Inferno Tank
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Inferno | Inferno Schematic |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD | |||
---|---|---|---|---|---|
Vehicle | Tech Center | War Factory | |||
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
---|---|---|---|---|---|---|
YES | 500 | OK | GOOD | CAN'T HIT | BEST | 1.0 |
UNLOCK REQUIREMENTS |
None |
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( T ) • ( C ) | UNIQUE UNIT | |
A powerful unit with a Production Limit of 1 • For more information see Unique Unit | ||
( T ) • ( C ) | STATUS EFFECT WEAPON : NAPALM | |
Sets Targets On Fire Causing Additional Time Released Damage Over Duration of Effect | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
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Stat Progression
Level | Upgrade Cost | Upgrade Time |
Tech Center |
Production Cost | Speed | Health | Range | Damage (DPS) | |||
Metal | Oil | Thorium | Metal | Oil | |||||||
1 | N / A | N / A | N / A | N / A | 10 | 70,000,000 | 70,000,000 | 4.5 | 2,754,000 | 200 | 49,320 |
2 | 80,000,000 | 80,000,000 | 0 | 6d | 10 | 70,000,000 | 70,000,000 | 4.5 | 2,888,640 | 200 | 51,780 |
3 | 90,000,000 | 90,000,000 | 0 | 7d 0h 28m | 10 | 70,000,000 | 70,000,000 | 4.5 | 3,035,520 | 200 | 54,360 |
4 | 100,000,000 | 100,000,000 | 0 | 8d 5h 7m | 10 | 70,000,000 | 70,000,000 | 4.5 | 3,182,400 | 200 | 57,100 |
5 | 100,000,000 | 100,000,000 | 0 | 9d 14h 37m | 10 | 70,000,000 | 70,000,000 | 4.5 | 3,366,000 | 200 | 59,960 |
6 | 110,000,000 | 110,000,000 | 0 | 11d 5h 50m | 10 | 70,000,000 | 70,000,000 | 4.5 | 3,512,880 | 200 | 62,920 |
7 | 120,000,000 | 120,000,000 | 40,000,000 | 5s | 10 | 70,000,000 | 70,000,000 | 4.5 | 3,672,000 | 200 | 66,060 |
8 | 120,000,000 | 120,000,000 | 50,000,000 | 5s | 10 | 70,000,000 | 70,000,000 | 4.5 | 3,880,080 | 200 | 69,380 |
9 | 120,000,000 | 120,000,000 | 60,000,000 | 5s | 10 | 70,000,000 | 70,000,000 | 4.5 | 4,039,200 | 200 | 72,860 |
10 | 120,000,000 | 120,000,000 | 70,000,000 | 5s | 10 | 70,000,000 | 70,000,000 | 4.5 | 4,284,000 | 200 | 76,500 |
11 | 130,000,000 | 130,000,000 | 0 | 5d | 10 | 70,000,000 | 70,000,000 | 4.5 | 4,528,800 | 200 | 80,140 |
12 | 140,000,000 | 140,000,000 | 0 | 6d | 10 | 70,000,000 | 70,000,000 | 4.5 | 4,773,600 | 200 | 83,780 |
13 | 150,000,000 | 150,000,000 | 0 | 7d | 10 | 70,000,000 | 70,000,000 | 4.5 | 5,018,400 | 200 | 87,420 |
14 | 160,000,000 | 160,000,000 | 0 | 8d | 10 | 70,000,000 | 70,000,000 | 4.5 | 5,263,200 | 200 | 91,060 |
15 | 170,000,000 | 170,000,000 | 0 | 9d | 10 | 70,000,000 | 70,000,000 | 4.5 | 5,508,000 | 200 | 94,700 |
Total | 1,710,000,000 | 1,710,000,000 | 220,000,000 | 76d 26h 02m | |||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Unit Highlights
The Inferno is a pinnacle of incendiary technology designed by Sasha Kalashnikov of the Red Lokust.
