Disruptor
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Disruptor | Disruptor Schematic |
<< PREV | 232 | DISRUPTOR | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Vehicle | ![]() |
Survivors | ![]() |
Tech Center | ![]() |
War Factory |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
BURST | ![]() |
160 ( 4.0 sec ) | 1 | 22,000 | 1 ( N/A ) | ![]() |
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NO |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Paladin • Level 5 Tech Center | 400 ![]() |
Unknown |
( T ) • ( C ) | LIMITED UNIT | |
Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
( T ) • ( C ) | ![]() ![]() |
|
Renders All Affected Units Unable to Move or Fire Weapons | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Tech Center |
Speed | Health | Range | Damage | ||
Metal / Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | 5 | 2.0 | 550,000 | 450 | 600 | 3,000 |
2 | 20,000,000 | 0 | 12h | 2.0 | 600,000 | 455 | 800 | 4,000 | |
3 | 30,000,000 | 0 | 1d | 2.0 | 650,000 | 460 | 1,000 | 5,000 | |
4 | 40,000,000 | 0 | 1d 12h | 2.0 | 700,000 | 465 | 1,200 | 6,000 | |
5 | 50,000,000 | 0 | 2d | 2.0 | 750,000 | 470 | 1,400 | 7,000 | |
6 | 70,000,000 | 0 | 2d 12h | 2.0 | 800,000 | 475 | 1,600 | 8,000 | |
7 | 90,000,000 | 0 | 3d | 2.0 | 850,000 | 480 | 1,800 | 9,000 | |
8 | 110,000,000 | 0 | 3d 12h | 2.0 | 900,000 | 485 | 2,000 | 10,000 | |
9 | 130,000,000 | 0 | 4d | 2.0 | 950,000 | 490 | 2,200 | 11,000 | |
10 | 150,000,000 | 0 | 5d | 2.0 | 1,000,000 | 500 | 2,400 | 12,000 | |
11 | 1 Training Token | 1,000,000 | 5s | 2.0 | 1,050,000 | 500 | 2,600 | 13,000 | |
12 | 2 Training Tokens | 2,000,000 | 5s | 2.0 | 1,100,000 | 500 | 2,800 | 14,000 | |
13 | 3 Training Tokens | 3,000,000 | 5s | 2.0 | 1,150,000 | 500 | 3,000 | 15,000 | |
14 | 4 Training Tokens | 4,000,000 | 5s | 2.0 | 1,200,000 | 500 | 3,200 | 16,000 | |
15 | 5 Training Tokens | 5,000,000 | 5s | 2.0 | 1,250,000 | 500 | 3,400 | 17,000 | |
16 | 6 Training Tokens | 6,000,000 | 5s | 2.0 | 1,300,000 | 500 | 3,600 | 18,000 | |
17 | 7 Training Tokens | 7,000,000 | 5s | 2.0 | 1,350,000 | 500 | 3,800 | 19,000 | |
18 | 8 Training Tokens | 8,000,000 | 5s | 2.0 | 1,400,000 | 500 | 4,000 | 20,000 | |
19 | 9 Training Tokens | 9,000,000 | 5s | 2.0 | 1,450,000 | 500 | 4,200 | 21,000 | |
20 | 10 Training Tokens | 10,000,000 | 5s | 2.0 | 1,500,000 | 500 | 4,400 | 22,000 | |
Total | 690,000,000 | 55,000,000 | 23d | Note : Showing Data from Non-Customized Unit | |||||
Levels 11 thru 20 require Disruptor specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build Times & Repair Information
Level 10 Barracks Build & Repair Times For Disruptor ( T ) | |||||
LEVEL | BUILD TIME | REPAIR TIME | |||
1 - 20 | 02s | 53m 37s | |||
Repair times may be calculated by adding 5% for each level of Barracks below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Disruptor Required to Out Range Each Turret Type | ||||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rail | Rocket | Shock | |
1 | 400 | 361 | 355 | 400 | 361 | 387 | 400 | 315 | 305 | 700 | 364 | 400 | 361 | 355 | 500 | 361 | 350 |
2 | 425 | 411 | 379 | 425 | 411 | 400 | 425 | 335 | 315 | 700 | 394 | 425 | 411 | 379 | 525 | 411 | 375 |
3 | 450 | 461 | 410 | 450 | 461 | 425 | 450 | 365 | 325 | 700 | 426 | 450 | 461 | 410 | 550 | 461 | 400 |
4 | 475 | 511 | 443 | 475 | 511 | 450 | 475 | 385 | 335 | 700 | 461 | 475 | 511 | 443 | 575 | 511 | 425 |
5 | 500 | 548 | 479 | 500 | 561 | 468 | 500 | 410 | 345 | 700 | 498 | 500 | 561 | 479 | 600 | 548 | 450 |
