Omega Romero
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Romero | Elite Romero | Omega Romero | Romero Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | Survivors | Academy | Barracks | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | 5 ( 0.13 sec ) | 1 | 150,900 | 1 ( N/A ) | YES | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
80 Omega Romero Scrap Parts | 500 | Maximum Unlocks : 1 |
( T ) • ( C ) | OMEGA ENHANCEMENTS | |
Health and Damage Increase | ||
( T ) • ( C ) | UNIQUE UNIT | |
A powerful unit with a Production Limit of 1 • For more information see Unique Unit | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
21 | 200,000,000 | 200,000,000 | 50,000,000 | Instant | 6.0 | 120,000,000 | 550 | 880,000 | 132,000 | |
22 | 200,000,000 | 200,000,000 | 0 | 7d | 6.0 | 121.000.000 | 550 | 894,000 | 134,100 | |
23 | 200,000,000 | 200,000,000 | 0 | 7d | 6.0 | 122.000.000 | 550 | 908,000 | 136,200 | |
24 | 200,000,000 | 200,000,000 | 0 | 7d | 6.0 | 123.000.000 | 550 | 922,000 | 138,300 | |
25 | 200,000,000 | 200,000,000 | 0 | 7d | 6.0 | 124.000.000 | 550 | 936,000 | 140,400 | |
26 | 200,000,000 | 200,000,000 | 0 | 7d | 6.0 | 125.000.000 | 550 | 950,000 | 142,500 | |
27 | 200,000,000 | 200,000,000 | 0 | 7d | 6.0 | 126.000.000 | 550 | 964,000 | 144,600 | |
28 | 200,000,000 | 200,000,000 | 0 | 7d | 6.0 | 127.000.000 | 550 | 978,000 | 146,700 | |
29 | 200,000,000 | 200,000,000 | 0 | 7d | 6.0 | 128.000.000 | 550 | 992,000 | 148,800 | |
30 | 200,000,000 | 200,000,000 | 0 | 7d | 6.0 | 129,000,000 | 550 | 1,006,000 | 150,900 | |
Total | 2,000,000,000 | 2,000,000,000 | 50,000,000 | 63d | Note : Showing Data from Non-Customized Unit | |||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Unit Highlights
- Omega Romero is a Unique Unit ( ) for the Survivors ( ) Faction.
- OFFENSIVE HIGHLIGHTS :
- Weapon Arsenal - Omega Romero utilizes a Minigun, Rocket and a C4.
- Omega Romero will switch between his weapons depending on the Target.
- Minigun - Omega Romero will equip the Minigun upon targeting Infantry.
- Range remains at 550.
- Bullets deals Sustain Damage ( ).
- Rocket Launcher - Omega Romero will equip the Rocket Launcher upon targeting Vehicles, Aircraft and Airborne Infantry.
- Range will be reduced to ???.
- Rockets will home to their target and deal Burst Damage ( ).
- C4 - Omega Romero will use a C4 when targeting Buildings.
- Range will be reduced to ??.
- Requires Omega Romero to Charge Up before dealing Damage.
- C4 will deal Burst Damage ( ) upon detonation.
- Minigun - Omega Romero will equip the Minigun upon targeting Infantry.
- Omega Romero will switch between his weapons depending on the Target.
- Weapon Arsenal - Omega Romero utilizes a Minigun, Rocket and a C4.