- Primary Attack :
- Primary Weapon : Twin Flame Cannons
- Damage Type : Sustain
- The Longer the Flame Cannon fires it's Flame
- Increases in Range
- Increases in Damage
- Increases Area of Effect ( AoE )
- Primary Weapon : Twin Flame Cannons
- Secondary Attacks :
- Continuous Unstable AoE Napalm Pulses
- Activates at ??% Health remaining ( Unstable )
- Radiates out in a 360°
- Applies the Napalm ( ) Status Effect to all within range
- Continuous Unstable AoE Napalm Pulses
Build Times & Repair Information
Level 10 War Factory Build & Repair Times Per Inferno Tank Level ( T ) | ||||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10+ | |
BUILD | 5d 23h 59m | 5d 23h 59m | 5d 23h 59m | 5d 23h 59m | 5d 23h 59m | 5d 23h 59m | 5d 23h 59m | 5d 23h 59m | 5d 23h 59m | 5d 23h 59m |
REPAIR | 16h 50m | 16h 50m | 16h 50m | 16h 50m | 16h 50m | 16h 50m | 16h 50m | 16h 50m | 16h 50m | 16h 50m |
Level 10 War Factory Repair Costs Per Inferno Level | ||||||||||
METAL | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 |
OIL | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 | 1,400,001 |
Info shown is for a Level 10+ War Factory • Lower Levels may be calculated by adding 5% for each level below Level 10. |
Effective Unit Levels vs Turret
- The Inferno CANNOT out range any Level of an existing Turret.
Schematic Summary
INFERNO SCHEMATIC SUMMARY ( T ) | ||
Cockpit | Flame Cannon | Fuel Storage |
War Paint | Treads | Armor |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Inferno Tank Sector Goal Prize Draw History | ||||
AVAILABILITY STATUS | ROGUE BASE | GAME UPDATE / EVENT | ||
INTRODUCTION | Red Lokust Lv 95 Sector Base | Operation: Wildfire | ||
2nd Appearance | Red Lokust Lv 95 Sector Base | Operation: Frostbite | ||
3rd Appearance | Red Lokust Lv 95 Sector Base | Operation: Aftermath | ||
Sector Goal Prize Draws only valid for Listed Events |
Inferno Tank Arms Cache History | ||||
AVAILABILITY STATUS | ROGUE BASE | GAME UPDATE | ||
ADDED To Arms Cache | Inferno Boss Base | April 26, 2016 | ||
Offered Continuously While Bases Are Available Except For Otherwise Listed • See Listed Bases for Spawn Schedule |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Inferno Tank received a 35% Repair Time Reduction in the Game Update of May 11, 2016.
- The Inferno gained the ability to be upgraded to Level 15 in the Game Update of May 03, 2016.
- The Inferno was introduced as a Sector Goal Prize during Operation: Wildfire ( Nov 19, 2015 )
- No Further Updates
Additional Facts
- The Inferno is a Unique Unit which has a Production Limit of 1.
- The Inferno's primary weapon is a Dual Flame Cannon which causes Flame Damage.
- The primary weapon does NOT apply the Napalm ( ) Status Effect.
- The Inferno is a Direct Fire Weapon which requires a Line of Sight path to its target.
- The Inferno is immune to the Shock ( ) Status Effect.
- The Inferno is immune to the Napalm ( ) Status Effect.
- The Inferno' is immune to the Scramble ( ) Status Effect.
- The Inferno may NOT be placed in the Base Defender Platoon.
Trivia
- The Inferno was designed by the Red Lokust.
- The Inferno bears resemblance in function to the two Flame Tanks from the Command & Conquer Series. ( Ref 1 ) ( Ref 2 )
- Pixel Sheet Code : 163 ( Standard Version )
- Pixel Sheet Code : 163.unstable ( Unstable Version )
Firsts & Records
- War Commander First :
- First Land Vehicle which CANNOT be placed in the Base Defender Platoon - The Inferno
Quotes
Click Expand to View Additional Quotes
“ | Scouts report sightings of a massive flamethrower super weapon. Sasha and her Red Lokusts have developed the most advanced flame technology we've ever seen. If her engineering mastery is as stories tell, this "Inferno" will be a terror of its own... but why has she switched from her signature air power to land warfare? | ” |
— Operation: Wildfire - Event Message #3 [src] |
“ | YOU'RE FIRED! - Did I just see you melt through a solid wall? Oh yes, this will do nicely. I can think of... uses for this kind of heat. | ” |
— Attribution [src] |
Related Pages
|
External Links
- Kixeye Forum ( 11/12/15 ) - Operation: Wildfire - ( Official ) - Event Briefing
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Red Lokust
Sector Goal Prize DrawRed Lokust
Sector Goal Prize WinRed Lokust Lv 95 Inferno Base
First Appearance
Operation: WildfireRed Lokust Lv 95 Inferno Base
First Appearance
Operation: Wildfire
Video
For more videos on this topic see : Inferno Tank Additional Video
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