SPLASH DAMAGE
|
SPACE
|
INFANTRY
|
VEHICLE
|
AIR
|
BUILDING
|
MAP SPEED
|
NO
|
10
|
BEST
|
POOR
|
POOR
|
POOR
|
1.0
|
|
( T ) • ( C )
|
ELITE ENHANCEMENTS
|
|
Inflicts More Damage & Has A Greater Resistance To Bullets & Explosives.
|
|
Stat Progression
|
Level
|
Upgrade Cost
|
Upgrade Time
|
Academy Level
|
Production Cost
|
Speed
|
Health
|
Range
|
Damage (DPS)
|
Range vs Air
|
Metal
|
Oil
|
Thorium
|
Metal
|
Oil
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
1
|
100
|
200
|
1.0
|
360
|
200
|
182
|
240
|
2
|
3,000
|
2,700
|
0
|
3m
|
1
|
150
|
300
|
1.0
|
395
|
220
|
|
264
|
3
|
13,600
|
12,200
|
0
|
4m
|
2
|
288
|
576
|
1.0
|
430
|
230
|
|
276
|
4
|
21,760
|
19,600
|
0
|
5m
|
2
|
345
|
692
|
1.0
|
465
|
240
|
276
|
288
|
5
|
34,820
|
31,300
|
0
|
5m
|
3
|
414
|
830
|
1.0
|
500
|
250
|
305
|
300
|
6
|
55,710
|
50,100
|
0
|
10m
|
3
|
498
|
996
|
1.0
|
535
|
260
|
335
|
312
|
7
|
89,140
|
80,200
|
0
|
10m
|
4
|
598
|
1,194
|
1.0
|
570
|
270
|
364
|
324
|
8
|
142,620
|
128,400
|
0
|
30m
|
4
|
715
|
1,434
|
1.0
|
605
|
280
|
393
|
336
|
9
|
228,190
|
205,400
|
0
|
1h
|
7
|
1,500
|
3,000
|
1.0
|
650
|
290
|
436
|
348
|
10
|
365,100
|
328,600
|
50,000
|
5s
|
8
|
3,000
|
5,000
|
1.5
|
800
|
315
|
509
|
378
|
11
|
584,160
|
525,700
|
150,000
|
5s
|
8
|
3,000
|
5,000
|
1.5
|
880
|
315
|
560
|
378
|
12
|
934,660
|
841,200
|
600,000
|
5s
|
9
|
3,000
|
5,000
|
1.5
|
960
|
315
|
611
|
378
|
13
|
1,495,460
|
1,345,900
|
900,000
|
5s
|
9
|
3,000
|
5,000
|
1.5
|
1,040
|
315
|
662
|
378
|
14
|
2,392,740
|
2,153,500
|
900,000
|
5s
|
10
|
3,000
|
5,000
|
1.5
|
1,120
|
315
|
713
|
378
|
15
|
3,828,380
|
3,445,500
|
900,000
|
5s
|
10
|
3,000
|
5,000
|
1.5
|
1,200
|
315
|
764
|
378
|
16
|
6,125,410
|
5,512,900
|
1,200,000
|
12h
|
10
|
3,000
|
5,000
|
1.5
|
1,280
|
315
|
815
|
378
|
|
Total
|
15,422,970
|
13,880,600
|
4,700,000
|
14h 07m
|
|
Yellow & Orange indicate increase from previous level. Underline Indicates Max Value.
