Javelin
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Javelin | Javelin Schematic |
<< PREV | 098 | UNIT NAME | NEXT >> |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD | |||
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Vehicle | Tech Center | War Factory | |||
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
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NO | 250 | CAN'T HIT | CAN'T HIT | OK | BEST | 1.1 |
UNLOCK REQUIREMENTS |
Challenger • Level 8 Tech Center |
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( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
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Stat Progression
Level | Upgrade Cost | Upgrade Time |
Tech Center |
Production Cost | Speed | Health | Range | Damage (DPS) | |||
Metal | Oil | Thorium | Metal | Oil | |||||||
1 | N / A | N / A | N / A | N / A | 8 | 625,000 | 625,000 | 2.5 | 7,600 | 510 | 950 |
2 | 30,000,000 | 30,000,000 | 0 | 5d 0h | 8 | 1,625,000 | 1,625,000 | 2.5 | 9,529 | 522 | 1,303 |
3 | 35,000,000 | 35,000,000 | 0 | 5d 20h 24m | 9 | 2,750,000 | 2,750,000 | 2.5 | 11,458 | 534 | 1,655 |
4 | 40,000,000 | 40,000,000 | 0 | 6d 20h 16m | 9 | 3,750,000 | 3,750,000 | 2.5 | 13,387 | 547 | 2,007 |
5 | 50,000,000 | 50,000,000 | 0 | 8d 0h 11m | 10 | 4,875,000 | 4,875,000 | 2.5 | 15,316 | 560 | 2,359 |
6 | 60,000,000 | 60,000,000 | 0 | 9d 8h 51m | 10 | 6,000,000 | 6,000,000 | 2.5 | 17,245 | 573 | 2,711 |
7 | 70,000,000 | 70,000,000 | 4,250,000 | 5s | 10 | 6,875,000 | 6,875,000 | 2.5 | 19,174 | 586 | 3,819 |
8 | 80,000,000 | 80,000,000 | 4,500,000 | 5s | 10 | 8,000,000 | 8,000,000 | 2.5 | 21,103 | 599 | 4,258 |
9 | 90,000,000 | 90,000,000 | 4,750,000 | 5s | 10 | 9,000,000 | 9,000,000 | 2.5 | 23,022 | 612 | 4,697 |
10 | 100,000,000 | 100,000,000 | 5,000,000 | 5s | 10 | 10,000,000 | 10,000,000 | 2.5 | 24,961 | 625 | 5,136 |
11 | 120,000,000 | 120,000,000 | 14,000,000 | 5s | 10 | 10,000,000 | 10,000,000 | 2.5 | 26,890 | 625 | 5,575 |
Total | 675,000,000 | 675,000,000 | 32,500,000 | 35d 1h 42m | Note : Showing Data from Non-Customized Unit | ||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Build Times & Repair Information
Level 10 War Factory Build & Repair Times Per Javelin Level ( T ) | ||||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10+ | |
BUILD | 9h 10m | 10h 41m | 12h 13m | 13h 45m | 15h 16m | 16h 48m | 18h 20s | 19h 51m | 21h 23m | 22h 55m |
REPAIR | 35m 45s | |||||||||
Level 10 War Factory Repair Costs Per Unit Level | ||||||||||
METAL | 125 | 325 | 550 | 750 | 975 | 1,200 | 1,375 | 1,600 | 1,800 | 2,001 |
OIL | 125 | 325 | 550 | 750 | 975 | 1,200 | 1,375 | 1,600 | 1,800 | 2,001 |
Info shown is for a Level 10+ War Factory • Lower Levels may be calculated by adding 5% for each level below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Javelin Required to Out Range Each Turret Type | ||||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rail | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 3 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 5 | 1 | 1 |
4 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 2 | 1 | 7 | 2 | 1 |
5 | 1 | 5 | 1 | 1 | 6 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 6 | 1 | 9 | 5 | 1 |
6 | 3 | 9 | 1 | 3 | 9 | 1 | 3 | 1 | 1 | 700 | 1 | 3 | 9 | 1 | 625 | 5 | 1 |
7 | 5 | 9 | 1 | 5 | 661 | 1 | 5 | 1 | 1 | 700 | 1 | 5 | 661 | 1 | 650 | 5 | 1 |
8 | 9 | 660 | 4 | 9 | 700 | 2 | 9 | 1 | 1 | 700 | 5 | 9 | 700 | 3 | 700 | 9 | 2 |
9 | 9 | 660 | 5 | 9 | 700 | N / A | N / A | N / A | N / A | N / A | N / A | 9 | 700 | N / A | 700 | N / A | N / A |
