SPLASH DAMAGE
|
SPACE
|
INFANTRY
|
VEHICLE
|
AIR
|
BUILDING
|
MAP SPEED
|
YES
|
715
|
OK
|
OK
|
CAN'T HIT
|
BEST
|
N / A
|
|
( T ) • ( C )
|
ELITE ENHANCEMENTS
|
|
Higher Damage & Resistance • Increased Fire Rate
|
|
( T ) • ( C )
|
UNIQUE UNIT
|
|
A powerful unit with a Production Limit of 1 • For more information see Unique Unit
|
|
Stat Progression
|
Level
|
Upgrade Cost
|
Upgrade Time
|
Tech Center
|
Production Cost
|
Speed
|
Health
|
Range
|
Damage (DPS)
|
Metal
|
Oil
|
Thorium
|
Metal
|
Oil
|
21
|
150,000,000
|
150,000,000
|
25,000,000
|
5s
|
10
|
45,000,000
|
45,000,000
|
8.0
|
2,420,000
|
N / A
|
77,000
|
22
|
150,000,000
|
150,000,000
|
0
|
7d
|
10
|
45,000,000
|
45,000,000
|
8.0
|
2,456,650
|
N / A
|
78,150
|
23
|
150,000,000
|
150,000,000
|
0
|
7d
|
10
|
45,000,000
|
45,000,000
|
8.0
|
2,493,300
|
N / A
|
79,300
|
24
|
150,000,000
|
150,000,000
|
0
|
7d
|
10
|
45,000,000
|
45,000,000
|
8.0
|
2,529,950
|
N / A
|
80,450
|
25
|
150,000,000
|
150,000,000
|
0
|
7d
|
10
|
45,000,000
|
45,000,000
|
8.0
|
2,566,600
|
N / A
|
81,600
|
26
|
150,000,000
|
150,000,000
|
0
|
7d
|
10
|
45,000,000
|
45,000,000
|
8.0
|
2,603,250
|
N / A
|
82,750
|
27
|
150,000,000
|
150,000,000
|
0
|
7d
|
10
|
45,000,000
|
45,000,000
|
8.0
|
2,939,900
|
N / A
|
83,900
|
28
|
150,000,000
|
150,000,000
|
0
|
7d
|
10
|
45,000,000
|
45,000,000
|
8.0
|
|
N / A
|
|
29
|
150,000,000
|
150,000,000
|
0
|
7d
|
10
|
45,000,000
|
45,000,000
|
8.0
|
|
N / A
|
|
30
|
150,000,000
|
150,000,000
|
0
|
7d
|
10
|
45,000,000
|
45,000,000
|
8.0
|
2,750,000
|
N / A
|
87,500
|
|
Total
|
1,500,000,000
|
1,500,000,000
|
25,000,000
|
63d
|
Note : Showing Data from Non-Customized Unit
|
Yellow indicates increase from previous level. Underline Indicates Max Value.
|
Build Times & Repair Information
|
Level 10 Airfield Build & Repair Times For Elite Phantom ( T )
|
|
LEVEL
|
BUILD TIME
|
|
REPAIR TIME
|
REPAIR METAL COST
|
REPAIR OIL COST
|
21 - 30
|
2d 23h 16m
|
12h 49m
|
900,000
|
900,000
|
|
Times For Lower Airfield Levels may be calculated by adding 5% for each level of Airfield below Level 10.
|
Effective Unit Levels vs Turrets
The Elite Phantom does NOT out range any existing Turrets.
Schematic Summary
|
PHANTOM SCHEMATIC SUMMARY ( T )
|
|
Engine
|
Payload
|
Pilot
|
|
|
|
War Paint
|
Counter Measures
|
Fuselage
|
|
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
|
History of Availability
Elite Phantom Sector Goal Prize Draw History
|
AVAILABILITY STATUS
|
ROGUE BASE
|
GAME UPDATE / EVENT
|
INTRODUCED - Sector Goal Prize Draw
|
|
|
E.H. Level 95 Sector Base
|
Operation: Descent
|
|
Sector Goal Prize Draws only valid for Listed Events
|
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
- The Elite Phantom is a Stealth aircraft making it invisible to enemy defenses during it approach.
- The Elite Phantom becomes visible and targetable a few seconds prior to it dropping its payload.
- The Elite Phantom re-enters Stealth mode once its payload has been delivered.
- The Elite Phantom's Stealth differs from stealth on other units in two ways :
- The Elite Phantom is NOT detected by simply passing by or over Defensive Units or Structures
- The Improved Stealth Detection of a Level 2+ Radio Tower has NO effect on the stealth of the Elite Phantom.
- The Elite Phantom has a variable Payload Drop Range :
- The Start and End points of the Payload Drop Range are set by the Player.
- A long Payload Drop Range maximizes damage but increase its time visible to defenses - Wide Destruction
- A short Payload Drop Range minimizes damage but limits the time it is visible to defenses - Targeted Destruction
- The Phantom's Payload Drop Range may not be changed or cancelled once set without ending the Attack.
Trivia
- The Elite Phantom at Level 30 requires 1 minute of Repairs for approximately every 3,576 Damage it sustains.( ).
- The Elite Phantom's Bomb Run is set by the Player prior to its deployment ( Setting the Target Area ).
- Once deployed the Elite Phantom's Bomb Run CANNOT be aborted or changed.
- The Elite Phantom CANNOT be controlled by R.U.B.I. or by using Fire at Will.
- The Elite Phantom is obviously modeled after the Northrop Grumman B-2 Spirit in both look and Stealth capabilities.
- Pixel Sheet Code : 138.2
Firsts & Records
Quotes
Click Expand to View Additional Quotes
“ | A perfection to the Phantom’s original design. All technical flaws have been mitigated giving it higher damage and resistance on the battlefield. Its rate of fire also increases the longer it is dropping bombs! | ” |
| — Forum Description [src] |
“ | The Elite Phantom increases its bomb-drop rate over the course of its bombing runs! | ” |
| — In-Game Description |
“ | Insert text here, without quotes. | ” |
| — Attribution |
Related Pages
External Links
Gallery
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Gallery - World Map Icons
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Gallery - Historical
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Video
For more videos on this topic see : Elite Phantom Additional Video
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