|
Bunker Ranges for Rifleman
Bunker Range per Rifleman Level
|
|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
|
LEVEL 5
|
LEVEL 6
|
LEVEL 7
|
LEVEL 8
|
LEVEL 9
|
LEVEL 10+
|
BUNKER ( +40% )
|
240
|
308
|
322
|
336
|
350
|
364
|
378
|
392
|
406
|
441
|
WATCHTOWER ( +50% )
|
300
|
330
|
345
|
360
|
375
|
390
|
405
|
420
|
435
|
473
|
|
Table list Ranges for Non-Customized Units ! ----- Bunker = Both Standard & Stronghold
|
Build Times & Repair Information
|
Level 10 Barracks Build & Repair Times Per Elite Rifleman Level ( T )
|
|
|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
|
LEVEL 5
|
LEVEL 6
|
LEVEL 7
|
LEVEL 8
|
LEVEL 9
|
LEVEL 10+
|
BUILD
|
0m 0s
|
|
|
|
|
|
|
|
|
1m 25s
|
REPAIR
|
|
|
|
|
|
|
|
|
|
16s
|
Level 10 Barracks Repair Costs Per Elite Rifleman Level
|
METAL
|
|
|
|
|
|
|
|
|
|
900
|
OIL
|
|
|
|
|
|
|
|
|
|
1,500
|
|
Info shown is for a Level 10+ Barracks • Lower Levels may be calculated by adding 5% for each level below Level 10.
|
Related Special Ops
|
RELATED SPECIAL OPs ( T )
|
|
NAME
|
ICON
|
CLASS
|
LEVEL
|
DESCRIPTION
|
BENEFIT LENGTH
|
EXTEND COST
|
Grunt
|
|
Attack
|
Common
|
10 max level Elite Riflemen and Elite Mortar Teams join your attack after you deploy ground units.
|
1h
|
50,000
|
|
More Information and a the Full List of Ops available here: Special Ops
|
History of Availability
Elite Rifleman Shadow Ops History
|
AVAILABILITY STATUS
|
PRIZE TIER
|
CYCLE NUMBER
|
CYCLE DATES
|
1st Appearance
|
|
Tier 1
|
Cycle # 1
|
June 27, 2014 Thru July 24, 2014
|
2nd Appearance
|
|
Tier 1
|
Cycle # 2
|
Aug 01, 2014 Thru Aug 21, 2014
|
3rd Appearance
|
|
Tier 1
|
Cycle # 3
|
Aug 29, 2014 Thru Sept 25, 2014
|
4th Appearance
|
|
Tier 1
|
Cycle # 5
|
Oct 31, 2014 Thru Nov 18, 2014
|
5th Appearance
|
|
Tier 1
|
Cycle # 7
|
Dec 26, 2014 Thru Jan 23, 2015
|
|
Only Offered As Shadow Ops Prize For Dates Listed
|
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
- 4 Level 10 Elite Rifleman may be Produced instantly with a Level 10 Barracks.
- 18 Level 10 Elite Rifleman may be Repaired instantly with a Level 10 Barracks.
- The Elite Riflemen travels the width of the World Map ( 500 Hex's ) in approximately 8m 20s giving it a Calculated Map Speed of 1.0 hps ( Hex Per Second ).
- The exceptional combination of low cost of production, low cost and time of repairing, and the numerous number of these soldiers that can be placed in a single platoon allows the player to Zerg Rush an enemy base or platoon. However, because of the frame-rate drop caused by such a rush, this tactic is looked down upon by other players unless their PC is strong enough to handle it.
- The Elite Rifleman is recommended for Low Level Players due to the following:
- Their low Event Shop unlocking cost of 2,500 xp.
- Extremely high Damage to Space Ratio.
- Low Space Requirements
- Inexpensive Upgrade, Training and Repair Costs.
- Ability to Heal a relatively large amount (13 units in Lv10+) instantly.
- The Elite Rifleman's in-game chat code is "ERM".
Quotes
Click Expand to View Additional Quotes
“ | Armed with M4A1 Assault Rifles and new armor, Elite Riflemen are capable of doing massive damage while also being able to withstand stronger enemy hits. | ” |
| — In-Game Description |
“ | Armed with the new HK416 and reinforced armor, Elite Riflemen are more effective than ever more. | ” |
| — Level 10 Description |
“ | BURST FIRE - Your Veteran Level 5 Elite Rifleman are ready to rock and roll. | ” |
| — Veteran Level 5 |
Related Pages
External Links
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Repair Time for 13 eRiflemen
With Level 10 Barracks
Video
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