- DEFENSIVE HIGHLIGHTS :
- General Immunity :
- Omega Romero is immune to the following Status Effects : • • • • • •
- General Immunity :
Build & Repair Times
Build & Repair Times For Omega Romero ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME | GOLD COST | |||
21 - 30 | 4d 21h 49m | 70,000,000 | 11h 1m | ? Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the icon above. |
Effective Unit Levels vs Turrets
Turret Level | Level of Omega Romero Required to Out Range Each Turret Type ( Edit ) | |||||||||||||||||||
1 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 700 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 |
2 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 700 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 |
3 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 550 | 21 | 700 | 21 | 21 | 21 | 21 | 550 | 21 | 21 | 550 | 550 |
4 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 575 | 21 | 700 | 21 | 21 | 21 | 21 | 575 | 21 | 21 | 575 | 575 |
5 | 21 | 21 | 21 | 21 | 561 | 21 | 21 | 21 | 600 | 21 | 700 | 21 | 21 | 561 | 21 | 600 | 21 | 21 | 600 | 600 |
6 | 21 | 600 | 21 | 21 | 611 | 21 | 525 | 21 | N / A | 21 | 700 | 21 | 21 | 611 | 21 | 625 | 21 | 21 | N / A | N / A |
7 | 550 | 600 | 11 | 550 | 661 | 21 | 550 | 21 | N / A | 21 | 700 | 21 | 550 | 661 | 21 | 650 | 21 | 21 | N / A | N / A |
8 | 600 | 660 | 21 | 600 | 700 | 21 | 600 | 21 | N / A | 21 | 700 | 550 | 600 | 700 | 21 | 700 | 610 | 21 | N / A | N / A |
9 | 600 | 660 | 550 | 600 | 700 | 560 | 600 | 21 | N / A | 21 | 700 | 575 | 600 | 700 | 600 | 700 | 620 | 550 | N / A | N / A |
10+ | 625 | 660 | 600 | 600 | 700 | 600 | 600 | 550 | N / A | 550 | 700 | 600 | 600 | 700 | 600 | 700 | 630 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
ROMERO SCHEMATIC SUMMARY ( T ) | ||
War Paint | ||
Bandolier | Ammo | Weapon |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Omega Romero Sector Goal Prize Draw History | |||||
AVAILABILITY STATUS | SECTOR BASE | SPECIAL EVENT | DATE | ||
INTRODUCED | Survivors Level 1000 | Operation: Red Exodus | Dec 20, 2018 | ||
2nd Appearance | Survivors Level 1000 | Operation: Metamorphosis | Jan 24, 2019 | ||
3rd Appearance | Survivors Level 6000 | Operation: Red Revelation | Feb 22, 2019 | ||
Sector Goal Prize Draws only valid for Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Omega Romero was introduced via a Sector Prize in the Game Update of Dec 19, 2018.
- No Further Updates
Additional Facts
- Omega Romero is a Unique Infantry ( ) , therefore :
- Has a Production Limit of ONE.
- Requires 80 Omega Scrap Parts to unlock and build.
- May NOT be placed into the Base Defenders Platoon for use in Defending the Player's base.
- May NOT be placed into a Bunker for use in Defending the Player's base.
- RELOAD UNIT : Omega Romero is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- CHARGE UNIT : Omega Romero is a unit that utilizes CHARGE time as opposed to Reload time in its firing cycle. ( Ref )
- Omega Romero Scrap Parts are or have available via the following :
- The Arms Cache of Omega Romero Sector Goal Base during :
- Operation: Red Exodus ( Dec 20, 2018 )
- Operation: Metamorphosis ( Jan 24, 2019 )
- Operation: Red Revelation ( Feb 22, 2019)
- The Arms Cache of Omega Romero Sector Goal Base during :
- Omega Romero has a Platoon Speed of 0.8 on the World Map.
- Omega Romero is a Direct Firing Unit, requiring a line of sight to its target.
Trivia
- The Omega Romero at Level 21 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. ().
- The Omega Romero at Level 30 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. ().
- Pixel Sheet Code : 397.omega, 397.omega.mg, 397.omega.rpg & 397.omega.dead
Firsts & Records
- War Commander Firsts :
- First.... - Omega Romero
Quotes
“ | Looking for a peaceful life, Romero thought he had left the war behind, but the Survivors are in need of his abilities once again. Armed with a wide array of weaponry, including a rocket launcher and C4, there's no job Romero's not prepared for! | ” |
— In-Game Description [src] |
Related Pages
External Links
- Kixeye Forum ( 12/21/18 ) - Operation: Red Exodus - ( Official ) - Introduction Event Briefing Thread
Gallery
Unit Details
AcademyShadow Ops Description
Campaign: Out For BloodStandard
Scrap Parts
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