Commandant
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Commandant | Commandant Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | ![]() |
Sentinels | ![]() |
Academy | ![]() |
Barracks |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | ![]() |
20 ( 0.5 sec ) | 1 | 22,500 | 1 ( 0.025 secs ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
None Or Unknown | 340 | None Or Unknown |
( T ) • ( C ) | HARD-CAPPED UNIT | |
Hard-Capped Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 24 have been unlocked, no more can be unlocked beyond the hard cap. | ||
Stat Progression
Level | Upgrade Time |
Academy | Speed | Health | Range | Damage | ||||
Per Sec | Per Shot | |||||||||
1 | N/A | 10 | 2.5 | 560,000 | 550 | 100,800 | 16,800 | |||
2 | 9h 12m | 11 | 2.5 | 570,000 | 550 | 102,600 | 17,100 | |||
3 | 18h 18m | 11 | 2.5 | 580,000 | 550 | 104,400 | 17,400 | |||
4 | 1d 3h 30m | 12 | 2.5 | 590,000 | 550 | 106,200 | 17,700 | |||
5 | 1d 12h 43m | 12 | 2.5 | 600,000 | 550 | 108,000 | 18,000 | |||
6 | 1d 21h 48m | 13 | 2.5 | 610,000 | 550 | 109,800 | 18,300 | |||
7 | 2d 7h | 13 | 2.5 | 620,000 | 550 | 111,600 | 18,600 | |||
8 | 2d 16h 6m | 14 | 2.5 | 630,000 | 550 | 113,400 | 18,900 | |||
9 | 3d 1h 18m | 14 | 2.5 | 640,000 | 550 | 115,200 | 19,200 | |||
10 | 3d 10h 30m | 15 | 2.5 | 650,000 | 550 | 117,000 | 19,500 | |||
11 | 3d 19h 36m | 15 | 2.5 | 660,000 | 550 | 118,800 | 19,800 | |||
12 | 4d 4h 48m | 16 | 2.5 | 670,000 | 550 | 120,600 | 20,100 | |||
13 | 4d 16h | 16 | 2.5 | 680,000 | 550 | 122,400 | 20,400 | |||
14 | 5d 2h 6m | 17 | 2.5 | 690,000 | 550 | 124,200 | 20,700 | |||
15 | 5d 13h 18m | 17 | 2.5 | 700,000 | 550 | 126,000 | 21,000 | |||
16 | 6d 1h 24m | 18 | 2.5 | 710,000 | 550 | 127,800 | 21,300 | |||
17 | 6d 14h 36m | 18 | 2.5 | 720,000 | 550 | 129,600 | 21,600 | |||
18 | 7d 5h 48m | 19 | 2.5 | 730,000 | 550 | 131,400 | 21,900 | |||
19 | 7d 23h 54m | 19 | 2.5 | 740,000 | 550 | 133,200 | 22,200 | |||
20 | 8d 23h 6m | 20 | 2.5 | 750,000 | 550 | 135,000 | 22,500 | |||
Total | 77d 8h 49m | Note : Showing Data from Non-Customized Unit | ||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. * Estimated Required Academy Level. |
Build and Repair Information
Build & Repair Times For Commandant ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 2d 12h 50m | 57,000,000 ![]() |
27m 19s | 2 Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- OFFENSIVE HIGHLIGHTS
- Multi-Target Laser Array :
- Equipped with Solar Energy Cannons, the Commandant fires Energy Beams that deal Sustain Damage (
).
- This weapon can shoot at up to 3 targets at the same time.
- This weapon has tiny Splash Radius.
