High Guard
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High Guard | High Guard Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Aircraft | ![]() |
Sentinels | ![]() |
Aircraft Hangar | ![]() |
Airfield |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
AREA | ![]() |
30 ( 0.75 sec ) | 2 | 159,246 | 12 ( 0.3 secs ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
None Or Unknown | 375 | None Or Unknown |
( T ) • ( C ) | HARD-CAPPED UNIT | |
Hard-Capped Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 22 have been unlocked, no more can be unlocked beyond the hard cap. | ||
Stat Progression
Level | Upgrade Time |
Aircraft Hangar |
Speed | Health | Range | Damage | ||||
Per Sec | Per Shot | |||||||||
1 | N/A | 3.0 | 1,688,391 | 600 | 192,000 | 120,000 | ||||
2 | 9h 12m | 3.0 | 1,714,102 | 600 | 194,880 | 121,800 | ||||
3 | 18h 18m | 3.0 | 1,740,205 | 600 | 197,803 | 123,627 | ||||
4 | 1d 3h 30m | 3.0 | 1,766,705 | 600 | 200,770 | 125,481 | ||||
5 | 1d 12h 43m | 3.0 | 1,793,609 | 600 | 302,782 | 127,364 | ||||
6 | 1d 21h 48m | 3.0 | 1,820,922 | 600 | 206,839 | 129,274 | ||||
7 | 2d 7h | 3.0 | 1,848,651 | 600 | 209,946 | 131,216 | ||||
8 | 2d 16h 6m | 3.0 | 1,876,803 | 600 | 213,096 | 133,185 | ||||
9 | 3d 1h 18m | 3.0 | 1,905,383 | 600 | 216,293 | 135,183 | ||||
10 | 3d 10h 30m | 3.0 | 1,934,398 | 600 | 238,628 | 137,211 | ||||
11 | 3d 19h 36m | 3.0 | 1,963,855 | 600 | 242,209 | 139,270 | ||||
12 | 4d 4h 48m | 3.0 | 1,993,761 | 600 | 245,843 | 141,360 | ||||
13 | 4d 16h | 3.0 | 2,024,122 | 600 | 249,532 | 143,481 | ||||
14 | 5d 2h 6m | 3.0 | 2,054,946 | 600 | 253,277 | 145,634 | ||||
15 | 5d 13h 18m | 3.0 | 2,086,239 | 600 | 257,077 | 147,819 | ||||
16 | 6d 1h 24m | 3.0 | 2,118,009 | 600 | 260,934 | 150,037 | ||||
17 | 6d 14h 36m | 3.0 | 2,150,262 | 600 | 268,823 | 154,573 | ||||
18 | 7d 5h 48m | 3.0 | 2,183,007 | 600 | 268,823 | 154,573 | ||||
19 | 7d 23h 54m | 3.0 | 2,216,250 | 600 | 272,856 | 156,892 | ||||
20 | 8d 23h 6m | 3.0 | 2,250,000 | 600 | 303,326 | 159,246 | ||||
Total | 77d 8h 49m | Note : Showing Data from Non-Customized Unit | ||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. * Estimated Required Tech Center Level. |
Build and Repair Information
Build & Repair Times For High Guard ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 2d 11h 25m | 62,000,000 ![]() |
22m 05s | ? Gold | |||
TIMES listed are for a Level 40 Airfield. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The High Guard is a Series II • Sentinels (
) • Aircraft
- OFFENSIVE HIGHLIGHTS
- Dual EM Cannon :
- The High Guard's features Dual EM Cannons.
- These cannons is able to fire Electromagnetic bolts that deals Area Damage (
).
- The bolts produces a Splash Radius of 70. - Need Verification
- These cannons is able to fire Electromagnetic bolts that deals Area Damage (
- The High Guard's features Dual EM Cannons.
- Anti-Air Missile Launcher - ( Locust Swarm ) :
- Through the addition of the Gold Tech, Locust Swarm, the High Guard gains the Anti-Air Missile Launcher.
- This weapon allows for the High Guard to fire Electromagnetic projectiles that deals Area Damage (
).
- This weapon also grants the High Guard to target Aircraft and High Alititude Aircraft.
- Dual EM Cannon :
Talents
- SERIES II PERK - Electromagnetism :
- Negates the effects of the Darkstorm Aura.
- Ignores the Damage Reduction of Enemy Units with Carbon Nano Armor.
- LEVEL 1 TALENT :
- Increase own weapon's Projectile Speed the longer it fires.
- LEVEL 10 TALENT (
) :
- Increases own Rate of Fire by + 20%.
- LEVEL 20 TALENT (
) :
- Increases own Rate of Fire by + 40% instead.
- FACTION TALENT (
) :
- Increase own Damage Dealt by + 5%.
Schematic Summary
Template:High Guard Schematic Summary
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The High Guard was introduced via the Event Shop during Operation: Shadow Merger ( Mar 2, 2022 )
- No Further Updates
Additional Information
- The High Guard has a maximum Unlock Limit of 22.
- The Player may NOT own or unlock more than the limit allows.
- RELOAD UNIT : High Guard is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- The High Guard is a Direct Fire Weapon which requires a direct line of sight to its target..
Trivia
- Pixel Sheet Code : 870
External Links
- Kixeye Zendesk ( 02/23/2023 ) - 13.05 Release Notes - ( Official ) - Content Update
- Kixeye Zendesk ( 03/02/2023 ) - Operation: Shadow Merger - ( Official ) - Unit Introduction
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
- HighGuard-UnitDetails.png
Unit Details
Aircraft Hangar - HighGuard-EventDescription.gif
Event Description
Operation: Shadow Merger - HighGuard-LargePic.png
Large Pic
( C ) | MERCENARY UNITS | ( EDIT ) |
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( C ) • ( C ) | RETIRED • UNRELEASED UNITS | ( EDIT ) |
Banshee • Behemoth • Crusader • Flamethrower • Gatling Truck • Gladiator • Heavy Gunner • Hellfire • Hellstorm • Hercules • Hover Tank • Humvee • Laser Tank • Marauder • Medic • Mega Tank • Mortar Team • Razorback • Rhino • Rifleman • Shock Tank • Spectre • Striker • Suicide Truck • Tech • Valkyrie • Vanquisher • Viper • Warhawk • Widowmaker Prime • Wrecker | ||
UH-60 Chopper ( Unreleased ) | ||
Categories:
- Aircraft
- Airborne
- Airborne Unit
- Universal / Faction Training Token Upgrade
- Area Damage Weapon
- Unit
- Faction Unit
- Sentinels - Faction Unit
- Series 2 Faction Unit
- Faction Aircraft
- Series 2 Faction Aircraft
- Sentinels - Faction Aircraft
- Hard Capped Unit
- Information Verification Needed
- Reload Unit
- Direct Fire Weapon