War Hog

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War Hog   War Hog Schematic

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CLASS FACTION UPGRADE PRODUCTION
Aircraft AIRBORNE - Airborne units are not blocked by ground obstacles, allowing them to move freely over the terrain. They are usually not quite as durable as ground-based units. ---NOTICE--- Enemy Ground Units recieve a 20% Range Bounus vs Airborne Targets. Survivors SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Aircraft Hangar UNIVERSAL / TRAINING TOKEN UPGRADE - All instances ( Produced or Not Produced ) of this Unit are simultaneously upgraded via a combination of both Timed/Resource Upgrades ( Levels 2 - 10 ) and Instant/Faction Training Token Upgrades ( Levels 11 - 20 ). Airfield
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
AREA AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. 40 ( 1 sec ) 6 1,307,350 20 ( 0.5 secs ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry. Unit is also UNABLE to target and Fire upon any Airborne Structures such as the Floating Heavy Platform NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ) NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
None Or Unknown 300 None Or Unknown
( T ) • ( C ) HARD-CAPPED UNIT
Hard-Capped Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked.
Once 26 have been unlocked, no more can be unlocked beyond the hard cap.

Stat Progression

Level Upgrade
Time
Aircraft Hangar Speed Health Range Damage
Per Sec Per Shot
1 N/A 16 6.0 11,255,894 550 1,702,128 1,000,000
2 9h 12m 17 6.0 11,427,303 550 1,727,660 1,015,000
3 18h 18m 18 6.0 11,601,322 550 1,753,574 1,030,225
4 1d 3h 30m 19 6.0 11,777,991 550 1,779,879 1,045,679
5 1d 12h 43m 20 6.0 11,957,351 550 1,806,579 1,061,365
6 1d 21h 48m 21 6.0 12,139,442 550 1,833,678 1,077,286
7 2d 7h 22 6.0 12,324,306 550 1,861,185 1,093,446
8 2d 16h 6m 23 6.0 12,511,985 550 1,889,103 1,109,848
9 3d 1h 18m 24 6.0 12,702,522 550 1,917,440 1,126,496
10 3d 10h 30m 25 6.0 12,895,961 550 1,946,203 1,143,394
11 3d 19h 36m 26 6.0 13,092,346 550 1,975,396 1,160,545
12 4d 4h 48m 27 6.0 13,291,721 550 2,005,028 1,177,954
13 4d 16h 28 6.0 13,494,132 500 2,035,105 1,195,624
14 5d 2h 6m 29 6.0 13,699,626 550 2,065,632 1,213,559
15 5d 13h 18m 30 6.0 13,908,249 500 2,096,618 1,231,763
16 6d 1h 24m 31 6.0 14,120,049 550 2,128,068 1,250,240
17 6d 14h 36m 32 6.0 14,335,075 550 2,159,990 1,268,994
18 7d 5h 48m 33 6.0 14,553,375 550 2,192,390 1,288,029
19 7d 23h 54m 34 6.0 14,775,000 550 2,225,277 1,307,350
20 8d 23h 6m 35 6.0 15,000,000 550 2,258,657 1,326,961
Total 77d 8h 49m Note : Showing Data from Non-Customized Unit

Yellow indicates increase from previous level. Underline Indicates Max Value.   * Estimated Required Aircraft Hangar Level.


