Omega Juggernaut
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Juggernaut | Elite Juggernaut | Omega Juggernaut | Juggernaut Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Vehicle | Sentinels | Tech Center | War Factory | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
AREA | 220 ( 5.5 sec ) | 1 | 12,000,000 | 1 ( N / A ) | YES | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
E. Juggernaut • 80 Omega Scrap Parts | 750 | Maximum Unlocks : 1 |
( T ) • ( C ) | OMEGA ENHANCEMENTS | |
List Enhancements Here | ||
( T ) • ( C ) | UNIQUE UNIT | |
A powerful unit with a Production Limit of 1 • For more information see Unique Unit | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Tech Center |
Production Cost | Speed | Health | Range | Damage (DPS) | |||
Metal | Oil | Thorium | Metal | Oil | |||||||
31 | 200,000,000 | 200,000,000 | 50,000,000 | Instant | 1.1 | 4,125,000 | 550 | 1,628,959 | |||
32 | 200,000,000 | 200,000,000 | 0 | 10d | 1.1 | 4,277,800 | 550 | 1,689,285 | |||
33 | 200,000,000 | 200,000,000 | 0 | 10d | 1.1 | 4,430,600 | 550 | 1,749,611 | |||
34 | 200,000,000 | 200,000,000 | 0 | 10d | 1.1 | 4,583,400 | 550 | 1,809,937 | |||
35 | 200,000,000 | 200,000,000 | 0 | 10d | 1.1 | 4,736,200 | 550 | 1,870,262 | |||
36 | 200,000,000 | 200,000,000 | 0 | 10d | 1.1 | 4,889,000 | 550 | 1,930,588 | |||
37 | 200,000,000 | 200,000,000 | 0 | 10d | 1.1 | 5,041,800 | 550 | 1,990,914 | |||
38 | 200,000,000 | 200,000,000 | 0 | 10d | 1.1 | 5,194,600 | 550 | 2,051,240 | |||
39 | 200,000,000 | 200,000,000 | 0 | 10d | 1.1 | 5,347,400 | 550 | 2,111,566 | |||
40 | 200,000,000 | 200,000,000 | 0 | 10d | 1.1 | 5,500,000 | 550 | 2,171,946 | |||
Total | 2,000,000,000 | 2,000,000,000 | 50,000,000 | 90d | Note : Showing Data from Non-Customized Unit | ||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Build & Repair Times
Level 10 War Factory Build Time & Repair Information For Omega Juggernaut ( T ) | |||||
LEVEL | BUILD TIME | REPAIR TIME | REPAIR METAL COST | REPAIR OIL COST | |
31 - 40 | 9d 23h 59m | 14h 58m | 1,400,001 | 1,400,001 | |
Times For Lower War Factory Levels may be calculated by adding 5% for each level of War Factory below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Omega Juggernaut Required to Out Range Each Turret Type | ||||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rail | Rocket | Shock | |
1 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 700 | 31 | 31 | 31 | 31 | 31 | 31 | 31 |
2 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 700 | 31 | 31 | 31 | 31 | 31 | 31 | 31 |
3 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 700 | 31 | 31 | 31 | 31 | 550 | 31 | 31 |
4 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 700 | 31 | 31 | 31 | 31 | 575 | 31 | 31 |
5 | 31 | 31 | 31 | 31 | 561 | 31 | 31 | 31 | 31 | 700 | 31 | 31 | 561 | 31 | 600 | 31 | 31 |
6 | 31 | 600 | 31 | 31 | 611 | 31 | 31 | 31 | 31 | 700 | 31 | 31 | 611 | 31 | 625 | 31 | 31 |
7 | 550 | 600 | 31 | 550 | 661 | 31 | 550 | 31 | 31 | 700 | 31 | 550 | 661 | 31 | 650 | 31 | 31 |
8 | 600 | 660 | 31 | 600 | 700 | 31 | 600 | 31 | 31 | 700 | 550 | 600 | 700 | 31 | 700 | 610 | 31 |
9 | 600 | 660 | 550 | 600 | 700 | 560 | 600 | 31 | 31 | 700 | 575 | 600 | 700 | 600 | 700 | 620 | 550 |
10 | 625 | 660 | 600 | 600 | 700 | 600 | 600 | 550 | 550 | 700 | 600 | 600 | 700 | 600 | 700 | 630 | 600 |
11 | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | 700 | N / A | 700 | N / A | N / A |
12+ | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | 700 | N / A | 700 | N / A | N / A |
Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
JUGGERNAUT SCHEMATIC SUMMARY ( T ) | ||
War Paint | Armor | |
Engine | Payload | |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Omega Juggernaut was introduced via a ????? Arms Cache in the Game Update of ??? ??, ????.
- No Further Updates
Additional Facts
- The Omega Juggernaut CANNOT be placed into the Base Defenders Platoon for base defense.
- The Omega Juggernaut is a Indirect Fire Weapon which which fires in an Arc and does NOT require a direct line of sight to its target.
- The Omega Juggernaut is able to deal Crush Damage to both Units and Buildings by passing directly over them.
Trivia
- Omega Juggernaut at Level 40 requires 1 minute of Repairs for approximately every 6,125 Damage it sustains. ().
- Pixel Sheet Code : 217.omega & 217.omega.dead
Firsts & Records
- War Commander First :
- First .... - Omega Juggernaut
Quotes
“ | The Omega Juggernaut is a slow moving tank that launches nuclear shells for complete and utter devastation over large areas. | ” |
— In-Game Description [src] |
Related Pages
External Links
- Kixeye Forum ( 00/00/00 ) - Thread Title - ( Official ) - Notes
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Video
To veiw Videos on this topic see : Omega Juggernaut Additional Video
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Categories:
- Heavy Vehicle
- Ground Unit
- Area Damage Weapon
- Unit
- Vehicle
- Faction Unit
- Sentinels - Faction Unit
- 0st Generation Faction Unit
- Faction Vehicle
- 0st Generation Faction Vehicle
- Sentinels - Faction Vehicle
- Omega Unit
- Unique Unit
- Restricted Availability
- Indirect Fire Weapon
- Crush Damage Weapon
- Tank
- Scrap Parts Required
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