Engineer
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Engineer | Engineer Schematic |
<< PREV | 965 | ENGINEER | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | Unknown | Academy | Barracks | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | 50 ( 1.25 sec ) | 200 | 590,000 | 6 ( 0.150 secs ) | NO | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
x80 Engineer Parts | 500 | None Or Unknown |
( T ) • ( C ) | DEFENSIVE UNIQUE UNIT | |
Unit may ONLY be used on Defense • Unit has a Production Limit of 1 • For more information see Defensive Unique Unit | ||
TALENTS | |
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Lvl 1 |
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Lvl 10 |
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Lvl 20 |
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Stat Progression
Level | Upgrade Time | Academy | Speed | Health | Range | Damage | ||||
Per Sec | Per Shot | |||||||||
1 | x80 Engineer Parts | 21 | 3.0 | 80,000,000 | 600 | 7,717,042 | 400,000 | |||
2 | x1 Training Token | 22 | 3.0 | 82,000,000 | 600 | 7,909,968 | 410,000 | |||
3 | x1 Training Token | 23 | 3.0 | 84,000,000 | 600 | 8,102,894 | 420,000 | |||
4 | x1 Training Token | 24 | 3.0 | 86,000,000 | 600 | 8,295,820 | 430,000 | |||
5 | x1 Training Token | 25 | 3.0 | 88,000,000 | 600 | 8,488,746 | 440,000 | |||
6 | x1 Training Token | 26 | 3.0 | 90,000,000 | 600 | 8,681,672 | 450,000 | |||
7 | x1 Training Token | 27 | 3.0 | 92,000,000 | 600 | 8,874,598 | 460,000 | |||
8 | x1 Training Token | 28 | 3.0 | 94,000,000 | 600 | 9,067,524 | 470,000 | |||
9 | x1 Training Token | 29 | 3.0 | 96,000,000 | 600 | 9,260,450 | 480,000 | |||
10 | x2 Training Tokens | 30 | 3.0 | 98,000,000 | 600 | 9,453,376 | 490,000 | |||
11 | x2 Training Tokens | 30 | 3.0 | 100,000,000 | 600 | 9,646,302 | 500,000 | |||
12 | x2 Training Tokens | 30 | 3.0 | 102,000,000 | 600 | 9,839,228 | 510,000 | |||
13 | x2 Training Tokens | 30 | 3.0 | 104,000,000 | 600 | 10,032,154 | 520,000 | |||
14 | x2 Training Tokens | 30 | 3.0 | 106,000,000 | 600 | 10,225,080 | 530,000 | |||
15 | x2 Training Tokens | 30 | 3.0 | 108,000,000 | 600 | 10,418,006 | 540,000 | |||
16 | x2 Training Tokens | 30 | 3.0 | 110,000,000 | 600 | 10,610,932 | 550,000 | |||
17 | x2 Training Tokens | 30 | 3.0 | 112,000,000 | 600 | 10,803,859 | 560,000 | |||
18 | x2 Training Tokens | 30 | 3.0 | 114,000,000 | 600 | 10,996,785 | 570,000 | |||
19 | x2 Training Tokens | 30 | 3.0 | 116,000,000 | 600 | 11,189,711 | 580,000 | |||
20 | x2 Training Tokens | 30 | 3.0 | 118,000,000 | 600 | 11,382,637 | 590,000 | |||
Total | x30 Training Tokens | Note: Showing Data from Non-Customized Unit | ||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Build and Repair Information
Build & Repair Times For Engineer | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME | GOLD COST | |||
1-20 | 2s | 53,000,000 Thorium | ? | ? | |||
Listed times are based on lvl 45 Barracks |
Unit Highlights
- The Engineer is a neutral Defensive Unique ( ) • Infantry.
- OFFENSIVE HIGHLIGHTS
- Machine Gun:
- The Machine Gun fires bullets dealing Sustain Damage ( ) on impact.
- Projectiles do not track targets.
- Machine Gun:
- DEFENSIVE HIGHLIGHTS
- General Immunity:
- The Engineer is Immune to the following Status Effects :
- Building Defensive Aura:
- The Engineer creates a defensive aura that provides damage reduction to any friendly buildings inside.
- General Immunity:
Schematic Summary
Template:Engineer Schematic Summary
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Engineer and his training tokens were introduced via the Event Shop during May 2024 Holdout ( May 10, 2024 )
- No Further Updates
Additional Information
- RELOAD UNIT : Engineer is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
Trivia
- Pixel Sheet Code: 965
- Pixel Sheet Code: 966 (Drones)
Related Pages
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External Links
- Kixeye Zendesk ( 05/10/2024 ) - May 2024 Holdout - ( Official ) - Holdout Briefng
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
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