Build and Repair Information

War Hog Build & Repair Times  ( T )
BUILD TIME BUILD COST REPAIR TIME GOLD COST
2d 3h 23m 54,000,000  Thorium 25m 42s 1 Gold
TIMES listed are for a Level 50 Airfield. To view TIMES for other levels, click on EXPAND in the right side.
Airfield
Level
Reduction
Boost
Build Time Repair Time
1 N / A 6d 2h 48m 1h 13m 26s
2 -5% 5d 19h 28m 1h 13m 26s
3 -10% 5d 12h 07s 1h 13m 26s
4 -15% 6d 2h 48m 1h 13m 26s
5 -20% 6d 2h 48m 1h 13m 26s
6 -25% 6d 2h 48m 1h 13m 26s
7 -30% 6d 2h 48m 1h 13m 26s
8 -35% 6d 2h 48m 1h 13m 26s
9 -40% 6d 2h 48m 1h 13m 26s
10 to 26 -45% 6d 2h 48m 1h 13m 26s
27 -46% 6d 2h 48m 1h 13m 26s
28 -47% 6d 2h 48m 1h 13m 26s
29 -48% 6d 2h 48m 1h 13m 26s
30 to 35 -50% 6d 2h 48m 1h 13m 26s
36 -51% 6d 2h 48m 1h 13m 26s
37 -52% 6d 2h 48m 1h 13m 26s
38 -53% 6d 2h 48m 1h 13m 26s
39 -54% 6d 2h 48m 1h 13m 26s
40 -55% 6d 2h 48m 1h 13m 26s
41 -56% 6d 2h 48m 1h 13m 26s
42 -57% 6d 2h 48m 1h 13m 26s
43 -58% 6d 2h 48m 1h 13m 26s
44 -59% 6d 2h 48m 1h 13m 26s
45 -60% 6d 2h 48m 1h 13m 26s
46 -61% 6d 2h 48m 1h 13m 26s
47 -62% 6d 2h 48m 1h 13m 26s
48 -61% 6d 2h 48m 1h 13m 26s
49 -64% 6d 2h 48m 1h 13m 26s
50 -61% 6d 2h 48m 1h 13m 26s
Values in AMBER are approximations, and may exhibit errors.

Unit Highlights

  • The War Hog is a Series III    Aircraft for the Survivors Faction ( SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. )
  • OFFENSIVE HIGHLIGHTS
    • Oversized Missile Launcher:
      • The War Hog is an normal plane strapped to a far too oversized missile launcher.
        • The missile launcher launches missiles that deals Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ) on impact.
          • Splash produced by the missiles is approximately 100 in size, and can damage both ground and airborne targets caught within the impact.
        • Using the ( R ) Laser Guided Munitions, additionally improves the missile's capabilities, such as target-tracking, and missiles will cause a secondary explosion in a straight line slightly past the initial projectile impact.
    • Anti-Air Machine Gun - ( Level 20 Talent ):
      • At Level 20, the War Hog is gains an anti-air machine gun.
        • The machine gun allows the War Hog to attack airborne targets where the missile launcher could not.
  • DEFENSIVE HIGHLIGHTS
    • General Immunity:

Talents

  • SERIES III - Cohesion Bonus :
    • Increases damage dealt and reduced damage taken by 1% for every Series III Survivors unit deployed.
  • LEVEL 1 TALENT :
    • The War Hog has a 360° Move and Shoot capability, allowing the War Hog to attack targets with both of its weapons in any direction, while moving.
  • LEVEL 10 TALENT ( Talent-Box-ICON-1.png ) :
  • LEVEL 20 TALENT ( Talent-Box-ICON-2.png ) :

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • The War Hog was introduced via the Event Shop during Operation: Phoenix Plan ( Dec 7, 2023 )
  • No Further Updates

Additional Information

  • The War Hog has a maximum Unlock Limit of 24.
    • The Player may NOT own or unlock more than the limit allows.
  • RELOAD UNIT : War Hog is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. Ref )
  • The War Hog has the ability to Shoot On The Move.
  • The War Hog is a Indirect Fire Weapon which which fires in an Arc and does NOT require a direct line of sight to its target.
  • The War Hog is a Full 360° Targeting weapon which may fire at tagets regardless of the its direction of travel.

Trivia

  • The War Hog was introduced alongside with it's Build and Upgrade Logistic during Operation: Phoenix Plan ( Dec 7, 2023 )
  • Pixel Sheet Code : 929

Related Pages

  • Series III Faction Unit
  • Cryo

External Links

Gallery

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Assault-Platoon-ICON.png  LEGENDARY ASSAULT  Assault-Platoon-ICON.png
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Warlord Lumos
FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
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None None None None
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None Karen Kobayashi Salvator
SERIES III None Cosmortar Centaur Canon
None Gus Sagittarius Oxford
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SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I None Bonesaw Apollo    Fury Valiant
None Rick    Rick ( S ) Nyx    Oren Dylan    Dylan ( S )
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None Albert Ross Richard Lilith
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SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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