Judge
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Judge | Judge Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Vehicle | ![]() |
Sentinels | ![]() |
Tech Center | ![]() |
War Factory |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
AREA | ![]() |
240 ( 6.0 sec ) | 4 | 500,000 | 30 ( 1.33 ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
8 Judge Scrap Parts | 750 ![]() |
Maximum Unlocks : 1 |
( T ) • ( C ) | ![]() ![]() |
|
Unit may ONLY be used on Defense • Unit has a Production Limit of 1 • For more information see Defensive Unique Unit | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Tech Center |
Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 8 | 1.0 | 36,000,000 | 975 | 111,111 | 250,000 |
2 | 100,000,000 | 100,000,000 | 0 | 2d | 9 | 1.0 | 37,000,000 | 1,000 | 122,222 | 275,000 |
3 | 100,000,000 | 100,000,000 | 0 | 2d | 10 | 1.0 | 38,000,000 | 1,025 | 133,333 | 300,000 |
4 | 100,000,000 | 100,000,000 | 0 | 2d | 10 | 1.0 | 39,000,000 | 1,050 | 144,444 | 325,000 |
5 | 100,000,000 | 100,000,000 | 0 | 2d | 10 | 1.0 | 40,000,000 | 1,075 | 155,556 | 350,000 |
6 | 100,000,000 | 100,000,000 | 0 | 2d | 10 | 1.0 | 41,000,000 | 1,100 | 166,667 | 375,000 |
7 | 100,000,000 | 100,000,000 | 0 | 2d | 10 | 1.0 | 42,000,000 | 1,125 | 177,778 | 400,000 |
8 | 100,000,000 | 100,000,000 | 0 | 2d | 10 | 1.0 | 43,000,000 | 1,150 | 188,889 | 425,000 |
9 | 100,000,000 | 100,000,000 | 0 | 2d | 10 | 1.0 | 44,000,000 | 1,175 | 200,000 | 450,000 |
10 | 100,000,000 | 100,000,000 | 0 | 2d | 10 | 1.0 | 45,000,000 | 1,200 | 222,222 | 500,000 |
Total | 900,000,000 | 900,000,000 | 0 | 18d | Note : Showing Data from Non-Customized Unit | |||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Build Times & Repair Information
Build & Repair Times For Judge ( T ) | |||||||
LEVEL | BUILD TIME ![]() |
BUILD COST ![]() |
REPAIR TIME ![]() |
REPAIR COST ![]() |
GOLD COST ![]() | ||
1 - 10 | 9d 2h 10m | 70,000,000 | 13h 36m | 1,400,001 | 35 Gold | ||
TIMES listed are for a Level 20 War Factory. To view TIMES for other levels hover mouse over the ![]() |
Artillery Shelling
The Judge may Fire upon Open Ground due to its ability to select a Target without clicking on a structure or unit.
- Artillery Shelling must be activated prior to firing in order to select its target area. This may be done in 1 of 2 ways :
- Once activated a Targeting Graphic will appear where the mouse is pointing.
- Once a Target Area has been selected the Judge will continuously fire at that spot until cancelled.
- Cancel by Re-Targeting, Stopping the Unit, or issuing a Move, Hold Position or Fire at Will command.
- To Select a different Target Area the previous targeting order must be canceled prior to being re-activated.
Schematic Summary
JUDGE SCHEMATIC SUMMARY ( T ) | ||
Payload | War Paint | |
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Barrel | Treads | Loader |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
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AVAILABILITY STATUS | ROGUE BASE | GAME UPDATE | ||
INTRODUCED | ![]() |
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Judge Base | July 26, 2018 |
Offered Continuously While Bases Are Available Except For Otherwise Listed • See Listed Bases for Spawn Schedule |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Judge was introduced via the Judge Base in the Game Update of Jul 26, 2018
- No Further Updates.
Additional Facts
- Judge utilizes Artillery Shelling that allows targeting of a specific ground location instead of a Unit or structure.
- See Artillery Shelling Section above.
- Judge has a MINIMUM RANGE which prevents it from firing at targets within this range.
- Minimum Range : 500 ( Unable to fire on targets under this range. )
- The Minimum Range is constant and does NOT change as the unit is leveled up.
Trivia
- Judge at Level 10 requires 1 minute of Repairs for approximately every 50,134 Damage it sustains. (
).
- The Judge is the second unit to utilize Artillery Shelling, the first being the BFG X.
- Pixel Sheet Code ( Judge ) : 389 & 389.dead
- Pixel Sheet Code ( Projectile ) : Judge Projectile
Firsts & Records
- War Commander First :
- First Defense Only Unit to be introduced. - Judge
- First Defense Only Faction Unit to be introduced. - Judge
- First Defensive Unique Unit to be introduced. - Judge
- First Unit to have a Maximum Range in excess of 1,000 to be introduced. - Judge
- First Unit to have a Maximum Range of 1,200 to be introduced. - Judge
- First Ground Unit ( Non-NPC ) with a Minimum Range to be introduced. - Judge
- War Commander Records :
Quotes
“ | Extremely long range Sentinels artillery piece, the Judge punishes enemies from distances previously thought impossible. | ” |
— In-Game Description [src] |
“ | The first Defensive Unique, the Judge is the Sentinels answer to base defense. Sporting more range than any unit to come before it and the ability to have its target set manually, the Judge is capable of absolutely devastating base attackers. | ” |
— Game Update : July 26, 2018 [src] |
Related Pages
External Links
- Kixeye Forum ( 07/20/18 ) - The Judge Enters the Fray - ( Official ) - Introduction Thread
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
Tech Center
Video
For more videos on this topic see : Judge Additional Video
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Categories:
- Heavy Vehicle
- Ground Unit
- Area Damage Weapon
- Unit
- Vehicle
- Faction Unit
- Sentinels - Faction Unit
- 0st Generation Faction Unit
- Faction Vehicle
- 0st Generation Faction Vehicle
- Sentinels - Faction Vehicle
- Defensive Unique Unit
- Restricted Availability
- Artillery
- Minimum Range Attributed
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