6 | 525 | 600 | 479 | 525 | 611 | 468 | 525 | 410 | 380 | 700 | 498 | 525 | 611 | 479 | 625 | 548 | 450 |
7 | 550 | 600 | 479 | 550 | 661 | 468 | 550 | 410 | 380 | 700 | 498 | 550 | 661 | 479 | 650 | 548 | 450 |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 470 | 440 | 700 | 550 | 600 | 700 | 530 | 700 | 610 | 510 |
9 | 600 | 660 | 550 | 600 | 700 | N / A | N / A | N / A | N / A | N / A | N / A | 600 | 700 | N / A | 700 | N / A | N / A |
10 | N / A | 660 | 600 | 600 | 700 | N / A | N / A | N / A | N / A | N / A | N / A | 600 | 700 | N / A | 700 | N / A | N / A |
11 | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A |
12 | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A |
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Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
DISRUPTOR SCHEMATIC SUMMARY ( T ) | ||
Relic | Turret Mount | |
![]() | ||
Targeting Computer | Training | |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
ARMS CACHE STATUS | TRACKS | MISSIONS | SPECIAL EVENT | DATE | |
INTRODUCTION | Main • Faction | 22, 30 • 3, 6, 7 | Operation: Roadkill | Mar 23, 2017 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Disruptor gained the ability Upgrade Levels 11 thru 20 with Gold in the Game Update of May 23, 2019
- The Disruptor gained Levels 11 thru 20 via Faction Training Tokens during Nightmare: Into Chaos ( Jun 24, 2017 ).
- The Disruptor was introduced via WCP's during Operation: Roadkill ( Mar 23, 2017 ).
- No Further Updates
Additional Facts
- CHARGE & RELOAD UNIT : Disruptor is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. ( Ref )
- The Disruptor does NOT apply the Shock (
) Status Effect to any Light Vehicles.
- The Disruptor does additional massive Damage to unprotected Infantry.
- Infantry equipped with Iridium Armor such as the Militia are protected from this additional Damage.
Trivia
- The Disruptor at Level 10 requires 1 minute of Repairs for approximately every 18,692 Damage it sustains.(
).
- The Disruptor at Level 20 requires 1 minute of Repairs for approximately every 28,011 Damage it sustains.(
).
- The Disruptor was developed by the Survivors to help battle the Purifier & Acolyte of the Sentinels. ( Ref )
- Pixel Sheet Code : 232 & 232.dead
Firsts & Records
- War Commander First :
- First Faction Unit to inherently produce a Status Effect - The Disruptor
- First Faction Unit vehicle to inherently produce a Status Effect - The Disruptor
- First Faction Unit to inherently produce the Shock Status Effect - The Disruptor
- First Faction Unit vehicle to inherently produce the Shock Status Effect - The Disruptor
Quotes
Click Expand to View Additional Quotes
Related Pages
External Links
- Kixeye Forum ( 03/13/17 ) - Operation: Roadkill - ( Official ) - Introduction Event Briefing
- Kixeye Forum ( 06/24/17 ) - Nightmare: Into Chaos - ( Official ) - Levels 11 - 20 Introduction Event Briefing
- Kixeye Forum ( 06/21/17 ) - FAQ GUIDE - FACTION TRAINING TOKENS - ( Official ) - Faction Training Token Information
- Kixeye Forum ( 06/23/17 ) - WrongThinker Thinks #12 - Training Tokens: We Hear You! - ( Official ) - Additional Info
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Disruptor
Faction Training Token
Required for Upgrade Lv's 11 thru 20
Video
For more videos on this topic see : Disruptor Additional Video
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Categories:
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