10 | N / A | 660 | 9 | 9 | 700 | N / A | N / A | N / A | N / A | N / A | N / A | 9 | 700 | N / A | 700 | N / A | N / A |
11 | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A |
12 | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A |
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( * ) NOTE: The Turret must be mounted on a Airborne Structure for the Javelin to fire upon it. • Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
JAVELIN SCHEMATIC SUMMARY ( Edit ) | ||
Launcher Tube | Javelin Missile | |
![]() | ||
Ryu Kai Treads | Ryu Kai Armor | |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Javelin Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | ![]() |
235,200 xp | Operation: Afterburn |
Prize Hold | ![]() |
Unavailable | Operation: Scorched Earth |
RETURNED to Event Shop | ![]() |
235,200 xp | Genesis |
Price Reduced | ![]() |
235,000 xp | Covenant |
Last Chance • REMOVED | ![]() |
235,000 xp | Operation: Descent |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
![]() ![]() | |||
GEAR STORE STATUS | MEDAL COST | GAME UPDATE | |
ADDED to Gear Store | ![]() |
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Game Update of March 26, 2015 |
REMOVED from Gear Store | ![]() |
N / A | Game Update of June 30, 2015 |
RETURNED to Event Shop | ![]() |
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Game Update of Sep 22, 2015 |
REMOVED from Gear Store | ![]() |
N / A | Game Update of Oct 06, 2015 |
Offered in Gear Store Continuously |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Javelin received a 35% Repair Time Reduction in the Game Update of May 11, 2016.
- The Javelin received the ability to be upgraded to Level 11 in the Game Update of Sep 22, 2015 .
- The Javelin was introduced via the Event Shop during Operation: Afterburn. ( Jan 22, 2015 )
- No Further Updates.
Additional Facts
- Javelin's Weapon Information :
- Damage Type : Siege Damage
- Damage Per Round : 11,290 ( At Level 11 )
- Clip Size : 1
- Fire Rate : N / A
- Reload : 80 ( 2.0 sec )
- Splash Area : N / A
- Target Types:
- Airborne Units
- Airborne Structures
- Missiles launched from Missile Silo
- Indirect Fire Weapon
- Single Target / Single Projectile Weapon
- Projectile CAN be shot down by Anti-Missile Weapons
- Javelin's Defense Information :
- Resistance to Flame Damage
- Resistance to Fire Damage
Trivia
- The Javelin at Level 11 requires 1 minute of Repairs for approximately every 752 Damage it sustains.(
).
- The Javelin's Damage Filters show it can't hit Infantry, however it CAN target and fire upon Flying Infantry.
- The Javelin does Siege Damage which deals greater damage to Buildings such as
- The Javelin was designed by the Ryu-Kai Rogue Faction
- The Javelin is the third "Anti-Air Only" unit to be released
- Pixel Sheet Code : 98 & 98.dead
Firsts & Records
- War Commander Records :
- First Unit with a Range of over 600 - The Javelin
- First Unit to deal Siege Damage - The Javelin
Quotes
Click Expand to View Additional Quotes
“ | Clear the skies with the Javelin, an anti-air vehicle that destroys airborne units and deals bonus damage to airborne structures with all-new siege damage tech. | ” |
— Event Shop Description |
Related Pages
External Links
- Kixeye Forum ( 01/21/15 ) - Operation: Afterburn ( Official ) - Event Thread
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Video
For more videos on this topic see : Javelin Additional Video
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Categories:
- Restricted Availability
- Land Vehicle
- Ground Unit
- Siege Damage
- Anti-Airborne
- Anti-Aircraft
- Anti-Missile
- Special Event Prize
- A to Z
- Legacy Unit