Jeff
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Jeff | Jeff Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | ![]() |
Survivors | ![]() |
Academy | ![]() |
Barracks |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
AREA | ![]() |
80 ( 2s ) | 6 | 43,500 | 40 ( 1 ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 15 Academy | 175 | Maximum 1 Unlock |
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 15 | 3.3 | 351,750 | 600 | 35,571 | 41,500 |
2 | 1 Training Token | 10,000,000 | 5s | 3.3 | 356,000 | 600 | 36,000 | 42,000 | ||
3 | 2 Training Token | 10,000,000 | 5s | 3.3 | 360,250 | 600 | 36,429 | 42,500 | ||
4 | 3 Training Token | 10,000,000 | 5s | 3.3 | 364,500 | 600 | 36,857 | 43,000 | ||
5 | 4 Training Token | 10,000,000 | 5s | 3.3 | 368,750 | 600 | 37,286 | 43,500 | ||
Total | 10 Training Tokens | 40,000,000 | 20s | Note : Showing Data from Non-Customized Unit | ||||||
Levels 2 thru 5 require Jeff specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build and Repair Information
Build & Repair Times For Jeff ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 5 | 2s | 33,000,000 ![]() |
20m 48s | 2 Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- Jeff is a Series I • Survivors (
) • Infantry Faction Hero (
) of the Wastelander.
- OFFENSIVE HIGHLIGHTS :
- Grenade Launcher :
- Jeff is armed with a special Electromagnetic Grenade Launcher loaded with Bouncing Betty projectiles that when fired will bounce several times in random directions, dealing Area Damage (
) to nearby targets on each bounce.
- The Bouncing Betty produces a large Splash Radius.
- The Bouncing Betty applies the
status effect to its main target.
- This weapon does increased Damage to Vehicles.
- Jeff is armed with a special Electromagnetic Grenade Launcher loaded with Bouncing Betty projectiles that when fired will bounce several times in random directions, dealing Area Damage (
- Grenade Launcher :
- DEFENSIVE HIGHLIGHTS :
- Status Effect Immunity :
- Jeff is Immune to the following Status Effects :
•
•
•
•
- Jeff is Immune to the following Status Effects :
- Status Effect Immunity :
- VUNERABILITY HIGHLIGHTS :
- Susceptible Status Effects :
- Jeff is vulnerable to the following Status Effects :
•
•
•
•
•
•
•
- Jeff is vulnerable to the following Status Effects :
- Susceptible Status Effects :
Talents
- SERIES I PERK - Electromagnetism :
- Jeff's weapon negates the Armor of the Onyx Faction.
- LEVEL 1 TALENT (
) - Heroic Talent :
- Jeff fires Bouncing Betty projectile that doesn't know where to stop.
- Provides Morale Boost to friendly Wastelanders, increasing their ?? by ??%.
- FACTION TALENT (
):
- Increases Jeff's Movement Speed by + 15%.
Schematic Summary
Jeff SCHEMATIC SUMMARY ( T ) | ||
![]() | ||
Armor | Equipment | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Jeff was introduced via the Event Shop during Heroic Showdown IX. ( Jun 16, 2022 )
- No Further Updates
Additional Information
- Jeff is a Infantry Faction Hero (
), therefore:
- Has a Production Limit of ONE.
- May NOT be placed in a Bunker.
- May NOT be placed in the same Platoon Squad as another Hero.
- May NOT be placed in the Base Defenders Platoon with another Hero ( Unless otherwise stated ).
- May NOT be deployed into an attack with another Hero ( Unless otherwise stated ).
- RELOAD UNIT : Jeff is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- The Jeff is a Direct Fire Weapon which requires a direct line of sight to its target.
- The Jeff has a 1.5 Platoon Speed on the World Map..
Trivia
- Jeff at Level 1 requires 1 minute of Repairs for approximately every 16,911 Damage it sustains. (
).
- Jeff at Level 5 requires 1 minute of Repairs for approximately every 17,728 Damage it sustains. (
).
Related Pages
|
External Links
- Kixeye Forum ( 06/16/2022 ) - JUNE SHOWDOWN - ( Official ) - Unit Introduction
Gallery - Animated
- Jeff-360°Preview.gif
Jeff
360° Unit Preview - Jeff-Moving.gif
Jeff
Moving Animation Cycle - Jeff-Attacking.gif
Jeff
Attack Cycle
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
- Jeff-UnitDetails.png
Unit Details
Academy - Jeff-EventDescription.gif
Debut Event Description
Showdown IX - Jeff-LargePic.png
Large Pic
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Categories:
- Infantry
- Ground Unit
- Area Damage Weapon
- Anti-Ground
- Anti-Airborne
- Unit
- Faction Unit
- Series I Faction Unit
- Faction Infantry
- Series I Faction Infantry
- Faction Hero
- Series I Faction Hero
- Survivors - Faction Hero
- Survivors - Faction Unit
- Survivors - Faction Infantry
- Faction Training Token Upgrade
- Game Character
- Game Character - Playable
- Reload Unit
- Direct Fire Weapon