it will continue to burn from this AoE for 10 seconds.
          • Fire: Unit will burn and continuously take Damage for the remainder of this effect.


Talents

  • SERIES II MODIFIER - Electromagnetism :
    • Negates the effects of the Darkstorm Aura.
    • Ignores the Damage Reduction of Enemy Units with Carbon Nano Armor.
  • LEVEL 1 TALENT ( Talent-Box-ICON-1.png ) :
    • Has a Global Aura that grants present Firehawks a 5% Damage Dealt to All and Damage Resistance from All.
  • LEVEL 10 TALENT ( Talent-Box-ICON-1.png ) :
    • When Health drops below 100% for the first time, triggers Armor-Up for 10 seconds.
      • Armor-Up : Decreases own Damage Taken from All by - 20% during this state.
  • LEVEL 20 TALENT ( Talent-Box-ICON-2.png ) :
    • Armor-Up duration is increased to 20 seconds, and now also increases own Damage Dealt to All by + 25% during this state.
    • Global Aura now provides a + 10% Damage Dealt to All and Text Damage Resistance from All to present Firehawks.
  • FACTION TALENT ( Faction-Talent-Box-ICON.png ) :
    • Increase own Movement Speed by + 20%.


Schematic Summary

Template:Sarge Schematic Summary


Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • The Sarge was introduced via the Event Shop during Skirmish (April 2023) ( Apr 28, 2023 )
  • No Further Updates


Additional Information

  • Sarge is a Faction Hero ( ClassBoxICON-Hero.png ) Aircraft, therefore:
    • Has a Production Limit of ONE.
    • May NOT be deployed into an attack with another Hero ( Unless otherwise stated ).
  • RELOAD UNIT : Sarge is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. Ref )
  • Sarge is a Indirect Fire Weapon which which fires in an Arc and does NOT require a direct line of sight to its target.
  • Sarge is a Full 360° Targeting weapon which may fire at tagets regardless of the its direction of travel.


Trivia

  • Pixel Sheet Code : 877


Quotes


Why are his only friends birds?
  — Event Description [src]

The leader of the Firehawks used to lead hundreds of troops into firefights until one fateful night. Now left with a rag-tag group of survivors, Sarge's squad of Firehawks patrol the skies with the flame that saved them.
  — Event Description [src]


Related Pages

  • Sarge Schematic
  • Series II Unit

External Links


Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

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Assault-Platoon-ICON.png  LEGENDARY ASSAULT  Assault-Platoon-ICON.png
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Warlord Lumos
FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
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SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
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SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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