- Equipped with Solar Energy Cannons, the Commandant fires Energy Beams that deal Sustain Damage (
- Multi-Target Laser Array :
- DEFENSIVE HIGHLIGHTS
- General Immunity:
- The Commandant is immune to the following Status Effects :
•
•
- The Commandant is immune to the following Status Effects :
- General Immunity:
- VUNERABILITY HIGHLIGHTS :
- Susceptible Status Effects :
- The Commandant is vulnerable to the following Status Effects :
•
•
•
•
•
•
•
- The Commandant is vulnerable to the following Status Effects :
- Susceptible Status Effects :
Talents
- SERIES 2 PERK - Solar Weaponry :
- The Commandant's weapons is able to bypass the Amor of the Verkraft and Eastern Horde Faction. The Commandant is also immune to the effects of the Darkstorm Aura.
- Variant Weapon: Changes Commandant's weapon gimmick by altering minor stats and mechanics.
- For more information, see Commandant Schematic.
- LEVEL 10 TALENT (
) :
- Projectiles have a chance of cteating an explosion.
- LEVEL 20 TALENT (
) :
- Allows the Commandant to target Aircraft.
- FACTION TALENT (
) :
- Damage increase by + 5%.
Schematic Summary
COMMANDANT SCHEMATIC SUMMARY ( T ) | ||
Weapon | ||
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Tetrapod | Carapace | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Commandant was introduced via the Event Shop during Operation: Warm Up Round ( Sept. 1, 2022 )
- No Further Updates
Additional Information
- The Commandant has a maximum Unlock Limit of 24.
- The Player may NOT own or unlock more than the limit allows.
- The RELOAD UNIT : Commandant is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref ).
- The Commandant is a Direct Fire Weapon which requires a direct line of sight to its target..
- The Commandant CANNOT target High Altitude Aircraft or Missiles..
- The Commandant has a 1.5 Platoon Speed on the World Map..
Trivia
- Commandant at Level 1 requires 1 minute of Repairs for approximately every 20,500 Damage it sustains. (
).
- Commandant at Level 10 requires 1 minute of Repairs for approximately every 23,795 Damage it sustains. (
).
- Commandant at Level 20 requires 1 minute of Repairs for approximately every 27,456 Damage it sustains. (
).
- Pixel Sheet Code : 806 & 806.dead
External Links
- Kixeye Forum ( 08/27/2022 ) - WAR COMMANDER SEPTEMBER PREVIEW - ( Official ) - Brief Introduction of Unit
- Kixeye Forum ( 09/01/2022 ) - OPERATION: WARM UP ROUND - ( Official ) - Unit Introduction
Gallery - Animated
- Commandant-AttackCycle.gif
Commandant
Attack Animation Cycle - Commandant-360° Preview.gif
Commandant
360° Unit Preview
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
- Commandant-UnitDetails.png
Unit Details
Academy - Commandant-EventDescription.gif
Event Description
Operation: Warm Up Round - Commandant-LargePic.png
Large Pic
( C ) | MERCENARY UNITS | ( EDIT ) |
Akiko • Blaze • Bludgeon • Dr. Logan • Elite Marauder • Elite Striker • Elite Wrecker • Shredder • Singe • Stormchaser | ||
( C ) • ( C ) | RETIRED • UNRELEASED UNITS | ( EDIT ) |
Banshee • Behemoth • Crusader • Flamethrower • Gatling Truck • Gladiator • Heavy Gunner • Hellfire • Hellstorm • Hercules • Hover Tank • Humvee • Laser Tank • Marauder • Medic • Mega Tank • Mortar Team • Razorback • Rhino • Rifleman • Shock Tank • Spectre • Striker • Suicide Truck • Tech • Valkyrie • Vanquisher • Viper • Warhawk • Widowmaker Prime • Wrecker | ||
UH-60 Chopper ( Unreleased ) | ||
Categories:
- Infantry
- Ground Unit
- Universal / Faction Training Token Upgrade
- Sustain Damage Weapon
- Unit
- Faction Unit
- Sentinels - Faction Unit
- Series 2 Faction Unit
- Faction Infantry
- Series 2 Faction Infantry
- Sentinels - Faction Infantry
- Hard Capped Unit
- Reload Unit
- Direct Fire Weapon