Hornet

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Hornet   Hornet Schematic

Hornet-MainPic.png
<< PREV HORNET NEXT >>
CLASS UPGRADE PRODUCTION
Aircraft AIRBORNE - Airborne units are not blocked by ground obstacles, allowing them to move freely over the terrain. They are usually not quite as durable as ground-based units. ---NOTICE--- Enemy Ground Units recieve a 20% Range Bounus vs Airborne Targets. Aircraft Hangar UNIVERSAL UPGRADE - All instances ( Produced or Not Produced ) of this unit are upgraded simultaneously via the use of Resources ( Metal, Oil, Thorium ) over a period of time including 5 Second Thorium upgrades. Airfield
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
SUSTAIN SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. 10 ( 0.25 sec ) 40 000,000 4 ( 10.0 ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. AIRBORNE TARGETS ( RESTRICTED )- Unit is ABLE to Target and Fire upon all Airborne Units including Aircraft and Airborne Infantry. HOWEVER, the Unit is UNABLE to Target and Fire upon any Airborne Structures such as Floating Heavy Platform. HIGH ALTITUDE TARGETS - Unit is ABLE to Target and Fire upon all High Altitude units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ). MISSILE TARGETS - Unit is ABLE to Target and Fire upon all Non-Stealth Missiles launched from the Missile Silo. NO
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
None 120 None Or Unknown
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade Cost Upgrade
Time
Aircraft
Hangar
Production Cost Speed Health Range Damage
(DPS)
Metal Oil Thorium Metal / Oil Thorium
1 N / A N / A N / A N / A 40,000,000 0 1.3 202,800 240 16,941
2 20,000,000 20,000,000 0 12h 40,000,000 0 1.3 223,200 252 20,235
3 30,000,000 30,000,000 0 1d 40,000,000 0 1.3 244,800 265 23,529
4 40,000,000 40,000,000 0 1d 12h 40,000,000 0 1.3 270,000 273 26,824
5 50,000,000 50,000,000 0 2d 40,000,000 0 1.3 300,000 281 30,118
6 70,000,000 70,000,000 0 2d 12h 40,000,000 0 1.3 330,000 290 33,412
7 90,000,000 90,000,000 0 3d 40,000,000 0 3.0 360,000 293 36,706
8 110,000,000 110,000,000 0 3d 12h 40,000,000 0 3.0 390,000 296 40,000
9 130,000,000 130,000,000 0 4d 40,000,000 0 3.0 420,000 299 43,294
10 150,000,000 150,000,000 0 5d 40,000,000 0 3.0 450,000 320 46,588
Total 690,000,000 690,000,000 0 23d Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.

Build Times & Repair Information

Level 10 Airfield Build & Repair Times For Hornet  ( T )
LEVEL BUILD TIME REPAIR TIME
1 - 10 1d 9h 21m 27s
Repair times may be calculated by adding 5% for each level of Airfield below Level 10.

Effective Unit Levels vs Turrets

Turret Level Hornet Level Required to Out Range
AA Ion AA Plasma Avalanche Blitz Flak Flame Heavy Flak Hunter Machine Microwave Storm
1 400 400 400 361 320 400 500 500 10 700 361
2 425 425 425 411 330 425 525 525 10 700 411
3 450 450 450 461 340 450 550 550 325 700 461
4 475 475 475 511 350 475 575 575 335 700 511
5 500 500 500 548 360 500 600 600 345 700 548
6 525 525 525 600 400 525 625 625 380 700 611
7 550 550 550 600 400 550 650 650 380 700 661
8 600 600 600 660 460 600 700 700 440 700 700
9 N / A 600 600 660 600 N / A 700 700 N / A N / A 700
10 N / A N / A N / A 660 N / A N / A 700 700 N / A N / A 700
11 N / A N / A N / A 660 N / A N / A N / A N / A N / A N / A 700
12 N / A N / A N / A 660 N / A N / A N / A N / A N / A N / A 700
Image AA Ion turret lvl8.jpg AA-Plasma-Lv8.jpg Avalanche-Lv8.jpg Blitz-Lv8.png FlackTurret-Lv (8).jpg FlameCannon-Lv8.jpg HeavyFlak-Lv10.png HunterMissile-Lv8.png MachingGunTurret-Lv8(80px).png MicrowaveTurret-Lv8.png File:Storm-Turret-Lv8-85px.png
Note : Showing Data from Non-Customized Unit

Schematic Summary

HORNET SCHEMATIC SUMMARY   ( T )
-
HornetSchematic-MainPic.png
Ammo  Armor 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

History of Availability

TierBonus-ICON.PNG   Hornet Event Shop History   TierBonus-ICON.PNG
EVENT SHOP STATUS eXP COST SPECIAL EVENT DATE
INTRODUCTION Hornet-TheDivide.png 1,250,000 xp Operation: The Divide Sep 14, 2017
Offered in Event Shop Continuously Except Where Otherwise Stated    eXP = Event Experience Points

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Information

  • The Hornet may be placed in any Aircraft Platoon for use in attacks.
  • The Hornet may be placed in Drone Silo for use in Base Defense.
  • The Hornet may only target Airborne Units.
  • The Hornet may NOT target Airborne Structures.
  • The Hornet may Missiles launched from the Missile Silo.

Trivia

  • The Hornet at Level 10 requires 1 minute of Repairs for approximately every ??,??? Damage it sustains.( Calculated-ICON.png ).
  • Pixel Sheet Code : 298

Firsts & Records

  • War Commander First :

Quotes


Equipped with advanced targeting systems, the unrelenting Hornet drone makes quick work of any aircraft that gets within its sights. Drone Silo compatible. Cannot Target Buildings.
  — Event Description [src]

Related Pages

External Links

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Video

For more videos on this topic see : Hornet Additional Video

Navigation

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SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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Legendary BFG
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Warlord Kali    Warlord Sleipnir
UNIQUE Legendary BFG
Assault-Platoon-ICON.png  LEGENDARY ASSAULT  Assault-Platoon-ICON.png
SERIES III Legendary Lightbringer    Legendary Ogre
Warlord Lumos
FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
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None None None None
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None Gus Sagittarius Oxford
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SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Zombie Catapult ( S )
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FACTION
NEUTRAL SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
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SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
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UH-60 Chopper ( Unreleased )